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	<title>Ye Olde LiBiPl Blog &#187; Press Coverage</title>
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	<description>Was a LittleBigPlanet Fan Blog</description>
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		<title>Post-Beta Pre-Launch Blues Part Four</title>
		<link>http://www.libipl.net/libiplblog/2008/10/21/post-beta-pre-launch-blues-part-four/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/21/post-beta-pre-launch-blues-part-four/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 01:47:58 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[advertizing]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=678</guid>
		<description><![CDATA[<p>Looking for LittleBigPlanet before the new version ships to your area?  Some retailers aren&#8217;t paying much attention to the recall.  No luck around my hometown, though, so far.  It makes me wonder what the repercussions (if any) are for the retailer.  Since it was recalled before the street date, could the retailer be in breach [...]]]></description>
			<content:encoded><![CDATA[<p>Looking for LittleBigPlanet before the new version <a title="Media Molecule - New Release Dates" href="http://www.mediamolecule.com/2008/10/20/new-release-dates/" target="_blank">ships to your area</a>?  <a title="ThatVideogameBlog - LittleBigPlanet delayed? Nobody told Wal-Mart!" href="http://www.thatvideogameblog.com/2008/10/21/littlebigplanet-delayed-nobody-told-wal-mart/" target="_blank">Some retailers aren&#8217;t paying much attention to the recall</a>.  No luck around my hometown, though, so far.  It makes me wonder what the repercussions (if any) are for the retailer.  Since it was recalled before the street date, could the retailer be in breach of contract if they respond to the recall with &#8220;sorry, we already sold them&#8221;?  And worse, do these sales cause a problem for the computation of sales figures?</p>
<p>Things I <em>need</em>: The <a title="TwitPic - Guy Cocker's new plastic Sackboy" href="http://twitpic.com/hef2" target="_blank">little plastic Sackboys</a> that are being sent to reviewers, and this <a title="Flickr - 16102008623.jpg" href="http://flickr.com/photos/31185629@N07/2946142651/" target="_blank">jumbo French Sackboy</a>.</p>
<p>Mainstream love: The London Free Press says <a title="London Free Press - Sackboy is poised to be the new Mario in PlayStation's new level game " href="http://lfpress.ca/newsstand/Today/ThursdayTicket/2008/10/16/7103516-sun.html" target="_blank">Sackboy is going to take over the planet</a>, but not which planet.  There&#8217;s <a title="PS3 Fanboy - Not even the mainstream press can resist SackBoy's charms" href="http://www.ps3fanboy.com/2008/10/15/not-even-the-mainstream-press-can-resist-sackboys-charms/" target="_blank">an enthusiastic piece</a> in The Evening Standard.  Investor&#8217;s Business Daily <a title="Investors.com - Will Sackboy Rescue Sony's PlayStation 3?" href="http://www.investors.com/editorial/IBDArticles.asp?artsec=17&amp;artnum=2&amp;issue=20081013" target="_blank">wonders if Sackboy can rescue PlayStation 3</a>.  November&#8217;s <a title="Family Circle Magazine" href="http://www.familycircle.com/" target="_blank">Family Circle</a> has a section called &#8220;Power Play&#8221; urging parents to join their children for videogame time.  Within it they have a &#8220;Playing Smart&#8221; list of games that they consider &#8220;a blast to play and mentally stimulating too&#8221;;  LittleBigPlanet is there, along with such luminaries as Psychonauts and Portal.</p>
<p>Those unfamiliar with Japanese TV ads think that <a title="Viddler - LBP Japanese Ad" href="http://www.viddler.com/explore/Joystiq/videos/240/0" target="_blank">this LBP teaser</a> is strange; looks pretty typical to me.  Here in America, in these unpleasant times, it&#8217;s good to be reminded: <a title="YouTube - LittleBigPlanet 'TV SPOT' HD QUALITY" href="http://www.youtube.com/watch?v=JFt18bSBXrM" target="_blank">fun <em>does</em> matter</a>.</p>
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		<title>Post-Beta Pre-Launch Blues Part Three</title>
		<link>http://www.libipl.net/libiplblog/2008/10/20/post-beta-pre-launch-blues-part-three/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/20/post-beta-pre-launch-blues-part-three/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 02:49:37 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[craft]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[Sam Protagonist]]></category>
		<category><![CDATA[Australia]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=675</guid>
		<description><![CDATA[<p>A lot of people are concerned about the first week DLC, what with the delay and all.  Rest assured, &#8220;All the limited time DLC will still be available when the game is released.&#8221;</p> <p>A few quickies:  LittleBigPlanet advertizing in PlayStation Home.  Penny Arcade impatient for the game&#8217;s release.  2P Start! thinks Mm &#62; Sega.</p> <p>There&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of people are concerned about the first week DLC, what with the delay and all.  Rest assured, <a title="Official PlayStation forums - Re: Just a unfriendly reminder =) " href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;message.id=136088#M136088" target="_blank">&#8220;All the limited time DLC will still be available when the game is released.&#8221;</a></p>
<p>A few quickies:  <a title="Flickr - Propaganda" href="http://www.flickr.com/photos/yangkuo/2954311872/" target="_blank">LittleBigPlanet advertizing in PlayStation Home</a>.  <a title="Penny Arcade - Brutal Diplomacy" href="http://www.penny-arcade.com/comic/2008/10/17/" target="_blank">Penny Arcade impatient for the game&#8217;s release</a>.  <a title="2P Start - Little Big Zone" href="http://www.2pstart.com/2008/10/15/little-big-zone/" target="_blank">2P Start! thinks Mm &gt; Sega</a>.</p>
<p>There&#8217;s another article talking about Sackboy as PlayStations new icon, <a title="The Times Online - Sony puts its future in the hands of Sackboy" href="http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article4974502.ece" target="_blank">this one in The Times</a>.</p>
<blockquote><p>A PlayStation official said: “We’ve never really had an icon before. That was a deliberate policy of the early days because we did not want to be pigeonholed. It’s psychologically telling that this, arguably our first mascot, is fully customisable. You can make him anything you want him to be.”</p></blockquote>
<p>Still don&#8217;t have a PS3?  Unhappy with the weather in the northern hemisphere this time of year?  Head to Australia, and <a title="PS3 Fanboy - SCE Australia giving away LittleBigPlanet with PS3 purchase" href="http://www.ps3fanboy.com/2008/10/20/sce-australia-giving-away-littlebigplanet-with-ps3-purchase/" target="_blank">get a free copy of LittleBigPlanet</a> with your PS3 purchase this holiday season.</p>
<p>News of <a title="Yahoo Games - New game leads to wedding bells" href="http://videogames.yahoo.com/feature/new-game-leads-to-wedding-bells/1256851" target="_blank">the LittleBigPlanet marriage proposal</a> has spread far and wide.  Kids these days, huh?  In <em>my</em> day, we had to resort to making WIL, YOU, MRY, and ME the four high scores on the <a title="Strategy Wiki - Berzerk" href="http://strategywiki.org/wiki/Berzerk" target="_blank">Berzerk</a> machine at the local arcade.</p>
