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	<title>Ye Olde LiBiPl Blog &#187; Level design</title>
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		<title>More Parsons Magic</title>
		<link>http://www.libipl.net/libiplblog/2008/09/25/more-parsons-magic/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/25/more-parsons-magic/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 19:28:47 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[Kareem]]></category>
		<category><![CDATA[Kenny]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
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		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=608</guid>
		<description><![CDATA[<p>While the internet&#8217;s going Beta crazy, some more has come out of the Game Jam at Parsons:</p> <p>This appears to be the animation in the winning creation&#8217;s creature&#8217;s brain..?</p> <p>MTV&#8217;s Multiplayer blog did a time-lapse of Team Awesome building their level.  Team Awesome co-won &#8220;Most Innovative&#8221;; the lighting, the crazy platforms, the high jumps.. can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>While the internet&#8217;s <a title="Official PlayStation Forums - Beta thread" href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;thread.id=36484" target="_blank">going Beta crazy</a>, some more has come out of the <a title="LiBiPl.net - Amazing stuff from Parsons" href="http://www.libipl.net/libiplblog/2008/09/23/amazing-stuff-from-parsons/" target="_blank">Game Jam at Parsons</a>:</p>
<p>This appears to be <a title="YouTube - LittleBigPlanet jam" href="http://www.youtube.com/watch?v=uU8xNU8M1zw" target="_blank">the animation in the winning creation&#8217;s creature&#8217;s brain</a>..?</p>
<p>MTV&#8217;s Multiplayer blog did <a title="MTV Multiplayer - ‘Little Big Planet’ 24-Hour Timelapse Video" href="http://multiplayerblog.mtv.com/2008/09/24/little-big-planet-24-hour-timelapse-video/" target="_blank">a time-lapse of Team Awesome building their level</a>.  Team Awesome co-won &#8220;Most Innovative&#8221;; the lighting, the crazy platforms, the high jumps.. can&#8217;t wait to die a hundred times on it. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>On the official PlayStation blog, they have <a title="PlayStation Blog - Parsons’ LittleBigPlanet Levels “Blow Away” Media Molecule" href="http://blog.us.playstation.com/2008/09/24/parsons%E2%80%99-littlebigplanet-levels-%E2%80%9Cblow-away%E2%80%9D-media-molecule/" target="_blank">a nice interview with Kenny and Kareem</a>.</p>
<p>VentureBeat <a title="VentureBeat - Q&amp;A with Kareem Ettouney on Sony’s great hope: LittleBigPlanet for the PlayStation 3" href="http://venturebeat.com/2008/09/24/qa-with-kareem-ettouney-on-sonys-great-hope-littlebigplanet-for-the-playstation-3/" target="_blank">talked to Kareem as well</a>.</p>
<p>Destructoid gives us <a title="Destructoid - A peek at the LittleBigPlanet Game Jam finalists" href="http://www.destructoid.com/a-peek-at-the-littlebigplanet-game-jam-finalists-104772.phtml" target="_blank">a short look at each of the finalists</a>.</p>
<p>Reuters even put up <a title="Reuters - LittleBigPlanet turns gamers into creators" href="http://www.reuters.com/article/technologyNews/idUSTRE48O30B20080925?sp=true" target="_blank">an article about LittleBigPlanet mentioning the contest</a>.</p>
<p>But GameSpot really delivers with <a title="GameSpot - Spot On: Design students shape LittleBigPlanets" href="http://www.gamespot.com/news/6198106.html" target="_blank">a bunch of playthrough videos</a>.  Team Rocket did not disappoint me. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>Amazing stuff from Parsons</title>
		<link>http://www.libipl.net/libiplblog/2008/09/23/amazing-stuff-from-parsons/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/23/amazing-stuff-from-parsons/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 14:43:25 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[event]]></category>
		<category><![CDATA[Kareem]]></category>
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		<category><![CDATA[Level design]]></category>
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		<category><![CDATA[Media Molecule]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=593</guid>
		<description><![CDATA[<p>It looks like the 24-hour Game Jam event at Parsons The New School for Design was a big success.  Team Sportmanship walked away with the &#8220;Best of Jam&#8221; prize for their large-scale punishingly-difficult Ueda-inspired level.  PS3Fanboy has a good write-up with some pics and videos, including the good news:</p> <p>Thankfully, you&#8217;ll be able to play [...]]]></description>
			<content:encoded><![CDATA[<p>It looks like <a title="PlayStation.Blog - The New School for Design Becomes LittleBigParsons This Weekend" href="http://blog.us.playstation.com/2008/09/18/the-new-school-for-design-becomes-littlebigparsons-this-weekend/" target="_blank">the 24-hour Game Jam event</a> at <a title="Parsons The New School for Design" href="http://www.parsons.newschool.edu/" target="_blank">Parsons The New School for Design</a> was a big success.  Team Sportmanship walked away with the &#8220;Best of Jam&#8221; prize for their large-scale punishingly-difficult <a title="Wikipedia: Shadow of the Collossus" href="http://en.wikipedia.org/wiki/Shadow_of_the_Collossus" target="_blank">Ueda-inspired</a> level.  <a title="PS3Fanboy - Parsons students create 'Shadow of the LittleBigColossus'" href="http://www.ps3fanboy.com/2008/09/23/parsons-students-create-shadow-of-the-littlebigcolossus/" target="_blank">PS3Fanboy has a good write-up with some pics and videos</a>, including the good news:</p>
<blockquote><p>Thankfully, you&#8217;ll be able to play all of these levels when <span style="font-style: italic;">LittleBigPlanet</span> launches on PS3 in October.</p></blockquote>
<p>I, for one, am very curious to see what Team Rocket came up with.  I&#8217;m prepared for trouble.</p>
<p><a title="MTV Multiplayer - ‘LittleBigPlanet’ Invades New York’s Parsons Design School [pictures]" href="http://multiplayerblog.mtv.com/2008/09/22/littlebigplanet-parsons-pictures/" target="_blank">MTV&#8217;s Multiplayer Blog has a lot of pics</a>, and lets us know that Kareem and Kenny from Media Molecule were there for the opening presentation.  I expect we&#8217;ll see more pics and video hit the web in the next few days.</p>
<p>[update: <a title="UGO - Little Big Planet at Parsons the New School for Design" href="http://gamesblog.ugo.com/index.php/gamesblog/more/little_big_planet_at_parsons_the_new_school_for_design/" target="_blank">UGO posted an article</a> talking about the contest and the winning level, although they did take time <a title="Wikipedia: Media echo chamber" href="http://en.wikipedia.org/wiki/Media_echo_chamber" target="_blank">to give the standard complaint about the controls</a>.]</p>
<p>[update: <a title="Kotaku - Make Comics, Pop-Up Books, Anything With LittleBigPlanet" href="http://kotaku.com/5053668/make-comics-pop+up-books-anything-with-littlebigplanet" target="_blank">Kotaku has an article up as well</a>.]</p>
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		<title>LBP Level-Building Tips in October EGM</title>
		<link>http://www.libipl.net/libiplblog/2008/09/07/lbp-level-building-tips-in-october-egm/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/07/lbp-level-building-tips-in-october-egm/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 04:35:00 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[advertizing]]></category>
