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	<title>Ye Olde LiBiPl Blog &#187; controversy</title>
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		<title>Just Say No to Proposition Pluto</title>
		<link>http://www.libipl.net/libiplblog/2008/11/03/just-say-no-to-proposition-pluto/</link>
		<comments>http://www.libipl.net/libiplblog/2008/11/03/just-say-no-to-proposition-pluto/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 20:42:51 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[controversy]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[Proposition Pluto]]></category>
		<category><![CDATA[Sackboy]]></category>
		<category><![CDATA[Stephen Fry]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=698</guid>
		<description><![CDATA[<p>Here at LiBiPl.net we&#8217;re simple folks.  We don&#8217;t have a popular Facebook group or a snazzy campaign site.  We&#8217;re ordinary hard-working Earthlings, just like you, who know that our solar system has eight planets.  But some extremists are trying to trick you into giving Pluto a seat at the planetary table, and I just can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Here at LiBiPl.net we&#8217;re simple folks.  We don&#8217;t have a <a title="Facebook - Proposition Pluto" href="http://www.facebook.com/group.php?gid=40451501966" target="_blank">popular Facebook group</a> or a <a title="Proposition Pluto" href="http://www.propositionpluto.com/" target="_blank">snazzy campaign site</a>.  We&#8217;re ordinary hard-working Earthlings, just like you, who know that our solar system has eight planets.  But some extremists are trying to trick you into giving Pluto a seat at the planetary table, and I just can&#8217;t sit by and say nothing.</p>
<p>First off, I&#8217;ve got nothing at all against Sackboy.  He&#8217;s a decent, family man, a citizen, who I just happen to have a disagreement with on this issue.  I&#8217;ve reached across the aisle, on many occasions, to grab a piece of sponge or jump across a pit of fire with Mr. Sackboy.  It saddens me that he&#8217;s been duped into supporting such an ill-considered proposition; when this is all over, I hope that we can create something together again.</p>
<p>&#8220;But Joe,&#8221; my opponent might say, &#8220;Pluto&#8217;s been a planet since 1930!&#8221;  Well, let&#8217;s take a look at that.  In 1930 we were desperately searching for <a title="Wikipedia - Planet X" href="http://en.wikipedia.org/wiki/Planet_x#Planet_X" target="_blank">Lowell&#8217;s &#8220;Planet X&#8221;</a>; there was a built-in bias toward naming whatever we found a planet.  So we found this chunk of rock and ice in around the right place, and dubbed it &#8220;Planet Pluto&#8221;.  And what&#8217;s happened since then?  Pluto&#8217;s planetary regime saw a <a title="Wikipedia - World War II" href="http://en.wikipedia.org/wiki/World_war_2" target="_blank">World War</a>, a <a title="Wikipedia - Cold War" href="http://en.wikipedia.org/wiki/Cold_war" target="_blank">Cold War</a> (coincidence?), and the rise of <a title="Rick Dees - Disco Duck" href="http://www.youtube.com/watch?v=zc5d01_riBo" target="_blank">Disco music</a>.  Do we really want 70 more years of the same disastrous policies?  Or will we support the <a title="International Astronomical Union" href="http://www.iau.org/" target="_blank">brave group of scientists</a> who stood up in 2006 and said &#8220;No more!&#8221;?</p>
<p>The truth is, it&#8217;s just too risky to consider Pluto a planet.  With such a highly eccentric orbit, are we certain that Pluto won&#8217;t prove itself too much of a maverick and attack the orbits of established planets?  To say nothing of it&#8217;s association with Charon.  Some would have you believe that Charon is Pluto&#8217;s moon, but they&#8217;re much closer to a binary system; can we really trust a planet that can be so influenced?  We still don&#8217;t know enough about Pluto&#8217;s past, but I&#8217;ve heard that it was originally a moon of Neptune that was kicked out by Triton;  Bravo Triton, I say!</p>
<p>I believe that our friend Sackboy has been caught up in a culture of fear.  If Pluto is not a planet, what about his own home?  LittleBigPlanet is little, like Pluto, right?  I say no.  Pluto is a slowly disintegrating assemblage of rock and ice, already pint-sized compared to Earth&#8217;s moon, and getting smaller every year.  The LittleBigPlanet, despite appearances, is massive and growing.  <a title="YouTube - LittleBigPlanet intro" href="http://www.youtube.com/watch?v=5LvcaXOnvsg" target="_blank">As the esteemed Mr. Fry has informed us</a>, the entire contents of all human dreams is deposited there.  Last night I dreamt of a fleet of aircraft carriers shooting down the Death Star.  That&#8217;s billions of tonnes of material!  And I&#8217;m just one person.  But one person can make a difference, and all of us together will keep LittleBigPlanet from ever descending to the level of Pluto.</p>
<p>So please join us here at LiBiPl.net in saying &#8220;No&#8221; to Proposition Pluto.  Wrong on orbit, wrong on Disco, wrong for our solar system.</p>
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		<slash:comments>8</slash:comments>
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		<title>Next time, you go first</title>
