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<channel>
	<title>Ye Olde LiBiPl Blog &#187; interview</title>
	<atom:link href="http://www.libipl.net/libiplblog/tag/interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.libipl.net/libiplblog</link>
	<description>Was a LittleBigPlanet Fan Blog</description>
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		<title>Story detail-ful interview [old]</title>
		<link>http://www.libipl.net/libiplblog/2010/11/14/story-detail-ful-interview-old/</link>
		<comments>http://www.libipl.net/libiplblog/2010/11/14/story-detail-ful-interview-old/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 05:12:50 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[GamesCom]]></category>
		<category><![CDATA[gc2010]]></category>
		<category><![CDATA[LBP2]]></category>
		<category><![CDATA[LittleBigPlanet2]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=1419</guid>
		<description><![CDATA[<p>Probably the most story detail from any interview, from Alex Evans at Gamescom 2010 via the EU PlayStation Blog:</p> <p> </p> ]]></description>
			<content:encoded><![CDATA[<p>Probably the most story detail from any interview, from Alex Evans at Gamescom 2010 <a href="http://blog.eu.playstation.com/2010/08/23/littlebigplanet-2-video-interview-2">via the EU PlayStation Blog</a>:</p>
<p>
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		<item>
		<title>GamesCom 2010 stuff</title>
		<link>http://www.libipl.net/libiplblog/2010/08/27/gamescom-2010-stuff/</link>
		<comments>http://www.libipl.net/libiplblog/2010/08/27/gamescom-2010-stuff/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 21:14:09 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[GC]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[Cologne]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[GamesCom]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[koln]]></category>
		<category><![CDATA[LBP2]]></category>
		<category><![CDATA[so much goodness]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=1321</guid>
		<description><![CDATA[<p>There was a really good set of GamesCom coverage links posted by Mr_Berger on LittleBigWorkshop while I was working on this post, some of which I hadn&#8217;t found yet, so I wanted to give credit where due.  Also beware of my fragmentary and/or run-on sentences below, but I tried to give a quick overview of [...]]]></description>
			<content:encoded><![CDATA[<p>There was a really good set of GamesCom coverage links <a title="LittleBigWorkshop - Gamescom! 20 Videos, Info on Music, and More! [New Interview] [ Edited ]" href="http://forums.littlebigworkshop.com/t5/General-Discussion/Gamescom-20-Videos-Info-on-Music-and-More-New-Interview/td-p/291450">posted by Mr_Berger</a> on LittleBigWorkshop while I was working on this post, some of which I hadn&#8217;t found yet, so I wanted to give credit where due.  Also beware of my fragmentary and/or run-on sentences below, but I tried to give a quick overview of what was in each piece for easy searching later.</p>
<ul>
<li>Gamespot: <a rel="nofollow" href="http://gamescom.gamespot.com/video/6273982/?tag=top_stories%3Btitle%3B4" target="_self">Spaceship Demo</a> in the &#8220;The Cosmos&#8221; part of the story, with the level selection on a planet despite your being on a spaceship flying through space, showing off sackbot actors (I counted at least 12 in one level), controllinator minigames, level links (which can be automatic or manual), semi-interactive cutscenes(?), and a little low gravity platforming, .  What&#8217;s referred to as gravity reversal appears to be just an illusion, unless you can selectively not affect sackboys and sackbots.</li>
</ul>
<p><img class="aligncenter size-full wp-image-1326" title="Sackbot movie theatre" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/sbmt0.png" alt="Sackbot movie theatre" width="404" height="138" /></p>
<ul>
<li>Gamespot: <a rel="nofollow" href="http://gamescom.gamespot.com/video/6273981/?tag=top_stories%3Btitle%3B5" target="_self">Creatinator Demo</a> in the &#8220;Victoria&#8217;s Laboratory&#8221; part of the story, demos the creatinator emitting cake icing (rather than &#8220;cows&#8221; or &#8220;fiery napalm death&#8221;) as the &#8220;Cakeinator&#8221;, sticky materials (icing), animated flowing chocolate waterfalls and dissolving icing, using sticky emitted material to solve physics puzzles, and cute little cake-based enemies.  Alex reiterates that you can record your own voice acting, and that the sackbot actors are following pre-recorded sixaxis control.</li>
</ul>
<p><img class="aligncenter size-full wp-image-1328" title="fire and ice" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/fireandice.png" alt="fire and ice" width="339" height="98" /></p>
<ul>
<li>GameSpot: <a rel="nofollow" href="http://gamescom.gamespot.com/video/6273980/?tag=top_stories%3Btitle%3B6" target="_self">Grapple Hook Demo</a> in the &#8220;Da Vinci&#8217;s Hideout&#8221; part of the story, demos the grapple hook and bounce pads and reveals that the &#8220;Tower of Whoop&#8221; is doable in one score bubble chain (but not easily).</li>
</ul>
<p><img class="aligncenter size-full wp-image-1329" title="new style sticker switch?" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/nsss.png" alt="new style sticker switch?" width="258" height="190" /></p>
<ul>
<li>GameSpot: <a rel="nofollow" href="http://gamescom.gamespot.com/video/6274015/#toggle_video" target="_self">Sequencer Demo</a> &#8211; LBP2 will have a &#8220;great licensed soundtrack&#8221; but &#8220;20, 30 tracks is never going to cut it&#8221;.  Demos Christophe&#8217;s &#8220;Caterpillar Climb&#8221; level (Christophe having been hired from the community), which switches from horizontal platformer to vertical racer.  Beautiful animated waterfalls, sackbots turning to watch Sackboy (even in Create mode), but amazingly: dynamic track being generated during play out of pre-built sections, using the intended-for-music sequencer.  Stephen Fry is back narating, as we know.  Some of the new awesome backgrounds done by Fireproof Studios.  &#8221;Stingers&#8221; of short musical themes available (&#8220;Love&#8221; theme shown), but the musical sequencer is the main attraction.  There will be some Mm-provided sequences in final game.  It looks like a separate thermometer shows up just to track the space on a sequencer&#8230;?  Object tweakers (like fire) can be added to sequencer.  Twinkle, twinkle, fiery napalm death.</li>