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		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=528</guid>
		<description><![CDATA[<p></p> <p>It seems that EGM/1UP&#8217;s Shane Bettenhausen (with help from David Ellis) has been making good use of an early build of LittleBigPlanet.  October&#8217;s Electronic Gaming Monthly has a nice article giving us some tips from their first level-building attempt.</p> <p></p> <p>But first, there&#8217;s a two-page ad for LittleBigPlanet: </p> <p>Nice to see the print [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-00-cover.jpg"><img class="alignnone size-medium wp-image-530" title="EGM October 2008 - Cover" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-00-cover-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p>It seems that EGM/1UP&#8217;s <a title="1up.com - Shane Bettenhausen" href="http://www.1up.com/do/my1Up?publicUserId=1002415" target="_blank">Shane Bettenhausen</a> (with help from <a title="1up.com - David Ellis" href="http://www.1up.com/do/my1Up?publicUserId=5801396" target="_blank">David Ellis</a>) has been making good use of an early build of LittleBigPlanet.  October&#8217;s <a title="Subscribe to EGM" href="https://www.zdmcirc.com/zdmcirc/default.asp?LK=MAGLOBBY&amp;I=egam" target="_blank">Electronic Gaming Monthly</a> has a nice article giving us some tips from their first level-building attempt.</p>
<p><span id="more-528"></span></p>
<p>But first, there&#8217;s a two-page ad for LittleBigPlanet:<br />
<a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-01-ad.jpg"><img class="alignnone size-medium wp-image-531" title="EGM October 2008 - LittleBigPlanet two-page Ad" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-01-ad-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Nice to see the print ads starting to show up.  From the ad, it should be clear that it&#8217;s a whimsical multiplayer platformer.  There&#8217;s talk of uploading your creations, but nothing about what those creations are.  Given the difficulty of expressing all of the goodness in a simple ad, I&#8217;ll take the multiplayer platformer take-away over confusing the reader into thinking it&#8217;s only a level design tool.  The lines &#8220;Actually, it is all fun and games&#8221; and &#8220;Fun shall overcome&#8221; are a good counterpoint to the dark serious tones that market a lot of the other upcoming games.</p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-02-levelheaded2.jpg"><img class="alignnone size-medium wp-image-533" title="EGM Oct 2008 - Level Headed pt1egm-2008-oct-02-levelheaded1" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-02-levelheaded1-300x210.jpg" alt="" width="300" height="210" /><img class="alignnone size-medium wp-image-534" title="EGM Oct 2008 - Level Headed pt2" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-02-levelheaded2-300x221.jpg" alt="" width="300" height="221" /></a></p>
<p>The article itself has a few reveals, including apparent confirmation that you must complete &#8220;the game&#8217;s first set of professionally constructed Story Mode stages&#8221; before entering Create mode.  Some forum-goers have been complaining about this restriction, but I certainly would not want to play anything constructed by someone who hasn&#8217;t even played enough to have the basic platforming mechanics down.  Trust me, the first set of levels won&#8217;t take you that long to at least complete (although there&#8217;s a lot of replay value later).  The same internet denizens will likely be perturbed by the mention of mandatory tutorials present in Create mode, but they are reportedly &#8220;brief, entertaining, and best of all, worthwhile&#8221;.</p>
<p>There&#8217;s also talk of levels having multiple exits, and a note of caution: &#8220;Jumping, in particular, requires a little practice, as your vertical leap goes considerable higher than a lateral one&#8221;.  In my experience, Mario and Metroid veterans won&#8217;t have a problem, and platforming newbies will get the hang of it pretty quickly.</p>
<p>Showing you their level, built &#8220;over the course of three hilarity-filled hours&#8221;; they give advice on choosing materials, inserting PSEye images, offering multiple paths, simple obstacles, leveraging mistakes, &#8220;wicked&#8221; jumps, corralling big contraptions, and including challenges near the end.</p>
<p>There&#8217;s not a huge amount of LBP content, but I&#8217;d suggest at least thumbing through it when it shows up at your local newsstand.  And since they already have the code, look for EGM to do a review of LBP soon.  Gee, I wonder who&#8217;ll be writing the review?</p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-03-suttner.jpg"><img class="alignnone size-medium wp-image-535" title="EGM Oct 2008 - Nick Suttner" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-03-suttner-300x133.jpg" alt="" width="300" height="133" /></a></p>
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		<title>PAX and Plush Toys and More</title>
		<link>http://www.libipl.net/libiplblog/2008/09/03/pax-and-plush-toys-and-more/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/03/pax-and-plush-toys-and-more/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 03:23:09 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
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		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=524</guid>
		<description><![CDATA[<p style="text-align: center;">PAX</p> <p>A games blog over at the Portland Mercury seemed impressed by LittleBigPlanet, and were nice enough to point out something that I think is being largely overlooked:</p> <p>Unlike most world-building games, this platforming section is robust enough to functionally be its own game, much to the delight of those who don&#8217;t have [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>PAX</strong></p>
<p>A games blog over at the Portland Mercury <a title="Portland Mercury blogtown - The Next Big Thing: LittleBigPlanet" href="http://www.portlandmercury.com/portland/Blog?blog=41935&amp;oid=885049" target="_blank">seemed impressed by LittleBigPlanet</a>, and were nice enough to point out something that I think is being largely overlooked:</p>
<blockquote><p>Unlike most world-building games, this platforming section is robust enough to functionally be its own game, much to the delight of those who don&#8217;t have any desire to slap together oversized fire-breathing cranes for their friends to play with.</p></blockquote>
<p>The PlayStation Blog <a title="PlayStation Blog - Penny Arcade Expo 08: See our booth" href="http://blog.us.playstation.com/2008/08/29/penny-arcade-expo-08-see-our-booth/" target="_blank">posted a booth tour from PAX</a>; at 2:20 or so they start talking to SCEA&#8217;s Kyle Shubel, and he shows them a cool rocket car and the PAX08 Wall of Awesome.</p>
<p>The Escapist magazine <a title="The Escapist - PAX 2008: LittleBigPlanet Hands-On Preview" href="http://www.escapistmagazine.com/news/view/86014-PAX-2008-LittleBigPlanet-Hands-On-Preview" target="_blank">gives a positive report of their hands-on session with LBP at PAX</a>.  They mention the now-famous Disney DLC, <em>purely as an example</em>, and also repeat the October 21st release date.  Reassuringly, &#8220;<span id="intelliTXT">Even so, Sony noted, they&#8217;re determined to keep <em>LittleBigPlanet</em>&#8216;s unique style and presentation intact, so they won&#8217;t be replacing sackboy with other characters or introducing content that would weaken their own brand.&#8221;</span></p>