		<link>http://www.libipl.net/libiplblog/2008/10/30/next-time-you-go-first/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/30/next-time-you-go-first/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 17:48:21 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[Criticism]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[rambling]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=691</guid>
		<description><![CDATA[<p>Both sets of release dates (pre- and post-recall) saw many complaints from those who felt that they had a greater right to receive the game first.  At this point, I think it might be more appropriate to be thankful that someone else gets to be the guinea pig.</p> <p>Since the LittleBigPlanet servers were turned on, [...]]]></description>
			<content:encoded><![CDATA[<p>Both sets of release dates (pre- and <a title="LittleBigPlanet News -    	OGS Categories RSS feed for General 	General (4) RSS feed for LittleBigChallenge 	LittleBigChallenge (11) RSS feed for Mm Mondays 	Mm Mondays (1) RSS feed for SackBoy in the news 	SackBoy in the news (4) RSS feed for SiteStuff 	SiteStuff (1) RSS feed for The World of LBP 	The World of LBP (18) RSS feed for We (HEART) LBP Community 	We (HEART) LBP Community (11) Archives      * 2008           o October (17)           o September (16)           o August (14)  What type of info would you like to see more of on our News Site? Options: Developer news (1334) 	  15% User generated level spotlights (3946) 	  45% LittleBigChallenges (1727) 	  20% Press links from other sites (96) 	  1% Promotional &amp; Marketing activity (779) 	  9% Fansite goodness (891) 	  10% Total of votes : 8773 Welcome LiBiPlJoe !  LOGOUT Search   Include comments in search Mm Mondays - New Release Dates &amp; Papercraft SackBoy " href="http://littlebigplanet.us.playstation.com/post/2008/10/Mm-Mondays---New-Release-Dates--Papercraft-SackBoy.aspx" target="_blank">post-recall</a>) saw many complaints from those who felt that they had a greater right to receive the game first.  At this point, I think it might be more appropriate to be thankful that someone else gets to be the guinea pig.</p>
<p>Since <a title="Media Molecule - Powering Up!" href="http://www.mediamolecule.com/2008/10/27/powering-up/" target="_blank">the LittleBigPlanet servers were turned on</a>, attempting to play the game has been an interesting experience.  When the servers are misbehaving, even getting to play the Story levels involves <a title="CVG - Capcom responds to 20 min DMC install" href="http://www.computerandvideogames.com/article.php?id=181491" target="_blank">go-make-a-sandwich</a>-type delays; my solution at one point was to simply remove the Ethernet cable from the back of my PS3.</p>
<p>Players have also complained of lag while playing through levels online, but that&#8217;s largely up to the connections of the group they&#8217;re playing with.  As Sam reminds us, <a title="PlayStation Forums - Re: Anyone experiencing lag on LittleBigPlanet servers ? " href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;message.id=159524#M159524" target="_blank">the multiplayer communication is peer-to-peer</a>, not involving the game servers.  I have to wonder, though, if there isn&#8217;t a problem when one of the players is trying to contact the servers for some reason (e.g. inviting another friend).</p>
<p>In (understandable) frustration, many players are wondering: What was the purpose of the Beta, if we still have these problems at launch?  I can think of a few possibilities:</p>
<ul>
<li>Maybe having 60k max Beta users was nothing compared to the launch load.  I haven&#8217;t seen any sales numbers yet, but I&#8217;d bet that the NA player population dwarfs the Beta already.  Sony/Mm did some server restriction during the Beta to simulate greater load, but scaling is a tricky business; perhaps there&#8217;s a tipping point that they had no way of seeing until 100k+ players logged in.</li>
<li>Maybe there simply wasn&#8217;t enough time to prepare after the Beta.  The public Beta was pretty late in the development process; if it brought out server issues that weren&#8217;t seen in the private Beta, it&#8217;s possible that there simply wasn&#8217;t time to fix them before launch.  If there was a chance that these issues wouldn&#8217;t actually manifest (due to differences between the Beta and release versions), rolling the dice and hoping for the best is a valid business decision.</li>
<li>Maybe a post-Beta fix went wrong.  Scaling issues found during the Beta might be fixable; but once the Beta&#8217;s over, how do you test the fixes?  It&#8217;s possible that some fixes stood up to a large simulated load, but fell short once the masses rushed the gates.</li>
<li>Maybe an unrelated change brought out the issues.  Between the end of the Beta and the launch date, is it likely that the entire PSN infrastructure was static?  Routes change, servers are added, defenses are updated, etc.  Particularly in scaling up for the launch, it&#8217;s possible that there was a change sufficient to bring out a previously unseen flaw.</li>
</ul>
<p>It&#8217;s unlikely that we&#8217;d ever get a full explanation out of Sony or Media Molecule.  But at least there&#8217;s some good news.  Last night I was able to play online quite easily; I&#8217;ve heard from some people still having problems, but others have agreed that it&#8217;s much better.  Sam says &#8220;<a title="PlayStation forums - Re: Is online a lot better now? " href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;message.id=171036#M171036" target="_blank">It&#8217;s getting better but there&#8217;s still a way to go yet.</a>&#8221;</p>