</ul>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/sequencer-autodestruct.png"><img class="aligncenter size-full wp-image-1338" title="autodestruct note" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/sequencer-autodestruct.png" alt="The autodestruct is activated when you come close to Eve in play mode." width="394" height="424" /></a></p>
<ul>
<li>GameSpot: <a rel="nofollow" href="http://gamescom.gamespot.com/video/6274127/?tag=videos;title;1" target="_self">LBP2 Interview: Alex Evans</a> &#8211; talk of the music sequencer, expectation of &#8220;more finessed&#8221; levels from the community, competitive minigames, stickiness, at the &#8220;no sleeping&#8221; polish stage of development, &#8220;can&#8217;t wait to have this baby out&#8221;.  [Pregnant women of the world sympathize, I'm sure. -<em>Ed</em>]</li>
</ul>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1331" title="Angry Mecha-Chicken" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/amc.png" alt="Angry Mecha-Chicken" width="360" height="318" /></p>
<ul>
<li>GameSpot: <a href="http://gamescom.gamespot.com/video/6274253/">GamesCom Tour, Hall 7</a> &#8211; Jealousy fuel for us non-Europeans.  Apparently the copy of LBP2 being shown called itself &#8220;Beta&#8221;, and pics have shown up in the forums claiming the Beta has already begun.  Don&#8217;t believe everything you read on the internet, as Kevin Butler says.</li>
</ul>
<p><img class="aligncenter size-full wp-image-1332" title="GamesCom Hall 7, not Beta" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/hall7notbeta.png" alt="GamesCom Hall 7, not Beta" width="408" height="527" /></p>
<ul>
<li>IGN: short but beautiful, <a rel="nofollow" href="http://ps3.ign.com/dor/objects/19675/littlebigplanet-2/videos/gc10_lbp2_gmp01_81810.html" target="_self">GC 2010: Gameplay 1</a> (1:38 of Caterpillar Climb), <a rel="nofollow" href="http://ps3.ign.com/dor/objects/19675/littlebigplanet-2/videos/gc10_lbp2_gmp02_81810.html" target="_self">GC 2010: Gameplay 2</a> (1:03 of the spaceship arcade), <a rel="nofollow" href="http://ps3.ign.com/dor/objects/19675/littlebigplanet-2/videos/gc10_lbp2_gmp03_81810.html" target="_self">GC 2010: Gameplay 3</a> (1:22 of rescuing sackbots in low gravity on falling-apart spaceship).</li>
</ul>
<ul>
<li>Fnac Gaming Network: <a rel="nofollow" href="http://www.youtube.com/watch?v=_jGaZvc9dqU&amp;feature=search" target="_self">LBP2: Creations and Gameplay</a> (5:06), music sequencer demo, then the sackbot splitscreen puzzle (which indicates that the creator _can_ program a sackbot to mimic the player&#8217;s costume), rubber-band-ball basketball minigame (showing power gloves also carrying other sackboys).</li>
</ul>
<ul>
<li>PS3Community.ch: <a rel="nofollow" href="http://vimeo.com/14308613" target="_self">Gamescom 2010: LBP2 Interview</a> (6:44) &#8211; designers inspired by community, story has nice sense of humour, racing minigame with level-select (mentioned, not shown), a few seconds of a swampy level(?), LBP.me overview (no PSN account required to browse), developing LBP1 required some cheating but LBP2 levels purely made on PS3 (fixed stuff that drove the designers crazy),  first planned DLC is Move support for creators (sample levels will be on disc), LBP1 content available even if you only buy LBP2.</li>
</ul>
<p><img class="aligncenter size-full wp-image-1336" title="hug Sackboy" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/hs.png" alt="hug Sackboy" width="260" height="360" /></p>
<ul>
<li>PS Gaming Blog: <a rel="nofollow" href="http://www.youtube.com/watch?v=n6LlFiyCxQ4" target="_self">LBP2 Footage Part 1</a> (1:31 a little sackbot escort footage in the Factory of a Better Tomorrow), <a rel="nofollow" href="http://www.youtube.com/watch?v=t7-Qdt_XIr0" target="_self">LBP2 Footage Part 2</a> (0:39 playing &#8220;Science Diner&#8221; [pong] and &#8220;Parmesan&#8221; in the spaceship arcade; looks like Parmesan gives you a level key), <a rel="nofollow" href="http://www.youtube.com/watch?v=KMmkaoFgL2Y" target="_blank">LBP2 Footage Part 3</a> (1:04 &#8220;Tower of Whoop&#8221;).</li>
</ul>
<ul>
<li>Oyungezer Online: <a rel="nofollow" href="http://www.viddler.com/explore/oyungezer/videos/509/" target="_self">Gamescom 2010: LBP2 Ozel Sunumu</a> (27:36) &#8211; Some people just want to play, designers just use PS3, level 4 in Da Vinci&#8217;s area with grappling hook and bounce pads, grappling hook grabs soft things but Sackboy is also soft, Victoria the bipolar baker and evil cupcakes, creatinator, d-pad for emotion works when recording sackbot actors, costumes with names like &#8220;Berrie&#8221;, multiplayer minigame basketball in the Factory of a Better Tomorrow, Higgenbotham (who created the great spaceship) is in Eve&#8217;s Asylum?, multiplayer(!) sackboy splitscreen puzzle, sequencer has been added to the game since E3, mentions sequencing sackbot emotions (sequencer in sackbot brain, or external sackbot emotion control?), demo of Caterpillar Climb level, then sequencer twinkle twinkle napalm death demo, soundtrack shaping up to be awesome, complex new stuff makes it easier, first cutscene with the Oz-like Avalon Centrifuge (&#8220;Surely, You Will Fall Prostrate When Confronted By My Magnificence&#8221;), hopping bunny with health meter and collectable carrots.  [Lots of homage to Oz and HHGttG in at least this part of the story, I think. -<em>Ed</em>]</li>
</ul>
<p><img class="aligncenter size-full wp-image-1341" title="Avalon welcomes you" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/avawelc.png" alt="Hey Kiddo, welcome to the triumphant manifestation of my transcendence." width="358" height="250" /></p>
<ul>