<p>Finally found <a title="LittleBIGPlanetoid - LBP Name dropped on Friday Night With Jonathan Ross" href="http://www.littlebigplanetoid.com/#lbp_name_dropped_on_ifriday_night_with_jonathan_ross_i" target="_blank">some pics of the Sackpeople who were shown</a> on the Jonathon Ross show recently (kudos to <a title="LittleBIGPlanetoid" href="http://www.littlebigplanetoid.com/" target="_blank">LittleBIGPlanetoid</a>).  Certainly an <em>interesting</em> piece of publicity.</p>
<p>+10 for making <a title="eBay - Little Big Planet Kratos statue! PS3 God of War lbp wii" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=140274593218" target="_blank">a Sackboy Kratos figurine for sale on eBay</a>.  -10 for including &#8220;Wii&#8221; in the description.</p>
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		<title>Post-Beta Pre-Launch Blues Part Two</title>
		<link>http://www.libipl.net/libiplblog/2008/10/19/post-beta-pre-launch-blues-part-two/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/19/post-beta-pre-launch-blues-part-two/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 01:16:36 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[Criticism]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[leak]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[misinformation]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Music Video]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=672</guid>
		<description><![CDATA[<p>First, without commenting directly on the recent unpleasantness, I&#8217;d like to give some words of encouragement to our friends at Sony and Media Molecule.  I&#8217;ve been part of enough suddenly-delayed releases to know what a horrendous pain it can be.  If any of you have time to read this between frantic phone calls and urgent [...]]]></description>
			<content:encoded><![CDATA[<p>First, without commenting directly on <a title="UPI - Song prompts 'LittleBigPlanet' hold" href="http://www.upi.com/Entertainment_News/2008/10/18/Song_prompts_LittleBigPlanet_hold/UPI-92231224358878/" target="_blank">the recent unpleasantness</a>, I&#8217;d like to give some words of encouragement to our friends at Sony and Media Molecule.  I&#8217;ve been part of enough suddenly-delayed releases to know what a horrendous pain it can be.  If any of you have time to read this between frantic phone calls and urgent emails, you have our sympathies.</p>
<p>As <a title="qj.net - LittleBigPlanet street date broken - surprised? - PlayStation 3 News" href="http://ps3.qj.net/LittleBigPlanet-street-date-broken-surprised-/pg/49/aid/124971" target="_blank">has been widely reported</a>, some people already have the game in-hand and are enjoying it offline while waiting for the servers to be enabled.  Others seem to be <a title="eBay - LittleBigPlanet-PS3-Rare Recalled Version-Brand New!" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=130263206426" target="_blank">turning a tidy profit on the online auction sites</a>.  Our good friend the Gastronomic Gamer <a title="Gastronomic Gamer - LittleBigGet" href="http://gastronomicgamer.blogspot.com/2008/10/littlebigget.html" target="_blank">got his hands on a copy</a>, and has offered to take on any questions you may have, so comment away!</p>
<p>Industry heavyweight MetaCritic has received a lesson in how <em>not</em> to handle user reviews.  While the professional reviews pushed LittleBigPlanet&#8217;s metascore into the stratosphere, <a title="MetaCritic - LittleBigPlanet" href="http://www.metacritic.com/games/platforms/ps3/littlebigplanet" target="_blank">the user reviews look a little fishy</a>.  As of this writing, just under 2000 less-than-stellar reviews for an as-yet-unreleased game (more than, for example, <a title="MetaCritic - Halo 3" href="http://www.metacritic.com/games/platforms/xbox360/halo3" target="_blank">Halo 3 (which released over a year ago)</a>), with not a single user comment.  Since this casts some doubt on the integrity of the results, MetaCritic Games Editor Marc Doyle has commented:</p>
<blockquote><p><span class="user">My advice for our faithful users is to focus your attention on the Metascore for this game and not the thousands of user votes, most of which have been submitted before said users have played the game. This is a gaming community, and if people want to stuff the ballot box, there&#8217;s not much I can do at this point. When we upgrade the registration requirements for participation on the site in the near future, this type of thing won&#8217;t happen. We&#8217;ll post the full legitimate user reviews upon the game&#8217;s release. As always, thanks for using the site.</span></p></blockquote>
<p>I haven&#8217;t had an opportunity to try out <a title="YouTube Spore channel" href="http://www.youtube.com/spore" target="_blank">Spore</a> yet; but if <a title="Kotaku - LittleBigPlanet Finally Convinces Will Wright To Buy A PS3" href="http://kotaku.com/5064216/littlebigplanet-finally-convinces-will-wright-to-buy-a-ps3" target="_blank">LittleBigPlanet forces Will Wright to buy a PS3</a>, I just might have to give it a whirl.</p>
<p><a title="Flickr - Little Big Planet in Covent Garden " href="http://www.flickr.com/photos/50813653@N00/sets/72157608181724426/" target="_blank">Spaff has posted a great set of pics</a> of the LittleBigPlanet space in <a title="Covent Garden London UK" href="http://www.coventgardenlondonuk.com/" target="_blank">Covent Garden</a>.  I wonder where all of the decorations will go when they close it down?  I&#8217;d be willing to throw some serious money at an online auction (If I had serious money, that is).</p>
<p>I&#8217;ll admit that I was surprised to see <a title="1UP - Where the Heck is 1UP's Little Big Planet Review?" href="http://www.1up.com/do/newsStory?cId=3170654" target="_blank">1UP holding their LittleBigPlanet review</a> until they&#8217;ve seen the final online component of the game.  Good for them, I say;  I&#8217;ve seen a few too many reviews based on the Beta for my taste.  Here&#8217;s hoping that they see all of the improvements made based on Beta feedback, and add to the long list of perfect scores. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Lastly, I know you&#8217;ve all seen it by now, but I just can&#8217;t stop watching <a title="YouTube - LittleBigDance" href="http://www.youtube.com/watch?v=yuzI0ySlcT4" target="_blank">LittleBigDance</a>.  It always makes me smile, and definitely raises the bar for <a title="GameTrailers - It's Only a Paper Moon" href="http://www.gametrailers.com/player/usermovies/91372.html" target="_blank">those of us with music video aspirations</a>.</p>
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		<title>Post-Beta Blues &#8211; Part One</title>
		<link>http://www.libipl.net/libiplblog/2008/10/14/post-beta-blues-part-one/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/14/post-beta-blues-part-one/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 19:49:54 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[Pete Smith]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[Sam Protagonist]]></category>
		<category><![CDATA[Mark Healy]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=640</guid>
		<description><![CDATA[<p>Time to put the PS3 controller back on the shelf and dig into my inbox:</p> <p>Those of you experiencing withdrawal can pour salt in your wounds by watching some Beta levels you may not have had an opportunity to play.  Wired has a top 10, Media Molecule has their Mmonday picks (1st Monday, 2nd Monday).</p> [...]]]></description>
			<content:encoded><![CDATA[<p>Time to put the PS3 controller back on the shelf and dig into my inbox:</p>