<p>So if the UK launch goes swimmingly, all you blokes can send your thanks to us Gamma testers across the Atlantic.</p>
<p>Oh, and go check out <a title="GameTrailers - Voicing LBP: The Making Of *Parody*" href="http://www.gametrailers.com/player/usermovies/283531.html" target="_blank">this Nuno Markl documentary</a>.</p>
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		<slash:comments>11</slash:comments>
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		<title>Post-Beta Pre-Launch Blues Part Five</title>
		<link>http://www.libipl.net/libiplblog/2008/10/23/post-beta-pre-launch-blues-part-five/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/23/post-beta-pre-launch-blues-part-five/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 17:49:29 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Amazon]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[fansite]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=682</guid>
		<description><![CDATA[<p>More things to see and read while we wait:</p> <p>Going to be in London next week?  I&#8217;m not, but MyLittleBigBlog is giving away two tickets to see Irish supergroup The Script at the LittleBigPlanet space in Covent Garden on Monday.  So go send in an email, and get out of the house and enjoy some [...]]]></description>
			<content:encoded><![CDATA[<p>More things to see and read while we wait:</p>
<p>Going to be in London next week?  I&#8217;m not, but <a title="MyLittleBigBlog - Win tickets to see The Script!" href="http://mylittlebigblog.com/2008/10/22/win-tickets-to-see-the-script/" target="_blank">MyLittleBigBlog is giving away two tickets</a> to see Irish supergroup <a title="The Script official site" href="http://www.thescriptmusic.com/ie/home/" target="_blank">The Script</a> at the LittleBigPlanet space in Covent Garden on Monday.  So go send in an email, and get out of the house and enjoy some culture for once! <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you&#8217;re a fan of handmade knitted Sackboys (<a title="LiBiPl.net - Sackboy's Summer Vacation" href="http://www.libipl.net/libiplblog/our-stuff/sackboy-summer-vacation/" target="_blank">like we are</a>), you&#8217;ll want to keep an eye or two on <a title="Flickr Groups - Sackboy" href="http://www.flickr.com/groups/sackboy/" target="_blank">this Flickr group</a>.</p>
<p>Originally scheduled for an Oct 15th release, the <a title="Amazon - BradyGames LittleBigPlanet Signature Series Guide" href="http://www.amazon.com/LittleBigPlanet-Signature-Guide-BradyGames/dp/0744010446" target="_blank">BradyGames LittleBigPlanet Signature Series Guide</a> is finally hitting the streets (at least in the USA).  I&#8217;m not much for strategy guides, usually, opting to find everything myself; but <a title="Flickr - Brady Games Guide - contents" href="http://www.flickr.com/photos/mediamolecule/2967275976/" target="_blank">look at the table of contents</a>:  75 pages or so on the Creation mode.  Assuming it&#8217;s full of tips and tricks from the Molecules, those pages alone are likely worth the cost of the guide.</p>
<p>Still haven&#8217;t ordered your copy of LittleBigPlanet?  There are <a title="dealnews - LittleBigPlanet for PS3 preorders" href="http://dealnews.com/Little-Big-Planet-for-PS3-preorders-for-57-free-shipping/257421.html" target="_blank">a couple of good deals to be had</a>.  Or, if you&#8217;re wealthy and impatient, you can <a title="albotas - Game Store Selling Advance Copies of Little Big Planet for $100 Because “it’s a collector’s item”!?" href="http://albotas.com/2008/10/game-store-selling-advance-copies-of-little-big-planet-for-100-because-its-a-collectors-item/" target="_blank">pay a premium for the recalled version</a> (warning: strong language).</p>
<p>If you already have the recalled version, and are online in Europe, you&#8217;ve probably been patched twice:  The <a title="Eurogamer -  LBP 1.01 patch doesn't update song" href="http://www.eurogamer.net/article.php?article_id=265247" target="_blank">first patch</a> &#8220;concerns certain online functions and adds more costumes&#8221;, and <a title="Eurogamer -  LBP 1.02 patch sorts out dodgy song" href="http://www.eurogamer.net/article.php?article_id=265547" target="_blank">the second</a> removes the controversial vocal track from Tourmani Diabaté&#8217;s song &#8220;Tapha Niang&#8221;.  I was concerned that they would remove the song entirely, which would have been a shame, since Media Molecule clearly put a lot of thought into level-music pairing.</p>
<p>Webcomic 2P Start! <a title="2P Start! - Avoiding Controversy" href="http://www.2pstart.com/2008/10/22/avoiding-controversy/" target="_blank">pokes a little fun</a> at the unhappy recall situation.  Penny Arcade <a title="Penny Arcade - A Broken Clock" href="http://penny-arcade.com/comic/2008/10/22/" target="_blank">has dire predictions</a> (warning: strong language).</p>
<p>Lastly, I would like to thank Guy Cocker for giving us some much-needed multiplayer etiquette pointers.  When your fellow players are underperforming, it can be difficult to broach the subject in a sensitive, non-confrontational fashion.  <a title="YouTube - LittleBigPlanet" href="http://www.youtube.com/watch?v=y0HWl3QEsH0" target="_blank">This YouTube clip can help</a>.</p>
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		<title>Post-Beta Pre-Launch Blues Part Two</title>
