It seems that EGM/1UP’s Shane Bettenhausen (with help from David Ellis) has been making good use of an early build of LittleBigPlanet. October’s Electronic Gaming Monthly has a nice article giving us some tips from their first level-building attempt. [...] PAX A games blog over at the Portland Mercury seemed impressed by LittleBigPlanet,and were nice enough to point out something that I think is being largely overlooked: Unlike most world-building games,this platforming section is robust enough to functionally be its own game,much to the delight of those who don’t have [...] Lots to report,before anything starts coming in from PAX: First of all,the LittleBigPlanet News Site is showing off the official boxart for the USA [thanks Brian!]. I can’t decide whether I like the UK packaging better or not. I like the USA crowd better than just showing two Sackboys,but the use [...] The official PlayStation Blog has a missive from Pete Smith,detailing some of the Leipzig LittleBigPlanet experience. I think it’s pretty popular: There are over one hundred seats available to play the game from and every one is occupied –plus there’s a queue. But the most important question is “Will we be seeing more [...] I promised myself that I wouldn’t do any more of these mega-posts. But with a ridiculous backlog,and the Leipzig Games Convention looming,it’s clear that I was lying. [...] More stuff,from Develop and E3: [...] Lots of stuff piling up,so here goes… [...] [Edit: WordPress informs me that this is our 100th post! Hooray!] Still treating Comic-Con as part of E3 Season. In case you missed them,check out Vol 1,Vol 2,Vol 3,and Vol 4,and Vol 5. [...] Treating Comic-Con as part of E3 Season,of course. In case you missed them,check out Vol 1,Vol 2,Vol 3,and Vol 4. [...] Yes,E3 is over,but it’s still E3 Season. When does E3 Season end? When Leipzig Season begins,of course! In case you missed them,check out Vol 1,Vol 2,and Vol 3. And yes,there’s even more coming after this one;I haven’t even started covering all of the podcast coverage! [...] | |