<p>Those of you experiencing withdrawal can pour salt in your wounds by watching some Beta levels you may not have had an opportunity to play.  <a title="Wired - Video Gallery: Top 10 User-Created LittleBigPlanet Adventures" href="http://www.wired.com/gaming/gamingreviews/multimedia/2008/09/gallery_littlebigplanet_levels" target="_blank">Wired has a top 10</a>, Media Molecule has their Mmonday picks (<a title="Media Molecule - Mmonday Picks" href="http://www.mediamolecule.com/2008/10/06/mmonday-picks/" target="_blank">1st Monday</a>, <a title="Media Molecule - Mmonday Picks Edition 2" href="http://www.mediamolecule.com/2008/10/13/mmonday-picks-edition-2/" target="_blank">2nd Monday</a>).</p>
<p>One eagle-eyed blogger has noticed that <a title="Little Big Brighton" href="http://www.tomkiss.net/blog/little_big_brighton" target="_blank">the LittleBigPlanet seaside resembles Brighton</a>.</p>
<p>Since they seem to be so popular, Sam gave <a title="EU PlayStation Forums - Re: baahh. i can't make anything :( " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_GAMES_general_lbp&amp;message.id=10085#M10085" target="_blank">a rocket car construction step-by-step</a>.</p>
<p>If you experienced a lot of lag at times during the Beta, don&#8217;t despair.  <a title="EU PlayStation Forums - Re: LBP Planet Lag! " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_LBP_beta&amp;message.id=1068#M1068" target="_blank">The servers were deliberately cut back</a>.</p>
<p><a title="Kikizo - LittleBigPlanet: The Very Big Interview" href="http://games.kikizo.com/features/littlebigplanet-media-molecule-interview-sep08-p1.asp" target="_blank">Kikizo talked to Mark, Alex, and Pete last month</a>.  Interesting bits: They were working on a &#8220;more Portally than Portal&#8221; game at one point, and originally in LittleBigPlanet you could make infinitely deep levels.</p>
<p>Here&#8217;s <a title="Flickr - LittleBigPlanet Cake" href="http://www.flickr.com/photos/stefilini/2902684947/" target="_blank">a splendid attempt at a LittleBigPlanet cake</a>.</p>
<p>For a little while, <a title="Datascope Recruitment" href="http://www.datascope.co.uk/graduates/" target="_blank">this page</a> was advertising an opening for developers to work on LittleBigPlanet PSP, but that detail&#8217;s been removed.  This, along with <a title="gamesindustry.biz - LittleBigPlanet boss reveals PSP vision" href="http://www.gamesindustry.biz/articles/littlebigplanet-boss-reveals-psp-vision_6" target="_blank">Mark telling EuroGamer</a> that &#8220;There&#8217;s definitely scope for a PSP version,&#8221; bring some old rumours back to life.</p>
<p>Kunal Patel, one of the Parsons students responsible for the award-winning &#8220;Shadow of the LittleBigColossus&#8221; level, has <a title="PlayStation Blog - “Shadow of the LittleBigColossus” Proves The Only Thing “Little” About LittleBigPlanet Is Its Name" href="http://blog.us.playstation.com/2008/10/01/shadow-of-the-littlebigcolossus-proves-the-only-thing-little-about-littlebigplanet-is-its-name/" target="_blank">an interesting post on the official PlayStation Blog</a>, calling LittleBigPlanet &#8220;Legos for a new generation&#8221;.</p>
<p>More homemade Sackboys, <a title="DeviantArt - mythical89 - Sackboy - Lineup 2.0" href="http://mythical89.deviantart.com/art/Sackboy-Lineup-v2-0-99459319" target="_blank">this time including Kratos, Old Snake, and Nariko</a>.</p>
<p>Someone tried to <a title="eBay - Wow LITTLE BIG PLANET Sackboy LIMITED EDITION Billboard" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=170266008107" target="_blank">auction off LittleBigBillboard #27</a>, but set the reserve at over $198.50?</p>
<p><a title="Wired - First Impressions: LittleBigPlanet's Ever-Expanding World of Wonder" href="http://blog.wired.com/games/2008/10/first-impressio.html" target="_blank">Wired&#8217;s First Impressions of LittleBigPlanet</a> gets bonus points for reminding us about <a title="MobyGames - ZZT" href="http://www.mobygames.com/game/zzt" target="_blank">ZZT</a>.  From the text, however, it sounds like they were dealing with something earlier than the Beta.</p>
<p>As the <a title="Kotaku - Eurogamer Commits Suicide By Offering LBP Beta Access" href="http://kotaku.com/5053726/eurogamer-commits-suicide-by-offering-lbp-beta-access" target="_blank">fervor</a> for the LittleBigPlanet Beta <a title="Kotaku - Get This, People Are PAYING For LittleBigPlanet Beta Keys" href="http://kotaku.com/5056656/get-this-people-are-paying-for-littlebigplanet-beta-keys" target="_blank">turned to madness</a>, <a title="thegamereviews.com - Sony “Not Surprised” by LittleBigPlanet Beta Response" href="http://ps3.thegamereviews.com/story-2061-Sony-Not-Surprised-by-LittleBigPlanet-Beta-Response.html" target="_blank">Sony says they weren&#8217;t surprised</a>.</p>
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		<title>A few Beta notes of note</title>
		<link>http://www.libipl.net/libiplblog/2008/10/08/a-few-beta-notes-of-note/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/08/a-few-beta-notes-of-note/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 18:53:22 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[advertizing]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[moderation]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[Sam Protagonist]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=638</guid>
		<description><![CDATA[<p>First, some wise words from Sam Protagonist:</p> <p>Anything you believe is unsuitable or inappropriate for the game should be reported immediately. By posting it here the only thing you&#8217;ll do is encourage more people to look for it and insodoing encourage more people to create levels that people will take offense at. Content such as [...]]]></description>
			<content:encoded><![CDATA[<p>First, some <a title="PlayStation Forums - Re: some idiot recreated WTC in LBP! " href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;message.id=111909#M111909" target="_blank">wise words from Sam Protagonist</a>:</p>
<blockquote><p>Anything you believe is unsuitable or inappropriate for the game should be reported immediately. By posting it here the only thing you&#8217;ll do is encourage more people to look for it and insodoing encourage more people to create levels that people will take offense at. Content such as this will be moderated when it&#8217;s reported, so make good use of the reporting tool.</p></blockquote>
<p>Please stop using forums and comments to tell the world about offensive levels.  Just report them, and then deny the creator the attention they&#8217;re looking for.</p>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>Over on the EU PlayStation forums <a title="EU PlayStation Forums - LittleBigPlanet" href="http://community.eu.playstation.com/playstationeu/board?board.id=b_EN_GAMES_general_lbp" target="_blank">they&#8217;re taking a vote on whether to keep the already-created content when the Beta ends</a>.  I have no preference myself, but a lot of people are quite bent out of shape about losing their work; I expect that we&#8217;ll be seeing the published levels retained.  To make it clear:</p>
<blockquote><p><strong>Please bear in mind that what we&#8217;re talking about here are levels that have been uploaded already, any save game data, offline creations or progress cannot be transferred into the full game.</strong></p></blockquote>