		<link>http://www.libipl.net/libiplblog/2008/10/19/post-beta-pre-launch-blues-part-two/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/19/post-beta-pre-launch-blues-part-two/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 01:16:36 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[Criticism]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[leak]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[misinformation]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Music Video]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=672</guid>
		<description><![CDATA[<p>First, without commenting directly on the recent unpleasantness, I&#8217;d like to give some words of encouragement to our friends at Sony and Media Molecule.  I&#8217;ve been part of enough suddenly-delayed releases to know what a horrendous pain it can be.  If any of you have time to read this between frantic phone calls and urgent [...]]]></description>
			<content:encoded><![CDATA[<p>First, without commenting directly on <a title="UPI - Song prompts 'LittleBigPlanet' hold" href="http://www.upi.com/Entertainment_News/2008/10/18/Song_prompts_LittleBigPlanet_hold/UPI-92231224358878/" target="_blank">the recent unpleasantness</a>, I&#8217;d like to give some words of encouragement to our friends at Sony and Media Molecule.  I&#8217;ve been part of enough suddenly-delayed releases to know what a horrendous pain it can be.  If any of you have time to read this between frantic phone calls and urgent emails, you have our sympathies.</p>
<p>As <a title="qj.net - LittleBigPlanet street date broken - surprised? - PlayStation 3 News" href="http://ps3.qj.net/LittleBigPlanet-street-date-broken-surprised-/pg/49/aid/124971" target="_blank">has been widely reported</a>, some people already have the game in-hand and are enjoying it offline while waiting for the servers to be enabled.  Others seem to be <a title="eBay - LittleBigPlanet-PS3-Rare Recalled Version-Brand New!" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=130263206426" target="_blank">turning a tidy profit on the online auction sites</a>.  Our good friend the Gastronomic Gamer <a title="Gastronomic Gamer - LittleBigGet" href="http://gastronomicgamer.blogspot.com/2008/10/littlebigget.html" target="_blank">got his hands on a copy</a>, and has offered to take on any questions you may have, so comment away!</p>
<p>Industry heavyweight MetaCritic has received a lesson in how <em>not</em> to handle user reviews.  While the professional reviews pushed LittleBigPlanet&#8217;s metascore into the stratosphere, <a title="MetaCritic - LittleBigPlanet" href="http://www.metacritic.com/games/platforms/ps3/littlebigplanet" target="_blank">the user reviews look a little fishy</a>.  As of this writing, just under 2000 less-than-stellar reviews for an as-yet-unreleased game (more than, for example, <a title="MetaCritic - Halo 3" href="http://www.metacritic.com/games/platforms/xbox360/halo3" target="_blank">Halo 3 (which released over a year ago)</a>), with not a single user comment.  Since this casts some doubt on the integrity of the results, MetaCritic Games Editor Marc Doyle has commented:</p>
<blockquote><p><span class="user">My advice for our faithful users is to focus your attention on the Metascore for this game and not the thousands of user votes, most of which have been submitted before said users have played the game. This is a gaming community, and if people want to stuff the ballot box, there&#8217;s not much I can do at this point. When we upgrade the registration requirements for participation on the site in the near future, this type of thing won&#8217;t happen. We&#8217;ll post the full legitimate user reviews upon the game&#8217;s release. As always, thanks for using the site.</span></p></blockquote>
<p>I haven&#8217;t had an opportunity to try out <a title="YouTube Spore channel" href="http://www.youtube.com/spore" target="_blank">Spore</a> yet; but if <a title="Kotaku - LittleBigPlanet Finally Convinces Will Wright To Buy A PS3" href="http://kotaku.com/5064216/littlebigplanet-finally-convinces-will-wright-to-buy-a-ps3" target="_blank">LittleBigPlanet forces Will Wright to buy a PS3</a>, I just might have to give it a whirl.</p>
<p><a title="Flickr - Little Big Planet in Covent Garden " href="http://www.flickr.com/photos/50813653@N00/sets/72157608181724426/" target="_blank">Spaff has posted a great set of pics</a> of the LittleBigPlanet space in <a title="Covent Garden London UK" href="http://www.coventgardenlondonuk.com/" target="_blank">Covent Garden</a>.  I wonder where all of the decorations will go when they close it down?  I&#8217;d be willing to throw some serious money at an online auction (If I had serious money, that is).</p>
<p>I&#8217;ll admit that I was surprised to see <a title="1UP - Where the Heck is 1UP's Little Big Planet Review?" href="http://www.1up.com/do/newsStory?cId=3170654" target="_blank">1UP holding their LittleBigPlanet review</a> until they&#8217;ve seen the final online component of the game.  Good for them, I say;  I&#8217;ve seen a few too many reviews based on the Beta for my taste.  Here&#8217;s hoping that they see all of the improvements made based on Beta feedback, and add to the long list of perfect scores. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Lastly, I know you&#8217;ve all seen it by now, but I just can&#8217;t stop watching <a title="YouTube - LittleBigDance" href="http://www.youtube.com/watch?v=yuzI0ySlcT4" target="_blank">LittleBigDance</a>.  It always makes me smile, and definitely raises the bar for <a title="GameTrailers - It's Only a Paper Moon" href="http://www.gametrailers.com/player/usermovies/91372.html" target="_blank">those of us with music video aspirations</a>.</p>
