While the internet’s going Beta crazy, some more has come out of the Game Jam at Parsons:
This appears to be the animation in the winning creation’s creature’s brain..?
MTV’s Multiplayer blog did a time-lapse of Team Awesome building their level. Team Awesome co-won “Most Innovative”; the lighting, the crazy platforms, the high jumps.. can’t wait to [...]
It looks like the 24-hour Game Jam event at Parsons The New School for Design was a big success. Team Sportmanship walked away with the “Best of Jam” prize for their large-scale punishingly-difficult Ueda-inspired level. PS3Fanboy has a good write-up with some pics and videos, including the good news:
Thankfully, you’ll be able to play all [...]
It seems that EGM/1UP’s Shane Bettenhausen (with help from David Ellis) has been making good use of an early build of LittleBigPlanet. October’s Electronic Gaming Monthly has a nice article giving us some tips from their first level-building attempt.
PAX
A games blog over at the Portland Mercury seemed impressed by LittleBigPlanet, and were nice enough to point out something that I think is being largely overlooked:
Unlike most world-building games, this platforming section is robust enough to functionally be its own game, much to the delight of those who don’t have any desire [...]
Lots to report, before anything starts coming in from PAX:
First of all, the LittleBigPlanet News Site is showing off the official boxart for the USA [thanks Brian!]. I can’t decide whether I like the UK packaging better or not. I like the USA crowd better than just showing two Sackboys, but the use of the [...]
First of all, if you haven’t yet, go take a look at Media Molecule’s Leipzig photos. Simply amazing. And to those who ask “What about lighting? Can we make dark levels?”, you might spy an answer in this image.
Eurogamer posted a couple of blurbs from an interview with Alex Evans some time ago, promising the full interview soon. Now they’ve revealed it, and there’s a lot of happy inside:
Getting more subtle, we track the creators of the levels – so the people are as important as the levels themselves. We have this notion [...]
The video of the LittleBigPlanet portion of Sony’s press conference is up on GameTrailers (part one, part two). Items of note:
Saved sets of material/clothing/etc in the “My Costumes” section of the Pop-It.
“The planet holds all of the levels: the user created levels, as well as the developer levels on the Blu-Ray.”
The man who comes on [...]
As the days tick away toward “October”, more and more of the fans’ questions can be definitively answered. Following Gastronomic Gamer’s report from Edinburgh, and the appearance of an answer-laden Sony employee on both sides of the Atlantic, now the renaissance of LBPCentral.com continues as they receive answers to their questions from Mark Healey. The [...]
Our friend the Gastronomic Gamer continues to deliver, with nine videos from the Edinburgh Interactive Festival. I’ve re-ordered them here to push possible spoilers to the end.
First we have costume picking and messing about in the Pod, including an interesting view of some sort of debug menu. It looks like the demoer chooses “Fill Inventories”, [...]