Saved from the rubbish bin,for good or ill:here’s the result of some playing around with Final Cut,with the intention of entering the LBP2 E3 Remix contest. Once the deadline had passed and it still looked awful,I discarded it. But now I’ve been persuaded that someone,somewhere might find it at least mildly amusing;forgive me.
[Note:This post was going to be "Sackboy goes to E3",but I accidentally left Sackboy at home!]
[Note 2:The lighting on the E3 show floor is enough to give any cheap digital camera a fit. My apologies for the horrible pics and videos.]
Thanks to some last-minute work-schedule wrangling (and having family to visit in the greater Los Angeles area),I was able to attend E3 this year. Since my super-secret industry work stuff things only took up a small portion of the week,I braved the crowds and sought out the LBP2 booth.
There’s a great Digital Foundry tech interview with Alex over at Eurogamer.net. Tons of cool info for the technically-minded,and kudos to Digital Foundry for having a lot of detailed and researched questions,but one part jumped out at me in particular:
Alex Evans:It’s not something we’ve specifically tackled for LBP2 (yet),but one of the QA guys here has actually rebuilt a working Pop-It using the direct control devices in LBP2. In other words,he managed to make a create-in-gameplay mode,from scratch,using direct control and emitters. The possibilities of meta-game creation like that are quite mind-boggling…
It looks like the gaming press is all excited about this year’s Electronic Entertainment Expo. And,thanks to a last-minute visit from the E3 Ticket Fairy,so am I. Alex Evans says “It’s great! It’s hard,it kills me,but it’s great.”,a ringing endorsement if I ever heard one.
In Gamespot’s most anticipated games of E3 (editors’choice),Richard Torres says “Oh yes,and I was also a big fan of the original Little Big Planet[sic] because of the possibilities the game opened up to aspiring game designers. As someone who still checks up on all the user-generated content that’s still being actively created,I’m eager to see how all the new tools Media Molecule is adding to the mix are going to work and what the story mode is going to be like in Little Big Planet 2.”
In IGN’s anticipation parade,LittleBigPlanet 2 only gets a single mention,and no one chooses it as their most anticipated.
In GameTrailers’countdown,LittleBigPlanet 2 is completely missing from their top 10 most anticipated games of E3.
It seems like you just can’t get people as excited about a sequel. Hey,wait a minute.. Portal 2 is tops on 1UP’s list,is all over IGN’s piece,and comes in 6 on GT’s countdown. Won’t they be surprised when Gabe Newell and Alex Evans take to the stage together,announcing that everything we know is wrong: Portal 2,Half-Life 2 Episode 3,and LittleBigPlanet 2 are actually a single game.
Sackboy and friends,playing around with portal guns and companion cubes inside the manifestation of Chell’s thoughts on LittleBigPlanet,run into a problem when Chell defeats GLaDOS and then falls unconscious. Pulled down the cerebrumbillical cord by Aperture Science’s ill-conceived trans-imagination wormhole technology,they arrive on Combine-occupied Earth just in time to see a huge Sackbot dragging Chell away. Using a Popit containing items from GLaDOS’s dreams,the players must find Gordon Freeman and Alyx and bring them back to Aperture to rescue Chell from a mysterious Sackbot army. Only then can they restore the cerebrumbillical cord to equilibrium and return to LittleBigPlanet…or can they? The adventure begins Holiday 2013. Pre-orders now being accepted at GameStop and Amazon.com.
Yes,everyone’s already analyzed the initial LittleBigPlanet 2 trailer. The Sackcast crew have additional insight from their recent Media Molecule visit,LittleBigPodcast did a special episode,LittleBigLand noticed some cool stuff,etc,etc.