<p>So yes, we will have to go through the tutorials again, and you can&#8217;t keep any of those naughty levels that you&#8217;re afraid to publish. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>MusterBuster also gives confirmation of the Beta end time: <strong>October 12th at 23:59 GMT.</strong></p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif"><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></a></p>
<p>Over here in the States, <a title="USA Today - Sackboy awaits your personal touch in 'LittleBigPlanet'" href="http://www.usatoday.com/tech/gaming/2008-10-06-little-big-planet_N.htm" target="_blank">USA Today is giving away 15,000 Beta keys</a>.  I personally don&#8217;t think this is a good idea.  If most Eurogamer and GameSpot readers don&#8217;t seem to be able to understand what a Beta is, what are the chances that <a title="Wikipedia - USA Today" href="http://en.wikipedia.org/wiki/USA_Today" target="_blank">USA Today</a>&#8216;s readership won&#8217;t be completely turned off by any flaws they encounter?</p>
<p>The article there has some nice quotes from familiar faces, but nothing too ground-breaking.</p>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>With the recent giveaways, it seems that just about all of the core fanbase is in the Beta now.  Are any of our US readers still out in the cold?  Due to entering most of the contests, we actually have a few extra, so just leave us a comment!</p>
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		<title>Today&#8217;s Assortment Pt. 1</title>
		<link>http://www.libipl.net/libiplblog/2008/10/02/todays-assortment-pt-1/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/02/todays-assortment-pt-1/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 18:25:59 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[advertizing]]></category>
		<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[boxart]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Kenny]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Manchester]]></category>
		<category><![CDATA[Press Coverage]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=616</guid>
		<description><![CDATA[<p>My &#8220;stuff to blog&#8221; list is getting too long, so here goes:</p> <p style="text-align: center;">Fanart/Craftiness</p> <p>This one is still my favourite parody boxart.</p> <p>One of many, I assume: A Sackboy in Spore.</p> <p>For Mac OS X users, Little BIG Folders can give a crafty look to your desktop.</p> <p>If you have an iPhone, you might [...]]]></description>
			<content:encoded><![CDATA[<p>My &#8220;stuff to blog&#8221; list is getting too long, so here goes:</p>
<p style="text-align: center;"><strong>Fanart/Craftiness</strong></p>
<p><a title="Flickr - Little Big Assasin's Creed" href="http://www.flickr.com/photos/29414777@N05/2827354103/" target="_blank">This one</a> is still my favourite parody boxart.</p>
<p>One of many, I assume: <a title="LittleBigSpore - Sackboy Invades Spore » Kezins.com" href="http://kezins.com/2008/09/littlebigspore-sackboy-invades-spore" target="_blank">A Sackboy in Spore</a>.</p>
<p>For Mac OS X users, <a title="Mxmln/blog: Little BIG Folders, A Knitted Os X Folder Replacement, 22 icons." href="http://mxmln.blogspot.com/2008/09/little-big-folders-knitted-os-x-folder.html" target="_blank">Little BIG Folders</a> can give <a title="LittleBIGFolders preview" href="http://mxmln.se/tmp/LBF.png" target="_blank">a crafty look</a> to your desktop.</p>
<p>If you have an iPhone, <a title="Platform Nation - LittleBigPlanet on the iPhone" href="http://www.platformnation.com/2008/09/16/littlebigplanet-on-the-iphone/" target="_blank">you might like this theme</a>.</p>
<p>More Sackboy papercraft &#8211; <a title="LittleBigPlanet - Sackboy Papercraft 2 - PaperKraft.net | Free Papercrafts | Paper Models | Paper Toys" href="http://paperkraft.blogspot.com/2008/09/littlebigplanet-sackboy-papercraft-2.html" target="_blank">A relatively realistic dragon-masked Sackboy</a> this time.</p>
<p>A great <a title="Android Workshop - Custom LittleBigPlanet Sackboy T-shirt" href="http://blog.androidworkshop.com/post/49551175/custom-littlebigplanet-sackboy-tshirt" target="_blank">custom Sackboy t-shirt</a>.</p>
<p>Crafty people <a title="Autobiography of Craft: Crafty Little Big Planet" href="http://craftautobiography.blogspot.com/2008/09/crafty-little-big-planet.html" target="_blank">seem to really be fond of Sackboy</a>.</p>
<p style="text-align: center;"><strong>Interviews and Previews and Reviews and such<br />
</strong></p>
<p>Kenny did <a title="EU PlayStation Forums - LittleBigPlanet Dev Diary - Audio Design " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_GAMES_general_lbp&amp;message.id=5389" target="_blank">a nice write-up on all things audio</a> in the EU PlayStation Forums.</p>
<p>Geekdad <a title="Games We're Looking Forward To: Little Big Planet" href="http://blog.wired.com/geekdad/2008/09/games-were-look.html" target="_blank">was looking forward to LittleBigPlanet</a>.  Experience with the Beta seems <a title="GeekDad Gets Hands-On With &quot;Little Big Planet&quot;" href="http://blog.wired.com/geekdad/2008/10/geekdad-gets-ha.html" target="_blank">to have only increased the desire</a>.  &#8220;<em>Stop hogging the controller, Daddy!</em>&#8221;</p>
<p>TheSixthAxis wondered <a title="LBP: What Could Go Wrong? | TheSixthAxis" href="http://www.thesixthaxis.com/2008/09/15/lbp-what-could-go-wrong/" target="_blank">what could make LittleBigPlanet a failure</a>.  Then they <a title="TSA - Win LBP Swag!" href="http://www.thesixthaxis.com/2008/09/21/win-lbp-swag/" target="_blank">gave away the swag they picked up in Manchester</a>.</p>
<p>Part Two of GameIndustry.biz&#8217;s LittleBigAmbition interview with Alex <a title="gamesindustry.biz - LittleBigAmbition - Part Two // Interview" href="http://www.gamesindustry.biz/articles/littlebigambition-part-two" target="_blank">talks a lot about community features</a>.</p>
<p>Peter Molyneux thinks <a title="gamesindustry.biz - Peter Molyneux - Part One // Interview" href="http://www.gamesindustry.biz/articles/peter-molyneux-part-one" target="_blank">LBP could be a game which appeals to non-gamers as well</a>.</p>
<p style="text-align: center;"><strong>Marketing</strong></p>
<p>Mark Valledor <a title="PlayStation Blog - comments" href="http://blog.us.playstation.com/2008/09/19/its-official-littlebigplanet-on-shelves-102108/comment-page-1/#comment-108653" target="_blank">spilled a little info</a> on the LBP marketing campaign on the PlayStation Blog.  &#8220;Start watching TV in the beginning of October,&#8221; he says, <a title="PlayStation Blog - comments" href="http://blog.us.playstation.com/2008/09/19/its-official-littlebigplanet-on-shelves-102108/comment-page-2/#comment-108699" target="_blank">then</a> &#8220;what if I tell you we’ll have multiple TV spots running in Oct-Dec, Print advertising in Sep-Dec, Online advertising in Sep-Dec, and Viral activity in Sept-Dec&#8221;.</p>
<p>IGN now <a title="IGN - LittleBigPlanet Launch Center" href="http://ps3.ign.com/launch/littlebigplanet.html" target="_blank">has a LittleBigPlanet Launch Center</a>.</p>
<p style="text-align: center;"><strong>Playing in Public</strong></p>
<p>Our Swedish readers can go play LittleBigPlanet at &#8220;2 New Days of HipHop&#8221;; <a title="LittleBigPlanet på Sverigeturné | PS3bloggen.se" href="http://www.ps3bloggen.se/spel/littlebigplanet-pa-sverigeturne" target="_blank">dates and locations here</a>.</p>
<p>I think that&#8217;s enough for now.. more soon(ish).</p>
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		<title>More Parsons Magic</title>