<li>GamerSyde: <a rel="nofollow" href="http://www.youtube.com/watch?v=miEdTLn8_bg&amp;feature=channel" target="_self">LBP Interview Alex Evans (Gamescom)</a> &#8211; more integrated story, cutscenes, game variety, being pulled between game and toolset, making creation enjoyable, direct control and sackboys, updated pop-it system, Eve&#8217;s Asylum (Eve&#8217;s invented a machine to create life, but it&#8217;s gone wrong?), demo single-player sackbot splitscreen puzzle (further than other demos, and mentioning there are sixty (!) puzzles), trademark/copyright issues and moderation, offensive material more of a problem than copyright, LBP2 will have new tools for the moderators, you can always edit and republish, cutscenes with recorded voices, ambient occlusion and volumetric lighting, old levels look remastered, new transparency and particle effects, Avalon Centrifuge into cutscene, not-just-music sequencer (cameras, movement, etc), addressing platforming issues [floaty whining -<em>Ed</em>] with power-ups and bounce pads and direct control, wall-jumping rabbit, sixty levels in story (incl. minigames), basketball minigame, PS Eye camera support same as in LBP?, &#8220;Split Path&#8221; sackbot-leading level.</li>
</ul>
<p><img class="aligncenter size-full wp-image-1344" title="Pin Unlocked!  Accidents" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/acc.png" alt="Pin Unlocked!  Accidents" width="205" height="136" /></p>
<ul>
<li>Misc shakey-cam: <a rel="nofollow" href="http://www.youtube.com/watch?v=SK6Nq8BP2pk" target="_self">LBP2 Gameplay</a> (3:01 in pod and the Factory of a Better Tomorrow, including sackboy escort and an interesting-looking enemy who spits fire), <a rel="nofollow" href="http://www.youtube.com/watch?v=eibEKjALw3U" target="_self">LBP2 Arcade Background</a> (0:17 in create mode), <a rel="nofollow" href="http://www.youtube.com/watch?v=COn_31BFSqA" target="_self">Animated Material Showoff</a> (0:24 of waterfall and x-ray?), <a rel="nofollow" href="http://www.youtube.com/watch?v=FDqzca0hPeo" target="_blank">Lift-Off Level Gameplay</a> (0:36 of low-grav multiplayer platforming), <a rel="nofollow" href="http://www.youtube.com/watch?v=erkYpEziVOw" target="_self">Create Mode Materials</a> (2:11 of colour-picked glass, animated, shiny, etc), <a rel="nofollow" href="http://www.youtube.com/watch?v=9gigrW7cUDU" target="_self">Tower of Whoop</a> (3:43 complete playthrough with two players).</li>
</ul>
<p><img class="aligncenter size-full wp-image-1346" title="Da Vinci sez" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/08/darkhumour.png" alt="Da Vinci sez" width="362" height="105" /></p>
<ul>
<li>GameSpot&#8217;s <a title="Gamescom.gamespot - LBP2 Impressions" href="http://gamescom.gamespot.com/story/6274056/little-big-planet-2-impressions">LittleBigPlanet 2 Impressions from GamesCom</a>, including a great cakeinator demonstration video.</li>
</ul>
<ul>
<li>Here&#8217;s video of the <a title="YouTube - Gamescom 2010 Big Sackboy" href="http://www.youtube.com/watch?v=M3pFz9oMqfo">guy in the big Sackboy costume</a> at GamesCom.</li>
</ul>
<ul></ul>
]]></content:encoded>
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		<item>
		<title>Little Bits for August 19, 2010</title>
		<link>http://www.libipl.net/libiplblog/2010/08/19/little-bits-for-august-19-2010/</link>
		<comments>http://www.libipl.net/libiplblog/2010/08/19/little-bits-for-august-19-2010/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 10:21:31 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[GC]]></category>
		<category><![CDATA[6-inch ham egg and cheese on wheat]]></category>
		<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Cologne]]></category>
		<category><![CDATA[currybest]]></category>
		<category><![CDATA[currywurst]]></category>
		<category><![CDATA[GamesCom]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Junior]]></category>
		<category><![CDATA[LBP2]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Subway]]></category>
		<category><![CDATA[truck]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=1317</guid>
		<description><![CDATA[<p>Along with Sackboy Junior&#8217;s recent misadventures, there&#8217;s a lot going on in the LittleBigPlanetverse:</p> Here in the States, the Subway sandwich company is running a promotional contest with a variety of Sony prizes, including both regular and collector&#8217;s edition LittleBigPlanet 2.  PlayStation.blog details &#8211; Subway Fiery Footlong Frenzy site &#8211; Subway Freshbuzz twitter page.  [I've [...]]]></description>
			<content:encoded><![CDATA[<p>Along with Sackboy Junior&#8217;s <a title="LiBiPl.net - Sackboy and the Truck II" href="http://www.libipl.net/libiplblog/born-here/sackboy-and-the-truck-ii/">recent misadventures</a>, there&#8217;s a lot going on in the LittleBigPlanetverse:</p>
<ul>
<li>Here in the States, the Subway sandwich company is running a promotional contest with a variety of Sony prizes, including both regular and collector&#8217;s edition LittleBigPlanet 2.  <a title="PlayStation.blog - Chance to Win PlayStation Move, LittleBigPlanet 2, or Gran Turismo 5 Before You Can Buy it at SUBWAY" href="http://blog.us.playstation.com/2010/08/16/chance-to-win-playstation-move-littlebigplanet-2-or-gran-turismo-5-before-you-can-buy-it-at-subway">PlayStation.blog details</a> &#8211; <a title="Subway Fiery Footlong Frenzy" href="http://frenzy.subwayfreshbuzz.com/">Subway Fiery Footlong Frenzy site</a> &#8211; <a title="Twitter - @subwayfreshbuzz" href="http://twitter.com/subwayfreshbuzz">Subway Freshbuzz twitter page</a>.  [I've only won some Uncharted 2 DLC so far, and have gained twenty pounds.]</li>
</ul>
<ul>
<li>Spaff says <a title="LBP Central - LBP2 Beta Coming Soon" href="http://www.lbpcentral.com/forums/content.php?211-LBP2-Beta-Coming-soon!">there&#8217;s an LBP2 Beta coming soon</a>.  The LBP Beta was a crazy fun time (I even got to hand out a few codes), so we&#8217;re really excited.</li>
</ul>
<ul>
<li>As the <a title="LiBiPl.net - something about Dave Loggins" href="http://www.libipl.net/libiplblog/2010/04/11/obeying-dave-loggins-to-great-effect/">reigning PAX East LBP PSP champion</a>, I certainly agree that <a title="Digital Spy - Evans: 'LBP PSP sequel would be cool'" href="http://www.digitalspy.com/gaming/news/a263779/evans-lbp-psp-sequel-would-be-cool.html">LBP2 PSP would be cool</a>.</li>