<p>Joystiq spent their hands-on time at PAX wisely, and give us a delightful time-lapse of <a title="Joystiq - PAX 2008: The LittleBigJoystiq level" href="http://www.joystiq.com/2008/09/01/pax-2008-the-littlebigjoystiq-level/" target="_blank">them building their logo in LittleBigPlanet</a>.  Be sure to check out the multi-rider tank at the end.  <a title="GameTrailers - LittleBigPlanet: Tank Demo" href="http://www.gametrailers.com/player/usermovies/261018.html" target="_blank">You can see a demo of that tank here</a>.</p>
<p>PS3Center.net has <a title="PS3Center.net - Games » LittleBigPlanet » Videos »PAX 08: LittleBIGPlanet Gameplay" href="http://www.ps3center.net/video/index.php?sect=latest&amp;idv=311" target="_blank">a good gameplay vid of the ghostly Skate to Victory level</a>, minus the actual skateboard part.   Whoever&#8217;s playing is much better than I am; those ghosts always got me. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Robot Martini has <a title="Robot Martini - PAX 08 HANDS ON Little Big Planet" href="http://www.robotmartini.com/community/viewpost/758" target="_blank">an informative and matter-of-fact hands-on preview up</a>.  Kind of an analytical engineer&#8217;s view, which I strongly approve of.</p>
<p>Here&#8217;s <a title="Blogcritics - PAX 2008 Mini Previews 2: LittleBigPlanet, Dead Space, and Spore" href="http://blogcritics.org/archives/2008/09/02/005220.php" target="_blank">a mini-preview from Blogcritics</a>.  &#8220;I cannot wait for this game to come out.&#8221;</p>
<p>The Daily Dairy <a title="The Daily Dairy - PAX 08: Hands-On LittleBigPlanet" href="http://thedailydairy.com/2008/09/pax-08-hands-on-littlebigplanet/" target="_blank">also got a chance to play</a>.  Bowie reference FTW.</p>
<p style="text-align: left;">Cellphone camera videos of people playing LittleBigPlanet at PAX08 are certainly not in short supply.  <a title="dliggins - Photobucket" href="http://s46.photobucket.com/albums/f149/dliggins/?action=view&amp;current=MOV00095.flv" target="_blank">dliggins put a few up on photobucket</a>.  All of the remaining thermometer complainers seem to like seeing <a title="Youtube - LittleBigPlanet: Create mode demo " href="http://www.youtube.com/watch?v=zirtiRvNXh8" target="_blank">Kyle show the huge Elephant Temple filling only half of the glass</a>.  Someone even caught <a title="Youtube - LittleBigPlanet: The intro animation" href="http://www.youtube.com/watch?v=_BAH5RznSHw" target="_blank">what appears to be the game&#8217;s intro animation</a>, although the quality&#8217;s not the best (sudden brightness vs cellphone camera, I guess).</p>
<p style="text-align: center;"><strong>Leipzig</strong></p>
<p>videogamer.com unsurprisingly <a title="videogamer.com - Top 10: Games that most floated our boats at GC 2008" href="http://www.videogamer.com/features/article/28-08-2008-504-4.html" target="_blank">listed LittleBigPlanet among their &#8220;Games that most floated our boats at GC 2008&#8243;</a>, saying that &#8220;[...] for all the buzz about user-built levels and online communities, it was the sight of row upon row of enraptured Germans that reaffirmed our faith in this game.&#8221;</p>
<p>Our favourite GC-attending Molecule Craig Kerrison only got a brief appearance on X-Play (and it doesn&#8217;t seem to be online), but GameReactor lets him <a title="GameReactor - GC08 Little Big Planet Presentation" href="http://gamereactor.no/grtv/?id=2926" target="_blank">give a nice demo of the oh-so-gorgeous Dancers&#8217; Court on GRTV</a>.  He does say that there are seven themes, each of which has three or four levels; if there are 60 or so levels included, mathematics tells us that some of these must be outside of the seven themes (or maybe they&#8217;re not considered &#8220;levels&#8221; <em>per se</em>).  Maybe this is the Player/Creator divide?</p>
<p style="text-align: center;"><strong>buzz-worthy</strong></p>
<p style="text-align: left;">CVG made some hearts flutter by posting <a title="CVG - Make awesome LBP levels, get job at Media Molecule" href="http://www.computerandvideogames.com/article.php?id=196254" target="_blank">part of a recent interview with Pete Smith</a>, where he said that &#8220;[...] we will be aware of who those awesome designers are and certainly there&#8217;s the potential to get them building levels as part of the dev team.&#8221;  Many fans already viewed LittleBigPlanet as a pathway into the industry, and I wouldn&#8217;t doubt that other developers will be keeping an eye out for fresh level design talent as well.  As I recall, the &#8220;show &#8216;em what you can do&#8221; path worked out pretty well for <a title="Wikipedia: Dave Kirsch" href="http://en.wikipedia.org/wiki/Dave_Kirsch" target="_blank">Zoid</a>.</p>
<p><a title="videogaming247 - Yoshida: ” LittleBigPlanet will be the biggest title for Sony in all markets this year”" href="http://www.videogaming247.com/2008/09/01/yoshida-littlebigplanet-will-be-the-biggest-title-for-sony-in-all-markets-this-year/" target="_blank">Shuhei Yoshida, President of SCE Worldwide Studios, told videogaming247</a> that “LittleBigPlanet is going to be the biggest title for Sony in all markets this year”.  Everyone seems surprised that he includes Japan in that prediction, but we&#8217;re not.  <a title="LiBiPl.net - Courtesy of Epson: The Japanese Envy Machine" href="http://www.libipl.net/libiplblog/2008/08/15/courtesy-of-epson-the-japanese-envy-machine/" target="_blank">We&#8217;ve been paying attention</a>.</p>
<p>Speaking of Japan&#8230; ta-dah!  <a title="National Console Support, Inc | Little Big Planet Sackboy Plush Toys" href="http://www.ncsx.com/2008/090108/sackboy_plush_toys.htm" target="_blank">Official Sackboy plush toys from Taito</a>!  Play-Asia <a title="Play-Asia - LittleBigPlanet Knit Plush Doll: Normal Version Taito " href="http://www.play-asia.com/paOS-13-71-91-77-5-49-en-15-LittleBigPlanet-70-2zjf.html" target="_blank">has somewhat better scans</a>, but I can&#8217;t wait for real pics.  About the info page at NCS, though:  Can someone with less rusty Japanese (and better eyes) help?  What does it say at the bottom-right about the three television commercials?  Early October teaser.. something new.. Mid October bookstore commercial.. ?  Christmas commercial.. LittleBigChristmas Campaign?  Forgive me, チャング先生、I have forgotten much.</p>
<p style="text-align: center;"><strong>misc</strong></p>
<p style="text-align: left;">GNN gives us <a title="GNN - 《小小大星球》中文版 10 月同步登場 體驗充滿童趣玩心的夢想世界 - 巴哈姆特電玩資訊站:" href="http://gnn.gamer.com.tw/2/32212.html" target="_blank">some cool info on (and screenshots of) the Chinese/English version of LittleBigPlanet</a>.  It looks to me like one of the player names came from a Japanese version, unless katakana is used in Chinese games as well?</p>
<p style="text-align: left;">One of our favourite <a title="My Extra Life" href="http://www.myextralife.com/" target="_blank">webcomic artists</a>, Scott Johnson, <a title="2Old2Play - 2o2p Interviews Cartoonist Scott Johnson" href="http://www.2old2play.com/News/2o2p_Interviews_Cartoonist_Scott_Johnson" target="_blank">says he&#8217;s looking forward to LittleBigPlanet</a>.</p>
<p style="text-align: left;">Over at wayofthegeek, <a title="wayofthegeek - LittleBigPlanet: 2008’s Great White Hype? " href="http://wayofthegeek.org/2008/09/littlebigplanet-2008s-great-white-hype/" target="_blank">CMorrison seeems certain that LBP will flop</a>.  A sucker for gamer pidgeonholing, (s)he says Hardcores are too hardcore, and Casuals are too cheap.  We&#8217;ll see.</p>
<p style="text-align: center;">
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		<title>Pax in bello &#8211; gloria mundi</title>