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		<slash:comments>2</slash:comments>
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		<title>A few Beta notes of note</title>
		<link>http://www.libipl.net/libiplblog/2008/10/08/a-few-beta-notes-of-note/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/08/a-few-beta-notes-of-note/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 18:53:22 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[advertizing]]></category>
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		<category><![CDATA[moderation]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[Sam Protagonist]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=638</guid>
		<description><![CDATA[<p>First, some wise words from Sam Protagonist:</p> <p>Anything you believe is unsuitable or inappropriate for the game should be reported immediately. By posting it here the only thing you&#8217;ll do is encourage more people to look for it and insodoing encourage more people to create levels that people will take offense at. Content such as [...]]]></description>
			<content:encoded><![CDATA[<p>First, some <a title="PlayStation Forums - Re: some idiot recreated WTC in LBP! " href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;message.id=111909#M111909" target="_blank">wise words from Sam Protagonist</a>:</p>
<blockquote><p>Anything you believe is unsuitable or inappropriate for the game should be reported immediately. By posting it here the only thing you&#8217;ll do is encourage more people to look for it and insodoing encourage more people to create levels that people will take offense at. Content such as this will be moderated when it&#8217;s reported, so make good use of the reporting tool.</p></blockquote>
<p>Please stop using forums and comments to tell the world about offensive levels.  Just report them, and then deny the creator the attention they&#8217;re looking for.</p>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>Over on the EU PlayStation forums <a title="EU PlayStation Forums - LittleBigPlanet" href="http://community.eu.playstation.com/playstationeu/board?board.id=b_EN_GAMES_general_lbp" target="_blank">they&#8217;re taking a vote on whether to keep the already-created content when the Beta ends</a>.  I have no preference myself, but a lot of people are quite bent out of shape about losing their work; I expect that we&#8217;ll be seeing the published levels retained.  To make it clear:</p>
<blockquote><p><strong>Please bear in mind that what we&#8217;re talking about here are levels that have been uploaded already, any save game data, offline creations or progress cannot be transferred into the full game.</strong></p></blockquote>
<p>So yes, we will have to go through the tutorials again, and you can&#8217;t keep any of those naughty levels that you&#8217;re afraid to publish. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>MusterBuster also gives confirmation of the Beta end time: <strong>October 12th at 23:59 GMT.</strong></p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif"><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></a></p>
<p>Over here in the States, <a title="USA Today - Sackboy awaits your personal touch in 'LittleBigPlanet'" href="http://www.usatoday.com/tech/gaming/2008-10-06-little-big-planet_N.htm" target="_blank">USA Today is giving away 15,000 Beta keys</a>.  I personally don&#8217;t think this is a good idea.  If most Eurogamer and GameSpot readers don&#8217;t seem to be able to understand what a Beta is, what are the chances that <a title="Wikipedia - USA Today" href="http://en.wikipedia.org/wiki/USA_Today" target="_blank">USA Today</a>&#8216;s readership won&#8217;t be completely turned off by any flaws they encounter?</p>
<p>The article there has some nice quotes from familiar faces, but nothing too ground-breaking.</p>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>With the recent giveaways, it seems that just about all of the core fanbase is in the Beta now.  Are any of our US readers still out in the cold?  Due to entering most of the contests, we actually have a few extra, so just leave us a comment!</p>
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		<title>Beta Rumours and Confusion &#8211; October 1st AM Edition</title>
		<link>http://www.libipl.net/libiplblog/2008/10/01/beta-rumours-and-confusion-october-1st-am-edition/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/01/beta-rumours-and-confusion-october-1st-am-edition/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 16:16:59 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[misinformation]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[Sam Protagonist]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=614</guid>
		<description><![CDATA[<p>This one has already started to spread quickly:  Someone over on the Blu-Ray forums claims that they&#8217;ll be opening up the Beta as a Demo for the week before launch.  Despite the claim that &#8220;I heard this from SCEE&#8221;, I have strong doubts.  The poster goes on to say &#8220;The closed public beta is just [...]]]></description>