		<link>http://www.libipl.net/libiplblog/2008/09/25/more-parsons-magic/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/25/more-parsons-magic/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 19:28:47 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[Kareem]]></category>
		<category><![CDATA[Kenny]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=608</guid>
		<description><![CDATA[<p>While the internet&#8217;s going Beta crazy, some more has come out of the Game Jam at Parsons:</p> <p>This appears to be the animation in the winning creation&#8217;s creature&#8217;s brain..?</p> <p>MTV&#8217;s Multiplayer blog did a time-lapse of Team Awesome building their level.  Team Awesome co-won &#8220;Most Innovative&#8221;; the lighting, the crazy platforms, the high jumps.. can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>While the internet&#8217;s <a title="Official PlayStation Forums - Beta thread" href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;thread.id=36484" target="_blank">going Beta crazy</a>, some more has come out of the <a title="LiBiPl.net - Amazing stuff from Parsons" href="http://www.libipl.net/libiplblog/2008/09/23/amazing-stuff-from-parsons/" target="_blank">Game Jam at Parsons</a>:</p>
<p>This appears to be <a title="YouTube - LittleBigPlanet jam" href="http://www.youtube.com/watch?v=uU8xNU8M1zw" target="_blank">the animation in the winning creation&#8217;s creature&#8217;s brain</a>..?</p>
<p>MTV&#8217;s Multiplayer blog did <a title="MTV Multiplayer - ‘Little Big Planet’ 24-Hour Timelapse Video" href="http://multiplayerblog.mtv.com/2008/09/24/little-big-planet-24-hour-timelapse-video/" target="_blank">a time-lapse of Team Awesome building their level</a>.  Team Awesome co-won &#8220;Most Innovative&#8221;; the lighting, the crazy platforms, the high jumps.. can&#8217;t wait to die a hundred times on it. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>On the official PlayStation blog, they have <a title="PlayStation Blog - Parsons’ LittleBigPlanet Levels “Blow Away” Media Molecule" href="http://blog.us.playstation.com/2008/09/24/parsons%E2%80%99-littlebigplanet-levels-%E2%80%9Cblow-away%E2%80%9D-media-molecule/" target="_blank">a nice interview with Kenny and Kareem</a>.</p>
<p>VentureBeat <a title="VentureBeat - Q&amp;A with Kareem Ettouney on Sony’s great hope: LittleBigPlanet for the PlayStation 3" href="http://venturebeat.com/2008/09/24/qa-with-kareem-ettouney-on-sonys-great-hope-littlebigplanet-for-the-playstation-3/" target="_blank">talked to Kareem as well</a>.</p>
<p>Destructoid gives us <a title="Destructoid - A peek at the LittleBigPlanet Game Jam finalists" href="http://www.destructoid.com/a-peek-at-the-littlebigplanet-game-jam-finalists-104772.phtml" target="_blank">a short look at each of the finalists</a>.</p>
<p>Reuters even put up <a title="Reuters - LittleBigPlanet turns gamers into creators" href="http://www.reuters.com/article/technologyNews/idUSTRE48O30B20080925?sp=true" target="_blank">an article about LittleBigPlanet mentioning the contest</a>.</p>
<p>But GameSpot really delivers with <a title="GameSpot - Spot On: Design students shape LittleBigPlanets" href="http://www.gamespot.com/news/6198106.html" target="_blank">a bunch of playthrough videos</a>.  Team Rocket did not disappoint me. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Interviews continue</title>
		<link>http://www.libipl.net/libiplblog/2008/09/14/interviews-continue/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/14/interviews-continue/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 01:42:10 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Kyle Shubel]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[PAX08]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[Shuhei Yoshida]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=552</guid>
		<description><![CDATA[<p>First, ScrewAttack spent just a couple of minutes with Kyle Shubel at PAX08.</p> <p></p> <p>GamesIndustry.biz has a two-part interview with Sony Worldwide Studios President Shuhei Yoshida was named as his successor as president of Worldwide Studios (part one, part two).  LittleBigPlanet still seems to be on Yoshida-san&#8217;s mind:</p> <p>I can&#8217;t wait to see how consumer [...]]]></description>
			<content:encoded><![CDATA[<p>First, ScrewAttack spent just <a title="ScrewAttack - 2 Minutes with Little Big Planet" href="http://www.screwattack.com/PAX2008/LBP" target="_blank">a couple of minutes with Kyle Shubel</a> at PAX08.</p>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>GamesIndustry.biz has a two-part interview with Sony Worldwide Studios President Shuhei Yoshida was named as his successor as president of Worldwide Studios (<a title="GamesIndustry.biz - Yoshida's Island Part One" href="http://www.gamesindustry.biz/articles/yoshida-s-island-part-one" target="_blank">part one</a>, <a title="GamesIndustry.biz - Yoshida's Island Part Two" href="http://www.gamesindustry.biz/articles/yoshida-s-island-part-two" target="_blank">part two</a>).  LittleBigPlanet still seems to be on Yoshida-san&#8217;s mind:</p>
<blockquote><p>I can&#8217;t wait to see how consumer will create stuff using the tools. It&#8217;s great to play many different levels that Media Molecule has been creating, and you can spend hours finishing this game &#8211; but there&#8217;s the possibility of hundreds of thousands of interesting things for consumers, and people will spend that time. When we were kids we&#8217;d spend lots and lots of time, just because we were motivated.</p></blockquote>
<blockquote><p>One challenge is getting the support from all parts of the company, getting them behind the titles. Something like LittleBigPlanet is brilliant, but it&#8217;s such a new concept, it takes a lot of effort to communicate it. That&#8217;s something that has to be done in each region, but in each region consumers have different sensibilities, so sometimes the message has to be catered to each region.</p>
<p>But we really want to make it successful globally, so what we&#8217;re trying to do is communicate much earlier in the process of development with the marketing partners within the company, not just in the region where the game&#8217;s made.</p></blockquote>
<blockquote><p>Yes &#8211; LittleBigPlanet is unique in the sense that it defies cultural differences, and will hopefully be accepted in Asia as well as Europe and the US.</p></blockquote>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>IGN also <a title="IGN - Shuhei Yoshida Interview" href="http://ps3.ign.com/articles/909/909647p1.html" target="_blank">talked to Shuhei Yoshida</a>, and the topic of LittleBigPlanet came up there as well:</p>
<blockquote><p>We are totally focussed on making it successful from worldwide marketing. From a company standpoint we totally believe in the premise that it brings to the table &#8211; not just for the game but for the future and where we&#8217;re heading. It is just going to take a concerted effort from all parts of the company. So from a marketing standpoint it&#8217;s going to be huge campaign that you&#8217;ll see.</p></blockquote>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>LittleBigPlanet even came up in <a title="Joystiq - Spore producer on reviews, depth, and LittleBigPlanet" href="http://www.joystiq.com/2008/09/09/spore-producer-on-reviews-depth-and-littlebigplanet/" target="_blank">an interview Joystiq did with Spore Producer Caryl Shaw</a>:</p>