		<link>http://www.libipl.net/libiplblog/2008/08/29/pax-in-bello-gloria-mundi/</link>
		<comments>http://www.libipl.net/libiplblog/2008/08/29/pax-in-bello-gloria-mundi/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 17:03:15 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[award]]></category>
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		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=505</guid>
		<description><![CDATA[<p>Lots to report, before anything starts coming in from PAX:</p> <p></p> <p>First of all, the LittleBigPlanet News Site is showing off the official boxart for the USA [thanks Brian!].  I can&#8217;t decide whether I like the UK packaging better or not.  I like the USA crowd better than just showing two Sackboys, but the use [...]]]></description>
			<content:encoded><![CDATA[<p>Lots to report, before anything starts coming in from PAX:</p>
<p><img class="aligncenter size-full wp-image-508" title="LBP Box Covers in USA and UK" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/08/lbp-covers-usa-uk-small.jpg" alt="LBP Box Covers in USA and UK" width="500" height="181" /></p>
<p>First of all, the LittleBigPlanet News Site is <a title="LittleBigPlanet News Site - LittleBigPlanet US Packaging Unveiled " href="http://littlebigplanet.us.playstation.com/post/2008/08/LittleBigPlanet-US-Packaging-Unveiled.aspx" target="_blank">showing off the official boxart for the USA</a> [thanks Brian!].  I can&#8217;t decide whether I like <a title="ThreeSpeech -  Exclusive: LittleBigPlanet UK packshot " href="http://threespeech.com/blog/2008/08/exclusive-littlebigplanet-uk-packshot/" target="_blank">the UK packaging</a> better or not.  I like the USA crowd better than just showing two Sackboys, but the use of the sticker art on the UK box is very appealing (and I love Sackboy holding the craft Earth).  One thing about the USA box, though:  It looks like it&#8217;d be easy to convert to a three-layer cardboard stand-up store display:  Just make the craft Earth with patches the back layer, the Sackboy crowd the middle layer, and naked peace Sackboy the front layer.  Frankly I&#8217;d be surprised not to see just that in my local GameStop in a few weeks.</p>
<p><span id="more-505"></span></p>
<p style="text-align: center;"><strong>System Seller and Emblematic Character</strong></p>
<p>Mark Valledor, a &#8220;marketeer for LBP&#8221;, has told Advertising Age magazine <a title="Eurogamer - Sony grooming Sackboy to be face of PS3 " href="http://www.eurogamer.net/article.php?article_id=212398" target="_blank">that he wants Sackboy to become &#8220;the next emblematic character for the PS3&#8243;</a>.  I&#8217;m sure this&#8217;ll depend on whether LBP is seen to really be a system seller or not.  (Link is to Eurogamer article in case you don&#8217;t have a subscription to Advertising Age)</p>
<p>Associate producer Eric Fong thinks LBP will sell PS3s as well, or at least <a title="Gamesindustry.biz - LittleBigPlanet will be " href="http://www.gamesindustry.biz/articles/littlebigplanet-will-be-hardware-seller-claims-sony" target="_blank">that&#8217;s what he told Gamesindustry.biz</a>.</p>
<p style="text-align: center;"><strong>Qore</strong></p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/08/2w3stw0.jpg"><img class="aligncenter size-full wp-image-509" title="Qore Ep 4 preview" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/08/2w3stw0.jpg" alt="Qore Ep 4 preview" width="182" height="266" /></a></p>
<p>Episode 4 should be dropping sometime at the beginning of September, and we&#8217;re eager to see <a title="LiBiPl.net - The reason to own a mailbox (and a right big toe)" href="http://www.libipl.net/libiplblog/2008/07/01/the-reason-to-own-a-mailbox-and-a-right-big-toe/" target="_blank">if Veronica Belmont has retained her right big toe</a>.</p>
<p style="text-align: center;"><strong>Japan</strong></p>
<p>GameXtract has posted <a title="GameXtract - LittleBigPlanet Scans" href="http://gamextract.com/?p=1595" target="_blank">some scans of the latest LittleBigPlanet coverage</a> in Japan&#8217;s Famitsu magazine.  Worth a look, even if you don&#8217;t 日本語を話す.  I notice they continue to call Sackboy &#8220;リビッツ&#8221;, is that the official name?</p>
<p style="text-align: center;"><strong>Australia</strong></p>
<p>GameSpot Australia posted <a title="GameSpot -  LittleBigPlanet Updated Hands-On " href="http://www.gamespot.com/ps3/action/littlebigplanet/news.html?sid=6195346" target="_blank">a new hands-on</a> early this month.  There&#8217;s a pretty good description of the controls, as well as their impressions of the first couple of levels and some Create time.</p>
<p>GameSpot Australia&#8217;s Crosshairs episode 21 <a title="GameSpot Australia - Crosshairs ep 21" href="http://www.gamespot.com/ps3/action/littlebigplanet/video.html?sid=6196474" target="_blank">focuses on LittleBigPlanet heavily as well</a>.  Starting about half-way through, they go into a lot of detail about their time with the game (and more than a few good words from Nick Robinson).  Not just a &#8220;look, it&#8217;s cool&#8221; preview, this is actually worth watching for any LBP fan.</p>
<p>Australian games site Gameplayer wonders whether <a title="Gameplayer - LittleBigPlanet to Embarrass Xbox Live" href="http://www.gameplayer.com.au/gp_documents/LittleBigPlanet-Embarrass.aspx?catid=Features&amp;Page=1" target="_blank">LittleBigPlanet will show Microsoft the folly of their restrictive Xbox Live policies</a> [warning: interesting read, but very crude graphic].</p>
<p>Gameplayer also has posted <a title="Gameplayer - A guide to building your own level." href="http://www.gameplayer.com.au/gp_documents/LBJ-Preview.aspx?catid=Previews" target="_blank">an extensive hands-on</a>, calling it &#8220;a guide to building your own level.&#8221;</p>
<p style="text-align: center;"><strong>Scotland</strong></p>
<p>WonderwallWeb&#8217;s <a title="WonderwallWeb.com - Little Big Planet - Hands On" href="http://www.wonderwallweb.com/article-448-Little-Big-Planet--Hands-On.html" target="_blank">hand-on preview from Edinburgh</a> points out a neat level feature (that I haven&#8217;t seen much talk about):</p>
<blockquote><p><span class="content"><span style="font-size: 10pt;" lang="EN-GB"><span style="font-family: Verdana;">When first playing through the levels they will seem very linear, with a beginning and an end, but with closer inspection you will notice sticker boards dotted around, if you have picked up the matching sticker from other levels you can use it to open new areas which may hold extra goodies to use in game or during customization.</span></span></span></p></blockquote>
<p>Scotland&#8217;s Daily Record <a title="Daily Record - It's A Little Bit Special " href="http://www.dailyrecord.co.uk/entertainment/entertainment-catch-all/2008/08/15/it-s-a-little-bit-special-86908-20697739/" target="_blank">has a nice preview as well</a>.</p>
<p>DarkZero&#8217;s <a title="DarkZero - LittleBigPlanet - Hands On " href="http://darkzero.co.uk/game-articles/littlebigplant-hands-on-ps3/" target="_blank">hands-on preview from Edinburgh</a> includes screenshots and details of their attempt at building a complex vehicle; definitely a must-read.</p>
<p><a title="PSPSPS - LittleBigPlanet - Hands-On Impressions" href="http://www.pspsps.tv/2008/08/littlebigplanet_handson_impres.html" target="_blank">PS-cubed&#8217;s hands-on</a> answers the oft-asked question &#8220;Is the Play part actually fun?&#8221;:</p>