			<content:encoded><![CDATA[<p>This one has already started to spread quickly:  Someone over on the Blu-Ray forums <a title="Blu-ray Forum - View Single Post - LittleBigPlanet – Game Discussion (beta key talk in other thread)" href="http://forum.blu-ray.com/showpost.php?p=1178424&amp;postcount=895" target="_blank">claims that they&#8217;ll be opening up the Beta as a Demo</a> for the week before launch.  Despite the claim that &#8220;I heard this from SCEE&#8221;, I have strong doubts.  The poster goes on to say &#8220;The closed public beta is just to create hype&#8221;, so I guess all of the developers hard at work on the server code can just go home.  I&#8217;ll continue to believe <a title="Re: any word on the lbp beta - LittleBigPlanet™ (PS3) - PlayStation.com Forums:" href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;message.id=21083#M21083" target="_blank">Sam&#8217;s message</a> that no Demo will precede the game&#8217;s launch, until something official is posted to the contrary.</p>
<p>The <a title="Reuters - LittleBigPlanet turns gamers into creators" href="http://www.reuters.com/article/technologyNews/idUSTRE48O30B20080925?sp=true" target="_blank">recent Reuters article</a> re-awakened rumours that LBP would be released as a download as well as Blu-Ray; CVG <a title="CVG - Sony denies LittleBigPlanet download" href="http://www.computerandvideogames.com/article.php?id=198091" target="_blank">contacted Sony to confirm that this was just a mistake</a>.  Still Blu-Ray only.</p>
<p>Is there one version of the Beta client or two?  And will Beta-published content be available at launch?  <a title="PlayStation Blog - LittleBigPlanet: Public Beta Madness!" href="http://blog.us.playstation.com/2008/09/26/littlebigplanet-public-beta-madness/" target="_blank">On the PlayStation Blog</a>: &#8220;This version does not require a DNS redirect and levels created here will be available for consumers at launch of the full title.&#8221;  The &#8220;this version&#8221; could just be differentiating it from private Beta versions for Sony employees and press.  But if we look at <a title="PlayStation Forums - The BETA thread [beta only conversation - Sep 27]   [ Edited ]" href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;thread.id=36484" target="_blank">Sam&#8217;s Beta info thread</a>, he says this on the topic of Beta levels being retained: &#8220;The safe answer to give is <strong>no</strong>. We will definitely be deleting at least some of the content that has been shared so far if not all.&#8221;  I would go one step further: I would not be surprised if content is deleted during the Beta, if and when they need to make changes to the way things are stored on the servers.</p>
<p>No links on this one, kids, but there&#8217;re already a lot of videos of inappropriate level creations floating around.  One thing to look out for: most of these are private levels on &#8220;MyMoon&#8221;, not having been published at all.  The moderation system is definitely in place and being used to police even the Beta content.</p>
<p>That&#8217;s it for this morning.  More this afternoon; the internet does not disappoint. <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Multiplayer Create Limitation &#8211; and I feel fine</title>
		<link>http://www.libipl.net/libiplblog/2008/09/21/multiplayer-create-limitation-and-i-feel-fine/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/21/multiplayer-create-limitation-and-i-feel-fine/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 02:03:30 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[controversy]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[Sam Protagonist]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=580</guid>
		<description><![CDATA[<p>&#8220;And, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood.&#8221;   Our trusty friend Sam has confirmed what I was so certain wasn&#8217;t the case: At launch, multiplayer Create mode will be limited to local players, not online.</p> <p>The ability to create with [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;And, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood.&#8221;   <a title="Official PlayStation Forums - Re: Online Create Mode - Post launch? " href="http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&amp;message.id=32831#M32831" target="_blank">Our trusty friend Sam has confirmed</a> what I was <a title="LiBiPl.net - Get This Part Started - Comments" href="http://www.libipl.net/libiplblog/2008/09/19/get-this-party-started/#comments" target="_blank">so certain</a> wasn&#8217;t the case: At launch, multiplayer Create mode will be limited to local players, not online.</p>
<blockquote><p>The ability to create with your friends online will come as part of the first major update after the game is released. Offline creating with up to 4 people on one PlayStation 3 however is available right from the get go.</p></blockquote>
<p>Disappointing?  Of course.  Many of the people I most want to &#8220;jam&#8221; with are more than a thousand miles away, not within &#8220;c&#8217;mon over and bring your controller&#8221; distance.  It looks like I&#8217;ll have to <a title="YouTube - The Professional" href="http://www.youtube.com/watch?v=MrTsuvykUZk" target="_blank">summon</a> all of the local talent to help with my outlandish ideas, at least for a while.  The more disappointing part, especially to the forum threads that I&#8217;m <em>not</em> linking to, is to already be talking about the first major patch.  To me, this is simply the nature of modern software development.  Being able to count on users being connected, we can offer slipped features in a patch rather than delaying releases further or, worse yet, waiting for the sequel.</p>