<blockquote><p>Now that <em>Spore</em> is done – and reviewers continue to make of it what they will – we asked Shaw what she&#8217;s most looking forward to. The answer didn&#8217;t surprise us in the least. &#8220;I&#8217;m really interested in <em>LittleBigPlanet</em>, and I think the rest of the team is, too,&#8221; she said with genuine excitement in her voice. &#8220;I really want to see their tool set and how easy it is to share [content] with other people. There&#8217;s huge potential there if they do it right.&#8221;</p></blockquote>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>The big news, however, was <a title="Gamesindustry.biz - LittleBigAmbition Part One" href="http://www.gamesindustry.biz/articles/littlebigambition-part-one" target="_blank">GamesIndustry.biz&#8217;s interview with Alex Evans</a>.  You know, the &#8220;<span class="texthuge">LittleBigPlanet Couldn’t Have Been Made on 360</span>&#8221; [<a title="TGR - LittleBigPlanet Couldn’t Have Been Made on 360" href="http://ps3.thegamereviews.com/story-1939-LittleBigPlanet-Couldnt-Have-Been-Made-on-360.html" target="_blank">sic</a>] and &#8220;LittleBigPlanet fills up Blu-Ray disc&#8221; [<a title="Joystiq - LittleBigPlanet fills up Blu-ray disc" href="http://www.joystiq.com/2008/09/10/littlebigplanet-fills-up-blu-ray-disc/" target="_blank">sic</a>] one.  My initial headline was &#8220;MM Praises 360, Says Cell Processor is Weird, Confirms Possible Sega Mega Drive Port&#8221;.  Unfortunately the internet is knee-jerking based on headlines, but let us look at what was actually said.</p>
<p>Alex first gives a behind-the-scenes explanation of the E3 presentation that went a little awry, which is worth a read if you don&#8217;t know the story.  He also talks about the difficulty in explaining the game to people.  I keep hearing industry insiders saying &#8220;Of course <em>we</em> get it, but what about The Casuals?&#8221;  Alex seems to see it another way:</p>
<blockquote><p>If I&#8217;m talking to someone who doesn&#8217;t have all these preconceptions of what a game is, it&#8217;s actually a lot easier to explain &#8211; it&#8217;s something that you play and enjoy, and you make things with it. That&#8217;s what it is. They don&#8217;t know what a game is anyway, they wouldn&#8217;t know what an FPS was, so they have fewer preconceptions &#8211; like kids: &#8220;Oh, it&#8217;s fun, oh it&#8217;s got a cute character.&#8221; They see things a bit differently, they&#8217;re less worried about this elevator pitch.</p></blockquote>
<p>The comes the controversial bit about it being 40gb:</p>
<blockquote><p>Q: And it weighs in at about 40GB?</p>
<p>Alex Evans: Erm, yes &#8211; I believe a Blu-ray single layer is 20GB and a dual layer is 40GB, but we&#8217;re filling up the Blu-ray. One of the things on there is we&#8217;re having a lot of tutorial content &#8211; basically there are two paths through the game, the player&#8217;s route and the creator&#8217;s route.</p>
<p>[ . . . ]</p>
<p>So one of the things we&#8217;re filling the Blu-ray up with is tutorials, and a lot of video stuff showing exactly how it&#8217;s done, it&#8217;s narrated by Stephen Fry and so on. It&#8217;s really useful that thanks to Blu-ray we haven&#8217;t needed to worry about file size, it&#8217;s never crossed my mind. We&#8217;ll check in another gigabyte file&#8230; it&#8217;s a bit slow on our network but beyond that&#8230;</p>
<p>But the game itself and the levels you produce are relatively compact.</p></blockquote>
<p>To me this sounds like they&#8217;re putting all sorts of stuff on the Blu-Ray because they don&#8217;t have to worry about space.  It <em>doesn&#8217;t</em> sounds like &#8220;We have a double-layer Blu-Ray&#8217;s worth of data&#8221;.  Given the space that&#8217;s available, I&#8217;d expect we&#8217;ll see uncompressed files where it speeds loading, and perhaps all languages on every disc to simplify distribution.  If they were limited to DVDs, or CDs, or floppies, various compromises would be made.  Also:</p>
<blockquote><p>So we have a huge library of thousands of different objects, and they&#8217;re not just textures &#8211; we worry about the bump-mapping and the specular&#8230; all the HD, next-gen stuff happens and it&#8217;s sitting there on the Blu-ray for you to use without having to worry about it. And that&#8217;s really how we&#8217;re using the space up.</p></blockquote>
<p>I wonder if we&#8217;ll ever see a procedural material editor for LBP, or if they&#8217;ll keep new materials as DLC-fodder.  Now on to the big-time fanboy incitement:</p>
<blockquote><p>Q: So clearly you couldn&#8217;t make LBP for the Xbox 360?</p>
<p>Alex Evans: No. Somebody asked &#8220;Could you have made it on the Megadrive?&#8221; and there&#8217;s one answer that&#8217;s yes, and one answer that&#8217;s no. With LBP as it is, we couldn&#8217;t have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3&#8242;s strengths.</p>
<p>In other words, if you&#8217;re a game designer, from day one you know your platform, and you just cane it on that platform. You&#8217;re not worrying about cross-platform, you&#8217;re not worrying about anyone else&#8217;s hardware design.</p>
<p>The 360 is an incredibly capable machine, and you could make a user-generated content game on it, no question &#8211; just as you could make one on the PS2 or the Megadrive, or any platform. But because we picked our platform, you go and you use every available bit of space, every little processor cycle.</p>
<p>For example, the Cell &#8211; which is unique to PlayStation &#8211; we really enjoyed using it because rather than coming at it from the &#8220;Oh my god, we&#8217;ve got to port to a 360 engine for this&#8221; or &#8220;We&#8217;ve got to do an engine that&#8217;s on both,&#8221; we were instead: &#8220;Fine, it&#8217;s idiosyncratic, it&#8217;s weird, it&#8217;s not anywhere else &#8211; let&#8217;s go use it.&#8221;</p>
<p>And that&#8217;s been the reason I think that it really plays to the PS3&#8242;s strengths. I don&#8217;t want people to say &#8220;You could do this game on the 360&#8243; &#8211; well, you could do any game on any platform, it&#8217;s just that you have to design around it. Just the design decisions on the PS3 are huge, and I&#8217;m sure you realize that having a hard drive on every unit makes a difference.</p>
<p>That&#8217;s another thing &#8211; if we didn&#8217;t have a hard drive on every unit, we&#8217;d have to scale back the ambition of what you could save and do. So yes, you could make this game on the 360, but it&#8217;d be a different game.</p>
<p>I love certain things on the PS3, and the hard drive is one of them. And it&#8217;s not just that it exists, it&#8217;s that it&#8217;s on every single SKU.</p></blockquote>
<p>I think Alex says it pretty well, if you bother to read it.  My take: Certainly the guaranteed hard drive is a factor, and (althought Alex doesn&#8217;t mention it) the openness of PSN is a factor; but primarily it can&#8217;t be a 360 game because it was designed around the PS3 from the beginning.</p>
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		<title>LBP Level-Building Tips in October EGM</title>
		<link>http://www.libipl.net/libiplblog/2008/09/07/lbp-level-building-tips-in-october-egm/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/07/lbp-level-building-tips-in-october-egm/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 04:35:00 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
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		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=528</guid>