<blockquote><p>Given that these core platforming mechanics are the foundations upon which this entire experiment is built, it&#8217;s important that Media Molecule get at least this bit right, and happily they acquit themselves handsomely; the controls are simple and nicely weighted, the physics floaty yet consistent, and the gameplay and puzzle challenges enjoyably tricksy.</p></blockquote>
<p style="text-align: center;"><strong>Norway</strong></p>
<p><a title="VG Nett - Harald Eia blir spill-los" href="http://www1.vg.no/spill/artikkel.php?artid=534690" target="_blank">Another LittleBigPlanet voice actor revealed</a>: Harald Eia!  [thanks BasketSnake!]</p>
<p style="text-align: center;"><strong>Denmark</strong></p>
<p>GameStadium <a title="GameStadium - GC: Preview: LittleBigPlanet" href="http://www.playstadium.dk/2008/08/23/gc-preview-littlebigplanet/" target="_blank">got a demo in Leipzig from Leo Cubbin and Jim Unwin</a>, but only took a picture of Jim?  The interview unfortunately confirms that there aren&#8217;t many plans for pre-order goodies in Europe.  We can only hope that the same goodies will available some other way.</p>
<p style="text-align: center;"><strong>Benelux</strong></p>
<p>PlayStation Only has posted <a title="PlayStation Only - In-game XMB onthult enkele LittleBigPlanet Trophies" href="http://www.psonly.nl/nieuws/16920/In-game_XMB_onthult_enkele_LittleBigPlanet_Trophies/" target="_blank">a screenshot showing a number of LBP trophies</a>.  It looks like there are at least seven for simply completing the story levels.</p>
<p style="text-align: center;"><strong>Forums</strong></p>
<p>Goodbye sponge and fluff and aether, <a title="Official PlayStation Forums - Re: fluff?" href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;message.id=23152#M23152" target="_blank">Sam says it&#8217;s officially &#8220;bubbles&#8221; now</a>.</p>
<p>Curious about the music in the trailers?  AKIRA-UK is maintaining <a title="LBPCentral Forums - Music to my ears!" href="http://www.lbpcentral.com/forums/showthread.php?t=1046" target="_blank">a very informative threat over on LBPCentral</a>.</p>
<p style="text-align: center;"><strong>Elsewhere</strong></p>
<p>TheSixthAxis <a title="TheSixthAxis - LBP: 6 Cool Things" href="http://www.thesixthaxis.com/2008/08/12/lbp-6-cool-things/" target="_blank">tells us six cool things about LittleBigPlanet</a>, with links to Sam&#8217;s posts on the forums where they got the info.</p>
<p>Gotgame&#8217;s <a title="gotgame.com - LittleBigPlanet is very, very big" href="http://news.gotgame.com/little-big-planet-is-very-very-big/" target="_blank">preview of LittleBigPlanet</a> gives us the phrase &#8220;comfort food platforming&#8221;.  And <a title="gotgame.com - User-Generated Content is Here to Stay… on Your Console" href="http://news.gotgame.com/user-generated-content-is-here-to-stay-on-your-console/" target="_blank">another article reminds us</a> that console user-generated content isn&#8217;t restricted to LittleBigPlanet (or, indeed, the PS3).</p>
<p>Joystiq <a title="Joystiq - Built for Blu-ray: LittleBigPlanet won't have PSN version" href="http://www.joystiq.com/2008/08/15/built-for-blu-ray-littlebigplanet-wont-have-psn-version/" target="_blank">got in touch with both Canadian and American PR folks</a> to confirm that LittleBigPlanet is definitely, completely, really, truly a Blu-Ray-only release.  I&#8217;m sure this changes nothing, and we&#8217;ll be hearing &#8220;I thought it was a downloadable game&#8221; well beyond the end of the year.</p>
<p>No real surprise, the readers of Scrawl <a title="Scrawl - Poll Results: LittleBigPlanet Most Anticipated Game This Year" href="http://scrawlfx.com/2008/08/poll-results-littlebigplanet-most-anticipated-game-this-year" target="_blank">have voted LittleBigPlanet their most anticipated game this year</a>.</p>
<p>The San Francisco Chronicle ran <a title="SFGate - Go for it, gamers - you can design and share" href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/17/BUDV12C0DM.DTL" target="_blank">a short article about user-generated content</a>, which of course talks about LittleBigPlanet:</p>
<blockquote><p>[GameTrailers editor-in-chief] Satterfield said a lot of eyes will be on LittleBigPlanet in particular to see how it performs. If it does anywhere near what people expect, he said, it&#8217;s likely other developers will follow suit.</p></blockquote>
<p>GameSpy has <a title="GameSpy - Rogue Planetoids: Pondering the Future of LittleBigPlanet (PS3)" href="http://ps3.gamespy.com/playstation-3/media-molecule-ps3-game-/902186p1.html" target="_blank">a confusing positive/negative preview</a>; I have to admit I&#8217;m not sure exactly what the author was shooting for, but I gather he&#8217;s looking forward to Playing more than Creating.</p>
<p>Newsweek&#8217;s Level Up&#8217;s N&#8217;Gai Croal <a title="Level Up - I'd Like To Thank the Academy: Mark Healey on LittleBigPlanet Winning The Game Critics Awards For Best Console Game and Best Social/Casual/Puzzle Game " href="http://blog.newsweek.com/blogs/levelup/archive/2008/08/25/thanking-the-academy-mark-healey-on-littlebigplanet.aspx" target="_blank">caught up with Mark Healey</a> to talk about receiving the Game Critics Awards for Best Console Game and Best Social/Casual/Puzzle Game.</p>
<p>PlayStation Disorder has <a title="PlayStation Disorder - The industry in one day" href="http://playstation-disorder.com/comments.php?blog_id=1343" target="_blank">a long page of Leipzig coverage</a>, calling LittleBigPlanet &#8220;one of the best casual games I have seen so far.&#8221;</p>
<p>PlayStation Direct, however, <a title="PlayStation Direct - Nate's Blank Slate: Hoping and Fearing for LittleBigPlanet" href="http://www.playstationdirect.net/2008/08/nates-blank-slate-hoping-and-fearing_18.html" target="_blank">is concerned that the hype will give way to criticism</a>, and suggests lots of DLC.</p>
<p>IGN gives us <a title="IGN - Top 10 LittleBigFolks" href="http://ps3.ign.com/articles/905/905878p1.html" target="_blank">a list of 10 Sackboy costumes they&#8217;d like to see</a>. [thanks Capn P!]</p>
<p>Over on Flickr, Pavel Hruboš gives us <a title="Flickr - LBP - reporting screen" href="http://www.flickr.com/photos/pavel-hrubos/2796798684/" target="_blank">a glimpse of the moderation reporting screen</a>.</p>
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		<title>Good times are coming your way</title>
		<link>http://www.libipl.net/libiplblog/2008/08/25/good-times-are-coming-your-way/</link>
		<comments>http://www.libipl.net/libiplblog/2008/08/25/good-times-are-coming-your-way/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 03:32:47 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
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		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=501</guid>
		<description><![CDATA[<p>First of all, if you haven&#8217;t yet, go take a look at Media Molecule&#8217;s Leipzig photos.  Simply amazing.  And to those who ask &#8220;What about lighting?  Can we make dark levels?&#8221;, you might spy an answer in this image.</p> <p></p> <p>Joystiq has posted a new interview with the incomparable Jim Unwin (interface designer) and the [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, if you haven&#8217;t yet, go take a look at <a title="Flickr - mediamolecule - Leipzig 08 " href="http://www.flickr.com/photos/mediamolecule/sets/72157606943302310/" target="_blank">Media Molecule&#8217;s Leipzig photos</a>.  Simply amazing.  And to those who ask &#8220;What about lighting?  Can we make dark levels?&#8221;, you might spy an answer in <a title="Flickr - mediamolecule - DSC03563" href="http://www.flickr.com/photos/mediamolecule/2796786176/" target="_blank">this image</a>.</p>