<p>While this is purely speculation, I wonder if this explains the reluctance to nail down the release date.  Perhaps they ran into major bugs which only occurred during online multiplayer Create, and were deciding whether or not a week&#8217;s slip would be sufficient to get it fixed (and still release in &#8220;October&#8221;).  Instead they were forced to go gold with it disabled, and begin work on getting it into a patch.  By the way guys, if you need help testing that patch&#8230; <img src='http://www.libipl.net/libiplblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>There are definitely doubters in the community, wondering if we&#8217;ll actually see this (and other things) patched into the game in the near future.  Having been <a title="Wikipedia: The Orange Box - PS3 version" href="http://en.wikipedia.org/wiki/The_Orange_Box#PlayStation_3_version" target="_blank">burned in the past</a>, I don&#8217;t blame them for holding off on purchasing the game until patches materialize and are of high quality.  Let&#8217;s just hope that all goes according to plan.</p>
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		<title>Get this party started</title>
		<link>http://www.libipl.net/libiplblog/2008/09/19/get-this-party-started/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/19/get-this-party-started/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 19:16:03 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[controversy]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Jim Unwin]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[pre-order]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[retail]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=567</guid>
		<description><![CDATA[<p>Just in case you missed it:</p> <p>Media Molecule announced that LittleBigPlanet has gone gold, gifting us a cool sackboy spaceman pic.</p> <p>Then the official PlayStation Blog spilled the beans on a sackboy spacesuit available at launch, as well as &#8220;first week&#8221; t-shirt.  Certainly these elite items will have the intended effect of spurring on more [...]]]></description>
			<content:encoded><![CDATA[<p>Just in case you missed it:</p>
<p>Media Molecule <a title="Media Molecule's blog - My God, it's full of gold..." href="http://www.mediamolecule.com/2008/09/19/my-god-its-full-of-gold/" target="_blank">announced that LittleBigPlanet has gone gold</a>, gifting us a cool sackboy spaceman pic.</p>
<p>Then the official PlayStation Blog <a title="PlayStation.Blog - Its Official! - LittleBigPlanet on shelves 10/21/08!" href="http://blog.us.playstation.com/2008/09/19/its-official-littlebigplanet-on-shelves-102108/" target="_blank">spilled the beans on a sackboy spacesuit available at launch</a>, as well as &#8220;first week&#8221; t-shirt.  Certainly these elite items will have the intended effect of spurring on more pre-orders.  Oh, and they confirmed the Oct 21st date for North and Latin Americas.</p>
<p><a title="LittleBigPlanet News Site - Fun Shall Overcome on October 21 " href="http://littlebigplanet.us.playstation.com/post/2008/09/Fun-Shall-Overcome-on-October-21.aspx" target="_blank">More news comes from the LittleBigPlanet News Site</a>, with the full release schedule:</p>
<blockquote><p>The full global release schedule:</p>
<table border="0" align="center">
<tbody>
<tr>
<td align="left">October 21st</td>
<td>North America &amp; Latin America</td>
</tr>
<tr>
<td>October 22nd</td>
<td align="left">Europe, Australia &amp; New Zealand</td>
</tr>
<tr>
<td>October 24th</td>
<td>UK &amp; Ireland</td>
</tr>
</tbody>
</table>
<p>(The Japanese release date is currently targeting the week commencing 27th October)</p></blockquote>
<p>I know this schedule is disappointing to everyone outside of the Americas, and especially those in the UK and Ireland.  As has been discussed somewhat before, the retailers tend to have the most influence on these things.  They own the shelves, so they decide if they only stock new games on Wednesdays, or during full moons, or whatever.  And most regions have different dominant retailers, so we get this kind of staggered schedule (and then some retailers break the street date anyway).  The good news is that the worldwide schedule only spans a week or so, rather than <a title="Wikipedia: Pain (video game) Release" href="http://en.wikipedia.org/wiki/Pain_(video_game)#Release" target="_blank">being months apart</a>.  For a new IP, this is just about the best any marketing group can attain.  I know there have been <a title="Wikipedia: Metal Gear Solid 4" href="http://en.wikipedia.org/wiki/Metal_Gear_Solid_4" target="_blank">some simultaneous</a> <a title="Wikipedia: Grand Theft Auto IV" href="http://en.wikipedia.org/wiki/Grand_theft_auto_iv" target="_blank">multi-region releases</a>; I don&#8217;t know what was necessary to make that happen (probably guaranteed sales, which only tend to come from sequels).</p>
<p>Still, I respect some fans&#8217; decision to be angry about the release schedule.  Just please don&#8217;t vent irrationally in the comments.  <a title="Jieison no brog - An Open Letter to Media Molecule" href="http://jason-and.nihongonauts.com/post/47544318/openletter" target="_blank">A calm, rational explanation of grievances</a> is always more likely to be listened to.  At the very least, I ask Sony to keep in mind the release dates when setting up the limited-time items (i.e. &#8220;First Week&#8221; t-shirts should not disappear from all regions on Oct 27).</p>