</ul>
<ul>
<li>New trailer released at the <a title="PlayStation EU Forums - Gamescom Press Conference" href="http://community.eu.playstation.com/t5/Gamescom-General-Discussion/The-Sony-Press-Conference/td-p/11263326">Gamescom Sony Press Conference</a>.  More on that later. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<ul>
<li>Speaking of Gamescom, looking forward to the <a title="EU PlayStation Blog - Gamescom Diary Day Two" href="http://blog.eu.playstation.com/2010/08/19/gamescom-diary-day-two/">European PlayStation Blog</a>&#8216;s interview with Alex Evans.  &#8220;We shot a short video interview which is being edited as we speak and  that you can look forward to seeing either at the end of this week or  the beginning of next. He gave me an insight into LittleBigPlanet 2’s story and shed details of the incredible sounding music creation, which  should give a new lease of life to those LBP musicians out there.&#8221;</li>
</ul>
<ul>
<li>Speaking of Gamescom, looking forward to hearing about the imminent Media Molecule <a title="Media Molecule - Fan Meet GamesCom 2010" href="http://www.mediamolecule.com/blog/article/fan_meet_gamescom_2010/">Gamescom Fan Meet 2010</a>.  We couldn&#8217;t send anyone to Germany this year, due to what is known around LiBiPl.net HQ as &#8220;the currywurst <em>incident</em>&#8220;, but we&#8217;ll look forward to living the good life vicariously through our more European friends.</li>
</ul>
<ul>
<li>Speaking of Gamescom, looking forward to the LittleBigPlanet team maybe <a title="MAG “Moves,” Plus the New Beta Program" href="http://blog.us.playstation.com/2010/08/18/mag-moves-plus-the-new-beta-program/">taking a page from Zipper&#8217;s book</a> and announcing a Beta strategy this week.  Maybe? <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<ul>
<li>Speaking of not-Gamescom, there&#8217;s a PlayStation Move event in Washington D.C. next week.  In the <a title="PlayStation Blog - PlayStation Move in Washington DC Next Week - comment" href="http://blog.us.playstation.com/2010/08/18/playstation-move-in-washington-dc-next-week/#comment-443266">comments on the east coast Washington event</a>, PlayStation Social Media Superman Jeff Rubenstein revealed their intention to reveal their intentions regarding the upcoming west coast Washington event:  PAX meetup details next week!  We&#8217;re definitely being represented at PAX, so we&#8217;re eager to find out next week whether we&#8217;re arriving too late or leaving too early to meet the American Sony dudes.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Couldn&#8217;t help noticing&#8230;</title>
		<link>http://www.libipl.net/libiplblog/2010/06/19/couldnt-help-noticing/</link>
		<comments>http://www.libipl.net/libiplblog/2010/06/19/couldnt-help-noticing/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 02:30:29 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[1UP]]></category>
		<category><![CDATA[attention to detail]]></category>
		<category><![CDATA[LBP2]]></category>
		<category><![CDATA[Leo Cubbin]]></category>
		<category><![CDATA[unwise throwing of stones]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=1231</guid>
		<description><![CDATA[<p></p> <p>I know E3 Season is really busy, but really?  &#8212; Wait, glass houses time: looks like we&#8217;ve referred to him as &#8220;Leo Cubbins&#8221; on multiple occasions.  Our bad.</p> ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2010/06/LeeCubinon1UP.png"><img class="aligncenter size-full wp-image-1232" title="A certain &quot;Lee Cubin&quot; interviewed by 1UP" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/06/LeeCubinon1UP.png" alt="A certain &quot;Lee Cubin&quot; interviewed by 1UP" width="616" height="297" /></a></p>
<p>I know E3 Season is really busy, but really?  &#8212; Wait, glass houses time: looks like we&#8217;ve referred to him as &#8220;Leo Cubbins&#8221; on multiple occasions.  Our bad.</p>
]]></content:encoded>
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		<title>Pre-E3 Mind Blowing</title>
		<link>http://www.libipl.net/libiplblog/2010/06/12/pre-e3-mind-blowing/</link>
		<comments>http://www.libipl.net/libiplblog/2010/06/12/pre-e3-mind-blowing/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 12:32:18 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[Digital Foundry]]></category>
		<category><![CDATA[direct control]]></category>
		<category><![CDATA[Kevin's impressed]]></category>
		<category><![CDATA[LBP2]]></category>
		<category><![CDATA[pop-it]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=1226</guid>
		<description><![CDATA[<p>There&#8217;s a great Digital Foundry tech interview with Alex over at Eurogamer.net. Tons of cool info for the technically-minded, and kudos to Digital Foundry for having a lot of detailed and researched questions, but one part jumped out at me in particular:</p> <p>Alex Evans: It&#8217;s not something we&#8217;ve specifically tackled for LBP2 (yet), but one [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a great Digital Foundry tech interview with Alex <a title="Digital Foundry - Tech Interview: LittleBigPlanet 2" href="http://www.eurogamer.net/articles/digitalfoundry-lbp2-tech-interview">over at Eurogamer.net</a>.  Tons of cool info for the technically-minded, and kudos to Digital Foundry for having a lot of detailed and researched questions, but one part jumped out at me in particular:</p>
<blockquote><p>Alex Evans: 							It&#8217;s not something we&#8217;ve specifically tackled for LBP2 (yet), but  one of the QA guys here has actually rebuilt a working Pop-It using the  direct control devices in LBP2. In other words, he managed to make a  create-in-gameplay mode, from scratch, using direct control and  emitters. The possibilities of meta-game creation like that are quite  mind-boggling&#8230;</p></blockquote>
<p><span id="more-1226"></span></p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2010/06/KevinButlerImpressed.png"><img class="aligncenter size-full wp-image-1228" title="Kevin Butler Impressed" src="http://www.libipl.net/libiplblog/wp-content/uploads/2010/06/KevinButlerImpressed.png" alt="Kevin Butler Impressed" width="429" height="276" /></a></p>