<p><span id="more-501"></span></p>
<p><a title="Joystiq - Joystiq interview: LittleBigPlanet's Pete Smith and Jim Unwin" href="http://www.joystiq.com/2008/08/27/joystiq-interview-littlebigplanets-pete-smith-and-jim-unwin/" target="_blank">Joystiq has posted a new interview</a> with the <a title="Jim Unwin - Portfolio 2008" href="http://www.jimunwin.com/" target="_blank">incomparable Jim Unwin</a> (interface designer) and the <a title="GameTrailers - LittleBigPlanet GC 2008: Crashing the Customization gameplay, part 2" href="http://www.gametrailers.com/player/38682.html" target="_blank">famous-German-tolerating Pete Smith</a> (producer).  Right at the beginning, we get the bestest news ever:</p>
<blockquote><p>Firstly, the game <em>is </em>finished and pretty much ready to go. The European release date has been finalized as October 29th, with other regions to be confirmed later. Barring unforeseen circumstances there&#8217;s no reason at all why this game shouldn&#8217;t ship in time.</p></blockquote>
<p>With just over two months to go, we&#8217;re happy to see that it&#8217;s almost burning-blu-rays-and-printing-manuals time.  I just hope they spend that time hardening the servers as well.  With lessons learned from the likes of Warhawk, SingStar, and the Home Beta; the PSN should be able to handle anything, right?</p>
<p>Since everyone seems to be curious about DLC:</p>
<blockquote><p>Smith confirmed that there are plans for paid-for <em>and</em> free downloadable content, but bemoaned the rumours and speculation flying around about things like allowing people to charge for their levels. &#8220;We don&#8217;t know that stuff ourselves, yet. We&#8217;re going to be listening to the community once the game comes out, to see what <em>you</em> want.&#8221;</p></blockquote>
<p>So keeps those comments coming, but in a nice way.  Media Molecule <em>wants</em> to listen to us; it&#8217;s up to us to communicate clearly, without whinging or abuse.</p>
<p>As we&#8217;ve heard, sticker imports are only via the PSEye for now:</p>
<blockquote><p>At the moment it&#8217;s only possible with the PlayStation Eye, but other methods could be patched in later.</p></blockquote>
<p>My theory is that this will be one of the first patches.  The public outcry has been pretty clear, but perhaps too late to make the change before release.  (I could go into a whole discussion of the QA impacts, but will spare you.  This time.)</p>
<p>One of the other public outcries has been over the level creation thermometer.  There&#8217;re a lot of confused and concerned aspiring level designers, seeing the thermometer fill up &#8220;too quickly&#8221; in the demos thus far.  Maybe this will sooth their fears:</p>
<blockquote><p>There&#8217;s a thermometer in the Create mode which shows how complex your level is. This is just a rough estimation and we&#8217;ve only ever seen it maxed out once and that was here, at Leipzig.  One guy kept a level open for an entire day while groups of German press rotated in and more content was added. By the end of the day it was maxed out, but none of our levels, the ones on the game disc, even come close.</p></blockquote>
<p>Now here&#8217;s a fascinating idea (good question, Jem!):</p>
<blockquote><p><strong>Will there be any levels that require the Create mode to get to the end?</strong></p>
<p><strong></strong>No, not to <em>beat</em> the level. Though there are levels where using the create mode will allow you to access hidden areas. The Create mode will have its own set of tutorials to get you used to it.</p></blockquote>
<p>Platformers are usually full of secret little areas that take some skill/luck to reach, but think how much more interesting it could be when the player has to actually build his or her way in!  It&#8217;s not mentioned whether these levels are part of the story mode or not, however.</p>
<p>Finally, on the question of game length:</p>
<blockquote><p>It takes me [Jim Unwin, interface designer] about 12 hours to complete all the levels, and I&#8217;ve been developing the game for the past however-many months. So expect it to take a bit longer than that.</p></blockquote>
<p>So, perhaps 20 hours for a mere mortal?  The temptation was certainly there for the developer to try to get by with only a few hours of included gameplay, relying on user-generated content for the value proposition.  However, Media Molecule seems to be going above and beyond.  I&#8217;m feeling more and more confident in recommending the game, even to those who have no interest in going online.</p>
<p>So put on a smile, start waving your hand&#8230;</p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>Tearing away at the wrapping paper</title>
		<link>http://www.libipl.net/libiplblog/2008/08/24/tearing-away-at-the-wrapping-paper/</link>
		<comments>http://www.libipl.net/libiplblog/2008/08/24/tearing-away-at-the-wrapping-paper/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 03:18:00 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Develop]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[GC]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=496</guid>
		<description><![CDATA[<p>Eurogamer posted a couple of blurbs from an interview with Alex Evans some time ago, promising the full interview soon.  Now they&#8217;ve revealed it, and there&#8217;s a lot of happy inside:</p> <p>Getting more subtle, we track the creators of the levels &#8211; so the people are as important as the levels themselves. We have this [...]]]></description>
			<content:encoded><![CDATA[<p>Eurogamer posted a couple of blurbs from an interview with Alex Evans some time ago, promising the full interview soon.  <a title="Eurogamer - Media Molecule's Alex Evans " href="http://www.eurogamer.net/article.php?article_id=224220" target="_blank">Now they&#8217;ve revealed it</a>, and there&#8217;s a lot of happy inside:</p>
<blockquote><p>Getting more subtle, we track the creators of the levels &#8211; so the people are as important as the levels themselves. We have this notion of &#8220;hearting&#8221;, which is basically where you favourite something. You can favourite a person or a level that they&#8217;ve made &#8211; and it&#8217;s really powerful, because we track what you&#8217;ve hearted and we use that to push content towards you that we think you might like, based on other people who also liked it. &#8220;People who liked this, also liked this&#8221; &#8211; that kind of thing.</p></blockquote>
<blockquote><p>What&#8217;s awesome is that, like Facebook, we know who is logged in under what PSN ID, and we know what level the photo was taken in. Within the LittleBigPlanet universe, we geotag the photo with where you were at the time &#8211; and we put Facebook-style clickable links to everyone in the picture! You get a feed of photos, so every level has a photo feed, and every player has a photo feed.</p></blockquote>
<blockquote><p>We&#8217;re even going to push those feeds out onto the web, so if you&#8217;ve got a blog, you could create a sidebar with a feed of people who are playing your levels, or levels you&#8217;ve recently played.</p>
<p class="interviewQuestion"><span class="whoistalking">Eurogamer</span>: 						Are you pushing that data out just as standard RSS?</p>
<p class="interviewAnswer"><span class="whoistalking">Alex Evans</span>: 							RSS, yeah. It&#8217;s awesome!</p>
</blockquote>
<p class="interviewAnswer"><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>Coming out of Leipzig, we have two videos of levels being created:</p>