		<description><![CDATA[<p></p> <p>It seems that EGM/1UP&#8217;s Shane Bettenhausen (with help from David Ellis) has been making good use of an early build of LittleBigPlanet.  October&#8217;s Electronic Gaming Monthly has a nice article giving us some tips from their first level-building attempt.</p> <p></p> <p>But first, there&#8217;s a two-page ad for LittleBigPlanet: </p> <p>Nice to see the print [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-00-cover.jpg"><img class="alignnone size-medium wp-image-530" title="EGM October 2008 - Cover" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-00-cover-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p>It seems that EGM/1UP&#8217;s <a title="1up.com - Shane Bettenhausen" href="http://www.1up.com/do/my1Up?publicUserId=1002415" target="_blank">Shane Bettenhausen</a> (with help from <a title="1up.com - David Ellis" href="http://www.1up.com/do/my1Up?publicUserId=5801396" target="_blank">David Ellis</a>) has been making good use of an early build of LittleBigPlanet.  October&#8217;s <a title="Subscribe to EGM" href="https://www.zdmcirc.com/zdmcirc/default.asp?LK=MAGLOBBY&amp;I=egam" target="_blank">Electronic Gaming Monthly</a> has a nice article giving us some tips from their first level-building attempt.</p>
<p><span id="more-528"></span></p>
<p>But first, there&#8217;s a two-page ad for LittleBigPlanet:<br />
<a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-01-ad.jpg"><img class="alignnone size-medium wp-image-531" title="EGM October 2008 - LittleBigPlanet two-page Ad" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-01-ad-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Nice to see the print ads starting to show up.  From the ad, it should be clear that it&#8217;s a whimsical multiplayer platformer.  There&#8217;s talk of uploading your creations, but nothing about what those creations are.  Given the difficulty of expressing all of the goodness in a simple ad, I&#8217;ll take the multiplayer platformer take-away over confusing the reader into thinking it&#8217;s only a level design tool.  The lines &#8220;Actually, it is all fun and games&#8221; and &#8220;Fun shall overcome&#8221; are a good counterpoint to the dark serious tones that market a lot of the other upcoming games.</p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-02-levelheaded2.jpg"><img class="alignnone size-medium wp-image-533" title="EGM Oct 2008 - Level Headed pt1egm-2008-oct-02-levelheaded1" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-02-levelheaded1-300x210.jpg" alt="" width="300" height="210" /><img class="alignnone size-medium wp-image-534" title="EGM Oct 2008 - Level Headed pt2" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-02-levelheaded2-300x221.jpg" alt="" width="300" height="221" /></a></p>
<p>The article itself has a few reveals, including apparent confirmation that you must complete &#8220;the game&#8217;s first set of professionally constructed Story Mode stages&#8221; before entering Create mode.  Some forum-goers have been complaining about this restriction, but I certainly would not want to play anything constructed by someone who hasn&#8217;t even played enough to have the basic platforming mechanics down.  Trust me, the first set of levels won&#8217;t take you that long to at least complete (although there&#8217;s a lot of replay value later).  The same internet denizens will likely be perturbed by the mention of mandatory tutorials present in Create mode, but they are reportedly &#8220;brief, entertaining, and best of all, worthwhile&#8221;.</p>
<p>There&#8217;s also talk of levels having multiple exits, and a note of caution: &#8220;Jumping, in particular, requires a little practice, as your vertical leap goes considerable higher than a lateral one&#8221;.  In my experience, Mario and Metroid veterans won&#8217;t have a problem, and platforming newbies will get the hang of it pretty quickly.</p>
<p>Showing you their level, built &#8220;over the course of three hilarity-filled hours&#8221;; they give advice on choosing materials, inserting PSEye images, offering multiple paths, simple obstacles, leveraging mistakes, &#8220;wicked&#8221; jumps, corralling big contraptions, and including challenges near the end.</p>
<p>There&#8217;s not a huge amount of LBP content, but I&#8217;d suggest at least thumbing through it when it shows up at your local newsstand.  And since they already have the code, look for EGM to do a review of LBP soon.  Gee, I wonder who&#8217;ll be writing the review?</p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-03-suttner.jpg"><img class="alignnone size-medium wp-image-535" title="EGM Oct 2008 - Nick Suttner" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-03-suttner-300x133.jpg" alt="" width="300" height="133" /></a></p>
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		<title>PAX and Plush Toys and More</title>
		<link>http://www.libipl.net/libiplblog/2008/09/03/pax-and-plush-toys-and-more/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/03/pax-and-plush-toys-and-more/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 03:23:09 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
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		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=524</guid>
		<description><![CDATA[<p style="text-align: center;">PAX</p> <p>A games blog over at the Portland Mercury seemed impressed by LittleBigPlanet, and were nice enough to point out something that I think is being largely overlooked:</p> <p>Unlike most world-building games, this platforming section is robust enough to functionally be its own game, much to the delight of those who don&#8217;t have [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>PAX</strong></p>
<p>A games blog over at the Portland Mercury <a title="Portland Mercury blogtown - The Next Big Thing: LittleBigPlanet" href="http://www.portlandmercury.com/portland/Blog?blog=41935&amp;oid=885049" target="_blank">seemed impressed by LittleBigPlanet</a>, and were nice enough to point out something that I think is being largely overlooked:</p>
<blockquote><p>Unlike most world-building games, this platforming section is robust enough to functionally be its own game, much to the delight of those who don&#8217;t have any desire to slap together oversized fire-breathing cranes for their friends to play with.</p></blockquote>
<p>The PlayStation Blog <a title="PlayStation Blog - Penny Arcade Expo 08: See our booth" href="http://blog.us.playstation.com/2008/08/29/penny-arcade-expo-08-see-our-booth/" target="_blank">posted a booth tour from PAX</a>; at 2:20 or so they start talking to SCEA&#8217;s Kyle Shubel, and he shows them a cool rocket car and the PAX08 Wall of Awesome.</p>
<p>The Escapist magazine <a title="The Escapist - PAX 2008: LittleBigPlanet Hands-On Preview" href="http://www.escapistmagazine.com/news/view/86014-PAX-2008-LittleBigPlanet-Hands-On-Preview" target="_blank">gives a positive report of their hands-on session with LBP at PAX</a>.  They mention the now-famous Disney DLC, <em>purely as an example</em>, and also repeat the October 21st release date.  Reassuringly, &#8220;<span id="intelliTXT">Even so, Sony noted, they&#8217;re determined to keep <em>LittleBigPlanet</em>&#8216;s unique style and presentation intact, so they won&#8217;t be replacing sackboy with other characters or introducing content that would weaken their own brand.&#8221;</span></p>