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		<title>Missed Our Train</title>
		<link>http://www.libipl.net/libiplblog/2009/11/09/missed-our-train/</link>
		<comments>http://www.libipl.net/libiplblog/2009/11/09/missed-our-train/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 20:32:02 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[event]]></category>
		<category><![CDATA["Tin Man"]]></category>
		<category><![CDATA[Gandalf]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=963</guid>
		<description><![CDATA[<p></p> <p>Not really; we weren&#8217;t even that close.  We were sad to have to skip Eurogamer Expo in favor of more affordable local affairs, and even sadder when we were told that it was to be the site of the first LittleBigPlanet Mini Fan Meet.  True, the GameX event in Philadelphia was a lot of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-964" title="Westbury Platform" src="http://www.libipl.net/libiplblog/wp-content/uploads/2009/11/WestburyPlatform.jpg" alt="Westbury Platform" width="600" height="338" /></p>
<p>Not really; we weren&#8217;t even that close.  We were sad to have to skip Eurogamer Expo in favor of more affordable local affairs, and even sadder when we were told that <a title="MediaMolecule.com - LittleBigPlanet Mini Fan Meet ‘09" href="http://www.mediamolecule.com/2009/10/19/littlebigplanet-mini-fan-meet-%E2%80%9809/">it was to be the site of the first LittleBigPlanet Mini Fan Meet</a>.  True, <a title="GameX, the Games and Media Expo! Greater Philadelphia Expo Center in Oaks, PA" href="http://www.gamexpo.us/">the GameX event</a> in Philadelphia was a lot of fun, and not devoid of star power (Thanks for the autograph, <a title="fullyramblomatic.com - Ben Croshaw's blog" href="http://www.fullyramblomatic.com/">Yahtzee</a>; nice talk, <a title="Click Nothing - Clint Hocking's blog" href="http://www.clicknothing.com/">Clint</a>; plus I got to watch <a title="The Guild" href="http://www.watchtheguild.com/">Zaboo, Vork, and Clara</a> play Rock Band).  But filled with envious rage are we, what with all the <a title="LittleBigWorkshop Forum - My Expo Adventure!" href="http://forums.littlebigworkshop.com/lbp/board/message?board.id=pod&amp;thread.id=102857">forum posts</a> and interviews <a title="SackCast Blog - Interview" href="http://www.sackcast.com/?p=1780">(SackCast</a>, <a title="Critical Gamer - Media Molecule talk to Critical Gamer (part one)" href="http://www.criticalgamer.co.uk/2009/11/05/media-molecule-talk-to-critical-gamer-part-one/">Critical Gamer</a>) and <a title="Flickr - LittleBigPlanet Mini Fan Meet '09 " href="http://www.flickr.com/photos/mediamolecule/sets/72157622494790987/">pictures full of fun</a>.  It turns out that the legendary<a title="LittleBigWorkshop Forum - User Profile - StevenI" href="http://forums.littlebigworkshop.com/lbp/profile?user.id=8500"> StevenI</a> really does exist (I lost that bet). <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here&#8217;s hoping that there&#8217;s soon a stateside Mini Fan Meet (announced well in advance); my vote is for Chicago, but that <a title="About SCEA - Locations" href="http://www.us.playstation.com/Corporate/About/Locations">seems unlikely</a>.</p>
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		<title>Little Bits for April 27, 2009</title>
		<link>http://www.libipl.net/libiplblog/2009/04/28/little-bits-for-april-27-2009/</link>
		<comments>http://www.libipl.net/libiplblog/2009/04/28/little-bits-for-april-27-2009/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 04:30:20 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Little Bits]]></category>
		<category><![CDATA[American McGee]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[Daft Punk]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=863</guid>
		<description><![CDATA[ All of the cool kids in the UK are picking up LittleBIGPlanet for ten quid or so, while it&#8217;s still over $30 everywhere I look in the USA.  (But then, sometimes prices are a bit inflated.)  Either SCEE feels that it&#8217;s worth discounting to attract people to PS3, or they expect to make back [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>All of the cool kids in the UK are <a title="MCV - LittleBigPlanet price plummets" href="http://www.mcvuk.com/news/33982/LittleBigPlanet-price-plummets">picking up LittleBIGPlanet for ten quid or so</a>, while it&#8217;s still over $30 <a title="Amazon.com - LittleBigPlanet" href="http://www.amazon.com/LittleBigPlanet-Playstation-3/dp/B001IVXI7C/">everywhere I look in the USA</a>.  (But then, <a title="Amazon.com - LittleBigPlanet - Collectible" href="http://www.amazon.com/gp/offer-listing/B001IVXI7C/sr=/qid=/ref=olp_tab_collectible?ie=UTF8&amp;condition=collectible">sometimes prices are a bit inflated</a>.)  Either SCEE feels that it&#8217;s worth discounting to attract people to PS3, or they expect to make back the discount in DLC; I&#8217;m betting on the latter.  In harsh times, it seems people are more likely to spend £10 and then £1.99 or £2.99 a dozen times than to spend £45 at one go.</li>
<li>Games industry veteran <a title="MobyGames - American McGee" href="http://www.mobygames.com/developer/sheet/view/developerId,823/">American McGee</a> was asked about LittleBIGPlanet and the user-generated content trend <a title="Geek.com - American McGee talks about Alice, Grimm, and game development in Shanghai" href="http://www.geek.com/articles/games/interview-american-mcgee-talks-about-alice-grimm-and-game-development-in-shanghai-20090421/">in a recent interview.</a> He reminds us that UGC goes back quite a few years (personally, Pole Position Construction Set was my first taste), and seems to contend that the creators should be paid.  &#8220;I think if game products or publishers are relying on &#8216;outside the box&#8217; content created by users to drive interest in their titles – then they should find ways of compensating those users for developing added value.  That might even inspire the user content communities to step up their game.&#8221;  Last summer David Reeves <a title="LiBiPl.net - LittleBIGeBay? LittleBIGiTunes? or LittleBIGNoThanks?" href="http://www.libipl.net/libiplblog/2008/07/19/littlebigebay-littlebigitunes-or-littlebignothanks/">had some interesting things to say</a> in that direction, and it caused <a title="LiBiPl.net - The Kerfuffle" href="http://www.libipl.net/libiplblog/2008/07/21/the-kerfuffle/">quite a stir</a>.  I think recognition rather than recompense is still a good policy, and the community has certainly &#8220;stepped up&#8221; quite a bit already.</li>