<p><a title="GameTrailers - LittleBigPlanet GC 2008: Fiery Ferris Wheel Gameplay (Cam)" href="http://www.gametrailers.com/player/39082.html" target="_blank">Fiery Ferris Wheel</a><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=39082" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=39082" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p><a title="GameTrailers - LittleBigPlanet GC 2008: Creation Time Lapse Gameplay (Cam)" href="http://www.gametrailers.com/player/39080.html" target="_blank">Creation Time Lapse</a><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=39080" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=39080" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif"><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></a></p>
<p>Finally, from YouTube, we have two level previews from European TV (The show is called &#8220;Playr&#8221;.  Thanks Clarkey!).  These are two of my favourite levels, but if you don&#8217;t want to be &#8220;spoiled&#8221;, don&#8217;t click:</p>
<p><a title="YouTube - Little Big Planet - The Wedding Reception Preview" href="http://www.youtube.com/watch?v=r1mPAbNGDpU" target="_blank">The Wedding Reception</a>, by Frida the Bride<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/r1mPAbNGDpU&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/r1mPAbNGDpU&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p><a title="YouTube - Little Big Planet - Meerkat Kingdom Preview" href="http://www.youtube.com/watch?v=kANlXypreQM" target="_blank">The Meerkat Kingdom</a>, by Zola<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/kANlXypreQM&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/kANlXypreQM&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Lovely Leipzig</title>
		<link>http://www.libipl.net/libiplblog/2008/08/21/lovely-leipzig/</link>
		<comments>http://www.libipl.net/libiplblog/2008/08/21/lovely-leipzig/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 16:21:17 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Danny]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Pete Smith]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[GC]]></category>
		<category><![CDATA[User interface]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=489</guid>
		<description><![CDATA[<p>The video of the LittleBigPlanet portion of Sony&#8217;s press conference is up on GameTrailers (part one, part two).  Items of note:</p> Saved sets of material/clothing/etc in the &#8220;My Costumes&#8221; section of the Pop-It. &#8220;The planet holds all of the levels: the user created levels, as well as the developer levels on the Blu-Ray.&#8221; The man [...]]]></description>
			<content:encoded><![CDATA[<p>The video of the LittleBigPlanet portion of Sony&#8217;s press conference is up on GameTrailers (<a title="GameTrailers - GC 2008: Crashing the Customization gameplay, part 1" href="http://www.gametrailers.com/player/38680.html" target="_blank">part one</a>, <a title="GameTrailers - GC 2008: Crashing the Customization gameplay, part 2" href="http://www.gametrailers.com/player/38682.html" target="_blank">part two</a>).  Items of note:</p>
<ul>
<li>Saved sets of material/clothing/etc in the &#8220;My Costumes&#8221; section of the Pop-It.</li>
<li>&#8220;The planet holds all of the levels: the user created levels, as well as the developer levels on the Blu-Ray.&#8221;</li>
<li>The man who comes on stage and plays with them appears to be Elton from SevenGames TV.  <a title="SevenGames TV - GC - Games Convention 2008 - LittleBigPlanet" href="http://www.sevengames.de/video/sevengames_tv/gamesconvention/videoplayer/artikel/00598/" target="_blank">Here they are interviewing some LittleBigPlanet players on the show floor</a>.</li>
<li>Pasting your face on the blank mask successfully takes a little coordination.</li>
<li>The level shown is within &#8220;The Temples&#8221; section, and is called &#8220;The Dancers&#8217; Court&#8221; by &#8220;The Great Magician&#8221;.  It is &#8220;quite far through the game&#8221;, and is at a point in the story where we&#8217;re looking for the Magician and go to the storekeeper. (I think.  Somewhat hard to hear.)</li>
<li>Trophies earned:  Forager, Sticky Fingers, Treasure Hunter,  Booty Master, and 2X Multiplier!  The first four might just be for picking up a certain amount of bubbles or collectables.  Multipliers seem to be given for picking up bubbles in quick succession.</li>
<li>The Sackboy Lion&#8217;s eyes glow in the dark..?</li>
<li>The hanging carpets blowing in the wind look great, but do they impede Sackboy&#8217;s progress or are they just decoration?</li>
<li>Danny and Pete are far more tolerant than I would have been. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<p>But what&#8217;s a conference without new trailers being released?  <a title="GameVideos - Little Big Planet 'Sakzilla' trailer" href="http://gamevideos.1up.com/video/id/20949" target="_blank">First we get the Sackzilla trailer</a>:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="319" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gamevideos6" /><param name="align" value="middle" /><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" /><param name="src" value="http://gamevideos.1up.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D20949%26ordinal%3D1219333953401%26adPlay%3Dfalse" /><embed id="gamevideos6" type="application/x-shockwave-flash" width="500" height="319" src="http://gamevideos.1up.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D20949%26ordinal%3D1219333953401%26adPlay%3Dfalse" allowfullscreen="true" allowscriptaccess="sameDomain" menu="true" bgcolor="#000000" devicefont="false" wmode="window" scale="showall" loop="true" play="true" quality="high" align="middle"></embed></object></p>
<p>We can pause the early parts of the video to see the Sackzilla construction:  pre-shaped cardboard parts saved in the Pop-It, stiff rods for the feet, pistons for the arms, a button on the head tied to the two wheels&#8211; Oh, and some creepy autonomous eyes.  Painting whole pieces seems fairly easy.</p>
<p>Now for the music:  Was the song just written this way, or is this an example of the customizable music?  The percussion section starts out alone, with other instruments (and vocals) coming in at various points; I wouldn&#8217;t be surprised one way or the other.  Or has anyone heard this song before?</p>
<p>Next we get <a title="GameTrailers - GC 2008: Climbing Cam Gameplay" href="http://www.gametrailers.com/player/38708.html" target="_blank">the somewhat familiar falling-through-gaps minigame</a>.  Whoever&#8217;s playing this is fairly skilled; it&#8217;s harder than it looks. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=38708" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=38708" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p>Finally, we have <a title="GameTrailers - GC 2008: Junkyard Jamboree Cam Gameplay" href="http://www.gametrailers.com/player/38714.html" target="_blank">another play-through of part of the construction yard level</a>:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=38714" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=38714" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p>If Comic-Con was any indication, we&#8217;ll get loads of videos of people playing at the booth in the next few days, so stay tuned!</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Interview Central</title>
		<link>http://www.libipl.net/libiplblog/2008/08/14/interview-central/</link>