<p>Joystiq spent their hands-on time at PAX wisely, and give us a delightful time-lapse of <a title="Joystiq - PAX 2008: The LittleBigJoystiq level" href="http://www.joystiq.com/2008/09/01/pax-2008-the-littlebigjoystiq-level/" target="_blank">them building their logo in LittleBigPlanet</a>.  Be sure to check out the multi-rider tank at the end.  <a title="GameTrailers - LittleBigPlanet: Tank Demo" href="http://www.gametrailers.com/player/usermovies/261018.html" target="_blank">You can see a demo of that tank here</a>.</p>
<p>PS3Center.net has <a title="PS3Center.net - Games » LittleBigPlanet » Videos »PAX 08: LittleBIGPlanet Gameplay" href="http://www.ps3center.net/video/index.php?sect=latest&amp;idv=311" target="_blank">a good gameplay vid of the ghostly Skate to Victory level</a>, minus the actual skateboard part.   Whoever&#8217;s playing is much better than I am; those ghosts always got me. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Robot Martini has <a title="Robot Martini - PAX 08 HANDS ON Little Big Planet" href="http://www.robotmartini.com/community/viewpost/758" target="_blank">an informative and matter-of-fact hands-on preview up</a>.  Kind of an analytical engineer&#8217;s view, which I strongly approve of.</p>
<p>Here&#8217;s <a title="Blogcritics - PAX 2008 Mini Previews 2: LittleBigPlanet, Dead Space, and Spore" href="http://blogcritics.org/archives/2008/09/02/005220.php" target="_blank">a mini-preview from Blogcritics</a>.  &#8220;I cannot wait for this game to come out.&#8221;</p>
<p>The Daily Dairy <a title="The Daily Dairy - PAX 08: Hands-On LittleBigPlanet" href="http://thedailydairy.com/2008/09/pax-08-hands-on-littlebigplanet/" target="_blank">also got a chance to play</a>.  Bowie reference FTW.</p>
<p style="text-align: left;">Cellphone camera videos of people playing LittleBigPlanet at PAX08 are certainly not in short supply.  <a title="dliggins - Photobucket" href="http://s46.photobucket.com/albums/f149/dliggins/?action=view&amp;current=MOV00095.flv" target="_blank">dliggins put a few up on photobucket</a>.  All of the remaining thermometer complainers seem to like seeing <a title="Youtube - LittleBigPlanet: Create mode demo " href="http://www.youtube.com/watch?v=zirtiRvNXh8" target="_blank">Kyle show the huge Elephant Temple filling only half of the glass</a>.  Someone even caught <a title="Youtube - LittleBigPlanet: The intro animation" href="http://www.youtube.com/watch?v=_BAH5RznSHw" target="_blank">what appears to be the game&#8217;s intro animation</a>, although the quality&#8217;s not the best (sudden brightness vs cellphone camera, I guess).</p>
<p style="text-align: center;"><strong>Leipzig</strong></p>
<p>videogamer.com unsurprisingly <a title="videogamer.com - Top 10: Games that most floated our boats at GC 2008" href="http://www.videogamer.com/features/article/28-08-2008-504-4.html" target="_blank">listed LittleBigPlanet among their &#8220;Games that most floated our boats at GC 2008&#8243;</a>, saying that &#8220;[...] for all the buzz about user-built levels and online communities, it was the sight of row upon row of enraptured Germans that reaffirmed our faith in this game.&#8221;</p>
<p>Our favourite GC-attending Molecule Craig Kerrison only got a brief appearance on X-Play (and it doesn&#8217;t seem to be online), but GameReactor lets him <a title="GameReactor - GC08 Little Big Planet Presentation" href="http://gamereactor.no/grtv/?id=2926" target="_blank">give a nice demo of the oh-so-gorgeous Dancers&#8217; Court on GRTV</a>.  He does say that there are seven themes, each of which has three or four levels; if there are 60 or so levels included, mathematics tells us that some of these must be outside of the seven themes (or maybe they&#8217;re not considered &#8220;levels&#8221; <em>per se</em>).  Maybe this is the Player/Creator divide?</p>
<p style="text-align: center;"><strong>buzz-worthy</strong></p>
<p style="text-align: left;">CVG made some hearts flutter by posting <a title="CVG - Make awesome LBP levels, get job at Media Molecule" href="http://www.computerandvideogames.com/article.php?id=196254" target="_blank">part of a recent interview with Pete Smith</a>, where he said that &#8220;[...] we will be aware of who those awesome designers are and certainly there&#8217;s the potential to get them building levels as part of the dev team.&#8221;  Many fans already viewed LittleBigPlanet as a pathway into the industry, and I wouldn&#8217;t doubt that other developers will be keeping an eye out for fresh level design talent as well.  As I recall, the &#8220;show &#8216;em what you can do&#8221; path worked out pretty well for <a title="Wikipedia: Dave Kirsch" href="http://en.wikipedia.org/wiki/Dave_Kirsch" target="_blank">Zoid</a>.</p>
<p><a title="videogaming247 - Yoshida: ” LittleBigPlanet will be the biggest title for Sony in all markets this year”" href="http://www.videogaming247.com/2008/09/01/yoshida-littlebigplanet-will-be-the-biggest-title-for-sony-in-all-markets-this-year/" target="_blank">Shuhei Yoshida, President of SCE Worldwide Studios, told videogaming247</a> that “LittleBigPlanet is going to be the biggest title for Sony in all markets this year”.  Everyone seems surprised that he includes Japan in that prediction, but we&#8217;re not.  <a title="LiBiPl.net - Courtesy of Epson: The Japanese Envy Machine" href="http://www.libipl.net/libiplblog/2008/08/15/courtesy-of-epson-the-japanese-envy-machine/" target="_blank">We&#8217;ve been paying attention</a>.</p>
<p>Speaking of Japan&#8230; ta-dah!  <a title="National Console Support, Inc | Little Big Planet Sackboy Plush Toys" href="http://www.ncsx.com/2008/090108/sackboy_plush_toys.htm" target="_blank">Official Sackboy plush toys from Taito</a>!  Play-Asia <a title="Play-Asia - LittleBigPlanet Knit Plush Doll: Normal Version Taito " href="http://www.play-asia.com/paOS-13-71-91-77-5-49-en-15-LittleBigPlanet-70-2zjf.html" target="_blank">has somewhat better scans</a>, but I can&#8217;t wait for real pics.  About the info page at NCS, though:  Can someone with less rusty Japanese (and better eyes) help?  What does it say at the bottom-right about the three television commercials?  Early October teaser.. something new.. Mid October bookstore commercial.. ?  Christmas commercial.. LittleBigChristmas Campaign?  Forgive me, チャング先生、I have forgotten much.</p>
<p style="text-align: center;"><strong>misc</strong></p>
<p style="text-align: left;">GNN gives us <a title="GNN - 《小小大星球》中文版 10 月同步登場 體驗充滿童趣玩心的夢想世界 - 巴哈姆特電玩資訊站:" href="http://gnn.gamer.com.tw/2/32212.html" target="_blank">some cool info on (and screenshots of) the Chinese/English version of LittleBigPlanet</a>.  It looks to me like one of the player names came from a Japanese version, unless katakana is used in Chinese games as well?</p>
<p style="text-align: left;">One of our favourite <a title="My Extra Life" href="http://www.myextralife.com/" target="_blank">webcomic artists</a>, Scott Johnson, <a title="2Old2Play - 2o2p Interviews Cartoonist Scott Johnson" href="http://www.2old2play.com/News/2o2p_Interviews_Cartoonist_Scott_Johnson" target="_blank">says he&#8217;s looking forward to LittleBigPlanet</a>.</p>
<p style="text-align: left;">Over at wayofthegeek, <a title="wayofthegeek - LittleBigPlanet: 2008’s Great White Hype? " href="http://wayofthegeek.org/2008/09/littlebigplanet-2008s-great-white-hype/" target="_blank">CMorrison seeems certain that LBP will flop</a>.  A sucker for gamer pidgeonholing, (s)he says Hardcores are too hardcore, and Casuals are too cheap.  We&#8217;ll see.</p>
<p style="text-align: center;">
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