<li>Machinima: Who knew there were so many LittleBIGPlanet/Daft Punk fans?  <a title="YouTube - Little Daft Punk" href="http://www.youtube.com/watch?v=xscOOhHmGC0">Little Daft Punk</a> joins the ranks of <a title="YouTube - daft punk-harder better faster stronger(LBP)" href="http://www.youtube.com/watch?v=TUKbDteSXpM">the Harder, Better, Faster, Stronger video</a> and <a title="YouTube - little big planet daft punk's robot rock" href="http://www.youtube.com/watch?v=v1JtET4t8mE">the Robot Rock level</a> and the blue-haired salmon-skinned twin girls segments of <a title="YouTube - LittleBigDance" href="http://www.youtube.com/watch?v=yuzI0ySlcT4">LittleBigDance</a>.</li>
<li>One of my rumourhound friends pointed out the opening of <a title="Digital Joystick - The Super Secret Seattle Sony Press Event convinced me to buy a PlayStation 3" href="http://blog.seattlepi.com/digitaljoystick/archives/167283.asp">this blog</a>: &#8220;Earlier this week I attended a two day long super secret Sony press event [. . .] I headed right to the store and purchased an 80-gigglebyte PlayStation 3 and a copy of Little Big Planet.&#8221;  I wouldn&#8217;t infer too much, but I am curious what&#8217;s been covered in recent secret Sony events; perhaps we&#8217;ll learn more at E3.</li>
<li><a title="Media Molecule - Lili Schafer &amp; Lautaro Healey, the future of game design?" href="http://www.mediamolecule.com/2009/04/27/lili-schafer-and-lautaro-healey-the-future-of-game-design">Awwwwwwwww</a>.  Or, to quote one LiBiPl.net staffer, &#8220;omgomgomg cuuuuuuute!!!&#8221;</li>
<li>I have to admit that I&#8217;m not familiar with <a title="THE CREMASTER CYCLE - by Matthew Barney" href="http://www.cremaster.net/">Matthew Barney&#8217;s Cremaster Cycle</a>, but the idea of <a title="Straight.com - Matthew Barney's Cremaster Cycle inspires Little Big Planet levels" href="http://www.straight.com/article-215153/matthew-barneys-cremaster-cycle-inspires-little-big-planet-levels">turning such a piece into a series of LittleBIGPlanet levels</a> is pretty cool.</li>
<li>Award:  <a title="MCV Awards 09: PR &amp; Marketing winners" href="http://www.mcvuk.com/news/34053/MCV-Awards-09-PR-Marketing-winners">LittleBIGPlanet wins &#8220;Best New Games Brand&#8221; from MCV</a>.</li>
<li>And finally, webcomic Dueling Analogs contends that Sackboys are &#8220;creepy&#8221; and <a title="Dueling Analogs - Birth of a Sackboy" href="http://www.duelinganalogs.com/comic/2009/04/16/birth-of-a-sackboy/">gives us a disturbing theory as to their genesis</a>.</li>
</ul>
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		<title>Post-Beta Blues &#8211; Part One</title>
		<link>http://www.libipl.net/libiplblog/2008/10/14/post-beta-blues-part-one/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/14/post-beta-blues-part-one/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 19:49:54 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[Pete Smith]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[Sam Protagonist]]></category>
		<category><![CDATA[Mark Healy]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=640</guid>
		<description><![CDATA[<p>Time to put the PS3 controller back on the shelf and dig into my inbox:</p> <p>Those of you experiencing withdrawal can pour salt in your wounds by watching some Beta levels you may not have had an opportunity to play.  Wired has a top 10, Media Molecule has their Mmonday picks (1st Monday, 2nd Monday).</p> [...]]]></description>
			<content:encoded><![CDATA[<p>Time to put the PS3 controller back on the shelf and dig into my inbox:</p>
<p>Those of you experiencing withdrawal can pour salt in your wounds by watching some Beta levels you may not have had an opportunity to play.  <a title="Wired - Video Gallery: Top 10 User-Created LittleBigPlanet Adventures" href="http://www.wired.com/gaming/gamingreviews/multimedia/2008/09/gallery_littlebigplanet_levels" target="_blank">Wired has a top 10</a>, Media Molecule has their Mmonday picks (<a title="Media Molecule - Mmonday Picks" href="http://www.mediamolecule.com/2008/10/06/mmonday-picks/" target="_blank">1st Monday</a>, <a title="Media Molecule - Mmonday Picks Edition 2" href="http://www.mediamolecule.com/2008/10/13/mmonday-picks-edition-2/" target="_blank">2nd Monday</a>).</p>
<p>One eagle-eyed blogger has noticed that <a title="Little Big Brighton" href="http://www.tomkiss.net/blog/little_big_brighton" target="_blank">the LittleBigPlanet seaside resembles Brighton</a>.</p>
<p>Since they seem to be so popular, Sam gave <a title="EU PlayStation Forums - Re: baahh. i can't make anything :( " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_GAMES_general_lbp&amp;message.id=10085#M10085" target="_blank">a rocket car construction step-by-step</a>.</p>
<p>If you experienced a lot of lag at times during the Beta, don&#8217;t despair.  <a title="EU PlayStation Forums - Re: LBP Planet Lag! " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_LBP_beta&amp;message.id=1068#M1068" target="_blank">The servers were deliberately cut back</a>.</p>
<p><a title="Kikizo - LittleBigPlanet: The Very Big Interview" href="http://games.kikizo.com/features/littlebigplanet-media-molecule-interview-sep08-p1.asp" target="_blank">Kikizo talked to Mark, Alex, and Pete last month</a>.  Interesting bits: They were working on a &#8220;more Portally than Portal&#8221; game at one point, and originally in LittleBigPlanet you could make infinitely deep levels.</p>
<p>Here&#8217;s <a title="Flickr - LittleBigPlanet Cake" href="http://www.flickr.com/photos/stefilini/2902684947/" target="_blank">a splendid attempt at a LittleBigPlanet cake</a>.</p>