		<comments>http://www.libipl.net/libiplblog/2008/08/14/interview-central/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 02:55:04 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[fansite]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[User interface]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=473</guid>
		<description><![CDATA[<p>As the days tick away toward &#8220;October&#8221;, more and more of the fans&#8217; questions can be definitively answered.  Following Gastronomic Gamer&#8217;s report from Edinburgh, and the appearance of an answer-laden Sony employee on both sides of the Atlantic, now the renaissance of LBPCentral.com continues as they receive answers to their questions from Mark Healey.  The [...]]]></description>
			<content:encoded><![CDATA[<p>As the days tick away toward &#8220;October&#8221;, more and more of the fans&#8217; questions can be definitively answered.  Following <a title="LiBiPl.net - Answers from Edinburgh" href="http://www.libipl.net/libiplblog/?p=468" target="_blank">Gastronomic Gamer&#8217;s report from Edinburgh</a>, and the <a title="PlayStation EU Community - Sam_Protagonist Profile" href="http://community.eu.playstation.com/playstationeu/profile?user.id=244842" target="_blank">appearance</a> of an answer-laden Sony employee <a title="US PlayStation.com Forums - Sam_Protagonist" href="http://boardsus.playstation.com/playstation/profile?user.id=1743071" target="_blank">on both sides of the Atlantic</a>, now the renaissance of LBPCentral.com continues <a title="LBPCentral.com - Exclusive interview with LittleBigPlanet Co-Creator Mark Healey" href="http://www.lbpcentral.com/exclusive-interview-with-littlebigplanet-co-creator-mark-healey/" target="_blank">as they receive answers to their questions from Mark Healey</a>.  The true nature of the moon, seven kinds of switches, no DIY video screens, rain emissions.. definitely a must-read.</p>
<p>[Thanks Brian!]</p>
]]></content:encoded>
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		<item>
		<title>Video Gastronomy [updated]</title>
		<link>http://www.libipl.net/libiplblog/2008/08/14/video-gastronomy/</link>
		<comments>http://www.libipl.net/libiplblog/2008/08/14/video-gastronomy/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 16:23:22 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[EIF08]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[User interface]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=470</guid>
		<description><![CDATA[<p>Our friend the Gastronomic Gamer continues to deliver, with nine videos from the Edinburgh Interactive Festival.  I&#8217;ve re-ordered them here to push possible spoilers to the end.</p> First we have costume picking and messing about in the Pod, including an interesting view of some sort of debug menu.  It looks like the demoer chooses &#8220;Fill [...]]]></description>
			<content:encoded><![CDATA[<p>Our friend the Gastronomic Gamer continues to deliver, with nine videos from the Edinburgh Interactive Festival.  I&#8217;ve re-ordered them here to push possible spoilers to the end.</p>
<ul>
<li>First we have <a title="The Gastronomic Gamer's Blog - Little Big Planet Picking a Level and Costume" href="http://gastronomicgamer.blogspot.com/2008/08/little-big-planet-picking-level-and.html" target="_blank">costume picking and messing about in the Pod</a>, including an interesting view of some sort of debug menu.  It looks like the demoer chooses &#8220;Fill Inventories&#8221;, which then takes a while.</li>
<li>Release date confirmation?  <a title="The Gastronomic Gamer's Blog - Video of Representative Telling Me Release Date" href="http://gastronomicgamer.blogspot.com/2008/08/video-of-representative-telling-me.html" target="_blank">The 24th of October, &#8220;apparently&#8221; everywhere</a>.  [UPDATE: Unfortunately <a title="Official EU PlayStation Community - Re: Confirmed Worldwide Release (24th October) " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_GAMES_general_lbp&amp;message.id=2781#M2781" target="_blank">Sam from SCE has disconfirmed this on the official boards</a>.  No release date beyond "October" exists yet.]</li>
<li>Quite instructional: <a title="The Gastronomic Gamer's Blog - Little Big Planet Rocket Powered Car" href="http://gastronomicgamer.blogspot.com/2008/08/little-big-planet-rocket-powered-car.html" target="_blank">Building a rocket-powered car</a>.  Bolted-on wheels like we&#8217;ve seen before, but then adding a rocket, and a &#8220;grab switch&#8221;, and linking them together?  And is it just me, or does the builder tweak the camera angle to check his work?  Also a good example of &#8220;hover mode&#8221;, and the building just hangs in mid-air while constructing the vehicle.</li>
</ul>
<p>[Spoiler Warning One:  Beyond here be mini-games that haven't been widely seen yet:]</p>
<p><span id="more-470"></span></p>
<ul>
<li>The <a title="The Gastronomic Gamer's Blog - Little Big Planet Helicopter" href="http://gastronomicgamer.blogspot.com/2008/08/little-big-planet-helicopter.html" target="_blank">rocket pack helicopter-like game</a> of keeping between the electric floor and ceiling looks fun.  I love the way the terrain dissolves once you&#8217;ve moved past it (part of the time?).  Also revealed: a faux-underwater level was taken out of the game for being too easy, and may be part of the first DLC.</li>
<li><a title="The Gastronomic Gamer's Blog - Little Big Planet Bull Riding" href="http://gastronomicgamer.blogspot.com/2008/08/little-big-planet-bull-riding.html" target="_blank">Bull riding over poison gas</a>, with an explanation of how some of the mini-games work:  After all of the players have spawned in, the spawn point moves to above the scoreboard.  So once everyone dies, they all spawn onto the scoreboard and end the level.</li>
<li><a title="The Gastronomic Gamer's Blog - Little Big Planet " href="http://gastronomicgamer.blogspot.com/2008/08/little-big-planet-fiery-maze.html" target="_blank">Fiery maze race</a>.  It appear that they ran into a &#8220;can&#8217;t complete the level&#8221; kind of bug.  Take a good look, Mr. Why-don&#8217;t-they-just-release-it-now and Mrs. I-don&#8217;t-care-if-it&#8217;s-buggy-just-let-me-play. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li><a title="The Gastronomic Gamer's Blog - Little Big Planet " href="http://gastronomicgamer.blogspot.com/2008/08/little-big-planet-spline-rider.html" target="_blank">&#8220;Spline Rider&#8221;</a> seems oddly familiar. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<p>[Spoiler Warning Two:  Later story-mode levels (including the last one) seen below:]</p>
<p><!--more--></p>
<ul>
<li>First <a title="The Gastronomic Gamer's Blog - Little Big Planet Japan and Ninjas" href="http://gastronomicgamer.blogspot.com/2008/08/little-big-planet-japan-and-ninjas.html" target="_blank">a Japanese level, complete with pretty bridges and ninjas</a>.  There&#8217;s the balloon!  I love how it bumps into the clouds. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Apparently the final boss of the game, <a title="The Gastronomic Gamer's Blog - Little Big Planet: The Collector's Lair" href="http://gastronomicgamer.blogspot.com/2008/08/little-big-planet-collectors-lair.html" target="_blank">there&#8217;s a failed attempt at defeating &#8220;The Collector&#8221; after a successful attempt at getting into his lair</a>.  Great multi-stage boss action; with the big boss spawning smaller enemies.  After viewing this, I&#8217;m a bit concerned about my skill being insufficient to complete the story mode. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
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