<p>For a little while, <a title="Datascope Recruitment" href="http://www.datascope.co.uk/graduates/" target="_blank">this page</a> was advertising an opening for developers to work on LittleBigPlanet PSP, but that detail&#8217;s been removed.  This, along with <a title="gamesindustry.biz - LittleBigPlanet boss reveals PSP vision" href="http://www.gamesindustry.biz/articles/littlebigplanet-boss-reveals-psp-vision_6" target="_blank">Mark telling EuroGamer</a> that &#8220;There&#8217;s definitely scope for a PSP version,&#8221; bring some old rumours back to life.</p>
<p>Kunal Patel, one of the Parsons students responsible for the award-winning &#8220;Shadow of the LittleBigColossus&#8221; level, has <a title="PlayStation Blog - “Shadow of the LittleBigColossus” Proves The Only Thing “Little” About LittleBigPlanet Is Its Name" href="http://blog.us.playstation.com/2008/10/01/shadow-of-the-littlebigcolossus-proves-the-only-thing-little-about-littlebigplanet-is-its-name/" target="_blank">an interesting post on the official PlayStation Blog</a>, calling LittleBigPlanet &#8220;Legos for a new generation&#8221;.</p>
<p>More homemade Sackboys, <a title="DeviantArt - mythical89 - Sackboy - Lineup 2.0" href="http://mythical89.deviantart.com/art/Sackboy-Lineup-v2-0-99459319" target="_blank">this time including Kratos, Old Snake, and Nariko</a>.</p>
<p>Someone tried to <a title="eBay - Wow LITTLE BIG PLANET Sackboy LIMITED EDITION Billboard" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=170266008107" target="_blank">auction off LittleBigBillboard #27</a>, but set the reserve at over $198.50?</p>
<p><a title="Wired - First Impressions: LittleBigPlanet's Ever-Expanding World of Wonder" href="http://blog.wired.com/games/2008/10/first-impressio.html" target="_blank">Wired&#8217;s First Impressions of LittleBigPlanet</a> gets bonus points for reminding us about <a title="MobyGames - ZZT" href="http://www.mobygames.com/game/zzt" target="_blank">ZZT</a>.  From the text, however, it sounds like they were dealing with something earlier than the Beta.</p>
<p>As the <a title="Kotaku - Eurogamer Commits Suicide By Offering LBP Beta Access" href="http://kotaku.com/5053726/eurogamer-commits-suicide-by-offering-lbp-beta-access" target="_blank">fervor</a> for the LittleBigPlanet Beta <a title="Kotaku - Get This, People Are PAYING For LittleBigPlanet Beta Keys" href="http://kotaku.com/5056656/get-this-people-are-paying-for-littlebigplanet-beta-keys" target="_blank">turned to madness</a>, <a title="thegamereviews.com - Sony “Not Surprised” by LittleBigPlanet Beta Response" href="http://ps3.thegamereviews.com/story-2061-Sony-Not-Surprised-by-LittleBigPlanet-Beta-Response.html" target="_blank">Sony says they weren&#8217;t surprised</a>.</p>
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		<title>Today&#8217;s Assortment Pt. 1</title>
		<link>http://www.libipl.net/libiplblog/2008/10/02/todays-assortment-pt-1/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/02/todays-assortment-pt-1/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 18:25:59 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[advertizing]]></category>
		<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[boxart]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Kenny]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Manchester]]></category>
		<category><![CDATA[Press Coverage]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=616</guid>
		<description><![CDATA[<p>My &#8220;stuff to blog&#8221; list is getting too long, so here goes:</p> <p style="text-align: center;">Fanart/Craftiness</p> <p>This one is still my favourite parody boxart.</p> <p>One of many, I assume: A Sackboy in Spore.</p> <p>For Mac OS X users, Little BIG Folders can give a crafty look to your desktop.</p> <p>If you have an iPhone, you might [...]]]></description>
			<content:encoded><![CDATA[<p>My &#8220;stuff to blog&#8221; list is getting too long, so here goes:</p>
<p style="text-align: center;"><strong>Fanart/Craftiness</strong></p>
<p><a title="Flickr - Little Big Assasin's Creed" href="http://www.flickr.com/photos/29414777@N05/2827354103/" target="_blank">This one</a> is still my favourite parody boxart.</p>
<p>One of many, I assume: <a title="LittleBigSpore - Sackboy Invades Spore » Kezins.com" href="http://kezins.com/2008/09/littlebigspore-sackboy-invades-spore" target="_blank">A Sackboy in Spore</a>.</p>
<p>For Mac OS X users, <a title="Mxmln/blog: Little BIG Folders, A Knitted Os X Folder Replacement, 22 icons." href="http://mxmln.blogspot.com/2008/09/little-big-folders-knitted-os-x-folder.html" target="_blank">Little BIG Folders</a> can give <a title="LittleBIGFolders preview" href="http://mxmln.se/tmp/LBF.png" target="_blank">a crafty look</a> to your desktop.</p>
<p>If you have an iPhone, <a title="Platform Nation - LittleBigPlanet on the iPhone" href="http://www.platformnation.com/2008/09/16/littlebigplanet-on-the-iphone/" target="_blank">you might like this theme</a>.</p>
<p>More Sackboy papercraft &#8211; <a title="LittleBigPlanet - Sackboy Papercraft 2 - PaperKraft.net | Free Papercrafts | Paper Models | Paper Toys" href="http://paperkraft.blogspot.com/2008/09/littlebigplanet-sackboy-papercraft-2.html" target="_blank">A relatively realistic dragon-masked Sackboy</a> this time.</p>
<p>A great <a title="Android Workshop - Custom LittleBigPlanet Sackboy T-shirt" href="http://blog.androidworkshop.com/post/49551175/custom-littlebigplanet-sackboy-tshirt" target="_blank">custom Sackboy t-shirt</a>.</p>
<p>Crafty people <a title="Autobiography of Craft: Crafty Little Big Planet" href="http://craftautobiography.blogspot.com/2008/09/crafty-little-big-planet.html" target="_blank">seem to really be fond of Sackboy</a>.</p>
<p style="text-align: center;"><strong>Interviews and Previews and Reviews and such<br />
</strong></p>
<p>Kenny did <a title="EU PlayStation Forums - LittleBigPlanet Dev Diary - Audio Design " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_GAMES_general_lbp&amp;message.id=5389" target="_blank">a nice write-up on all things audio</a> in the EU PlayStation Forums.</p>
<p>Geekdad <a title="Games We're Looking Forward To: Little Big Planet" href="http://blog.wired.com/geekdad/2008/09/games-were-look.html" target="_blank">was looking forward to LittleBigPlanet</a>.  Experience with the Beta seems <a title="GeekDad Gets Hands-On With &quot;Little Big Planet&quot;" href="http://blog.wired.com/geekdad/2008/10/geekdad-gets-ha.html" target="_blank">to have only increased the desire</a>.  &#8220;<em>Stop hogging the controller, Daddy!</em>&#8221;</p>
<p>TheSixthAxis wondered <a title="LBP: What Could Go Wrong? | TheSixthAxis" href="http://www.thesixthaxis.com/2008/09/15/lbp-what-could-go-wrong/" target="_blank">what could make LittleBigPlanet a failure</a>.  Then they <a title="TSA - Win LBP Swag!" href="http://www.thesixthaxis.com/2008/09/21/win-lbp-swag/" target="_blank">gave away the swag they picked up in Manchester</a>.</p>
<p>Part Two of GameIndustry.biz&#8217;s LittleBigAmbition interview with Alex <a title="gamesindustry.biz - LittleBigAmbition - Part Two // Interview" href="http://www.gamesindustry.biz/articles/littlebigambition-part-two" target="_blank">talks a lot about community features</a>.</p>
<p>Peter Molyneux thinks <a title="gamesindustry.biz - Peter Molyneux - Part One // Interview" href="http://www.gamesindustry.biz/articles/peter-molyneux-part-one" target="_blank">LBP could be a game which appeals to non-gamers as well</a>.</p>
<p style="text-align: center;"><strong>Marketing</strong></p>
<p>Mark Valledor <a title="PlayStation Blog - comments" href="http://blog.us.playstation.com/2008/09/19/its-official-littlebigplanet-on-shelves-102108/comment-page-1/#comment-108653" target="_blank">spilled a little info</a> on the LBP marketing campaign on the PlayStation Blog.  &#8220;Start watching TV in the beginning of October,&#8221; he says, <a title="PlayStation Blog - comments" href="http://blog.us.playstation.com/2008/09/19/its-official-littlebigplanet-on-shelves-102108/comment-page-2/#comment-108699" target="_blank">then</a> &#8220;what if I tell you we’ll have multiple TV spots running in Oct-Dec, Print advertising in Sep-Dec, Online advertising in Sep-Dec, and Viral activity in Sept-Dec&#8221;.</p>
<p>IGN now <a title="IGN - LittleBigPlanet Launch Center" href="http://ps3.ign.com/launch/littlebigplanet.html" target="_blank">has a LittleBigPlanet Launch Center</a>.</p>
<p style="text-align: center;"><strong>Playing in Public</strong></p>
<p>Our Swedish readers can go play LittleBigPlanet at &#8220;2 New Days of HipHop&#8221;; <a title="LittleBigPlanet på Sverigeturné | PS3bloggen.se" href="http://www.ps3bloggen.se/spel/littlebigplanet-pa-sverigeturne" target="_blank">dates and locations here</a>.</p>
<p>I think that&#8217;s enough for now.. more soon(ish).</p>
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		<title>More Parsons Magic</title>
		<link>http://www.libipl.net/libiplblog/2008/09/25/more-parsons-magic/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/25/more-parsons-magic/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 19:28:47 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[Kareem]]></category>
		<category><![CDATA[Kenny]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=608</guid>
		<description><![CDATA[<p>While the internet&#8217;s going Beta crazy, some more has come out of the Game Jam at Parsons:</p> <p>This appears to be the animation in the winning creation&#8217;s creature&#8217;s brain..?</p> <p>MTV&#8217;s Multiplayer blog did a time-lapse of Team Awesome building their level.  Team Awesome co-won &#8220;Most Innovative&#8221;; the lighting, the crazy platforms, the high jumps.. can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>While the internet&#8217;s <a title="Official PlayStation Forums - Beta thread" href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;thread.id=36484" target="_blank">going Beta crazy</a>, some more has come out of the <a title="LiBiPl.net - Amazing stuff from Parsons" href="http://www.libipl.net/libiplblog/2008/09/23/amazing-stuff-from-parsons/" target="_blank">Game Jam at Parsons</a>:</p>
<p>This appears to be <a title="YouTube - LittleBigPlanet jam" href="http://www.youtube.com/watch?v=uU8xNU8M1zw" target="_blank">the animation in the winning creation&#8217;s creature&#8217;s brain</a>..?</p>
<p>MTV&#8217;s Multiplayer blog did <a title="MTV Multiplayer - ‘Little Big Planet’ 24-Hour Timelapse Video" href="http://multiplayerblog.mtv.com/2008/09/24/little-big-planet-24-hour-timelapse-video/" target="_blank">a time-lapse of Team Awesome building their level</a>.  Team Awesome co-won &#8220;Most Innovative&#8221;; the lighting, the crazy platforms, the high jumps.. can&#8217;t wait to die a hundred times on it. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>On the official PlayStation blog, they have <a title="PlayStation Blog - Parsons’ LittleBigPlanet Levels “Blow Away” Media Molecule" href="http://blog.us.playstation.com/2008/09/24/parsons%E2%80%99-littlebigplanet-levels-%E2%80%9Cblow-away%E2%80%9D-media-molecule/" target="_blank">a nice interview with Kenny and Kareem</a>.</p>
<p>VentureBeat <a title="VentureBeat - Q&amp;A with Kareem Ettouney on Sony’s great hope: LittleBigPlanet for the PlayStation 3" href="http://venturebeat.com/2008/09/24/qa-with-kareem-ettouney-on-sonys-great-hope-littlebigplanet-for-the-playstation-3/" target="_blank">talked to Kareem as well</a>.</p>
<p>Destructoid gives us <a title="Destructoid - A peek at the LittleBigPlanet Game Jam finalists" href="http://www.destructoid.com/a-peek-at-the-littlebigplanet-game-jam-finalists-104772.phtml" target="_blank">a short look at each of the finalists</a>.</p>
<p>Reuters even put up <a title="Reuters - LittleBigPlanet turns gamers into creators" href="http://www.reuters.com/article/technologyNews/idUSTRE48O30B20080925?sp=true" target="_blank">an article about LittleBigPlanet mentioning the contest</a>.</p>
<p>But GameSpot really delivers with <a title="GameSpot - Spot On: Design students shape LittleBigPlanets" href="http://www.gamespot.com/news/6198106.html" target="_blank">a bunch of playthrough videos</a>.  Team Rocket did not disappoint me. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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