<p>As has been often stated, LittleBigPlanet&#8217;s release is just the beginning.  The official announcement reinforces this:</p>
<blockquote><p>However, this is only the beginning. We won’t be taking it easy just because we have started to manufacture the game! Media Molecule and SCE have a long-term commitment towards expanding the world of LittleBigPlanet and working hard to make sure that our fans get amazing new content and features via PLAYSTATION®Network.</p></blockquote>
<blockquote><p>So what more can we possibly add?</p>
<p>Well, that’s up to you! We know that you will come up with ideas that will surprise even us, so let us know what would make your LittleBigPlanet a better place. To get you started we are already hard at work on some cool ideas for the way gamers can interact, including the ability to create levels together online in a multiplayer jamming mode!</p>
<p>But there isn&#8217;t long to wait before you can get your hands on the game, and then you can tell us what you would like to see us work on next!</p></blockquote>
<p>It may just be the wording, but I&#8217;m a little confused by the mention of multiplayer creation when they&#8217;re talking about new ideas.  I assume multiplayer creation will still be there day one, and they&#8217;re just working on interesting ways to enhance that experience.  Maybe someone could clarify this for us, without spoiling the surprise?</p>
<p>Oh, and finally:  What with <a title="Flickr - LBP Goes Gold" href="http://www.flickr.com/photos/mediamolecule/2867578417/" target="_blank">the Sackboy spacesuit</a>, and the existance of <a title="GamerVision - PAX 08: Hands-On LittleBigPlanet" href="http://www.gamervision.com/gamer/nikkita/blog/article/pax_08_hands_on_littlebigplanet" target="_blank">an Alladin Sane Sackboy skin</a>, I keep thinking of how much <a title="Jim Unwin - Portfolio 2008" href="http://www.jimunwin.com/" target="_blank">I like #11 here</a>.</p>
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		<title>Interviews continue</title>
		<link>http://www.libipl.net/libiplblog/2008/09/14/interviews-continue/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/14/interviews-continue/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 01:42:10 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Kyle Shubel]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[PAX08]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[Shuhei Yoshida]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=552</guid>
		<description><![CDATA[<p>First, ScrewAttack spent just a couple of minutes with Kyle Shubel at PAX08.</p> <p></p> <p>GamesIndustry.biz has a two-part interview with Sony Worldwide Studios President Shuhei Yoshida was named as his successor as president of Worldwide Studios (part one, part two).  LittleBigPlanet still seems to be on Yoshida-san&#8217;s mind:</p> <p>I can&#8217;t wait to see how consumer [...]]]></description>
			<content:encoded><![CDATA[<p>First, ScrewAttack spent just <a title="ScrewAttack - 2 Minutes with Little Big Planet" href="http://www.screwattack.com/PAX2008/LBP" target="_blank">a couple of minutes with Kyle Shubel</a> at PAX08.</p>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>GamesIndustry.biz has a two-part interview with Sony Worldwide Studios President Shuhei Yoshida was named as his successor as president of Worldwide Studios (<a title="GamesIndustry.biz - Yoshida's Island Part One" href="http://www.gamesindustry.biz/articles/yoshida-s-island-part-one" target="_blank">part one</a>, <a title="GamesIndustry.biz - Yoshida's Island Part Two" href="http://www.gamesindustry.biz/articles/yoshida-s-island-part-two" target="_blank">part two</a>).  LittleBigPlanet still seems to be on Yoshida-san&#8217;s mind:</p>
<blockquote><p>I can&#8217;t wait to see how consumer will create stuff using the tools. It&#8217;s great to play many different levels that Media Molecule has been creating, and you can spend hours finishing this game &#8211; but there&#8217;s the possibility of hundreds of thousands of interesting things for consumers, and people will spend that time. When we were kids we&#8217;d spend lots and lots of time, just because we were motivated.</p></blockquote>
<blockquote><p>One challenge is getting the support from all parts of the company, getting them behind the titles. Something like LittleBigPlanet is brilliant, but it&#8217;s such a new concept, it takes a lot of effort to communicate it. That&#8217;s something that has to be done in each region, but in each region consumers have different sensibilities, so sometimes the message has to be catered to each region.</p>
<p>But we really want to make it successful globally, so what we&#8217;re trying to do is communicate much earlier in the process of development with the marketing partners within the company, not just in the region where the game&#8217;s made.</p></blockquote>
<blockquote><p>Yes &#8211; LittleBigPlanet is unique in the sense that it defies cultural differences, and will hopefully be accepted in Asia as well as Europe and the US.</p></blockquote>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>IGN also <a title="IGN - Shuhei Yoshida Interview" href="http://ps3.ign.com/articles/909/909647p1.html" target="_blank">talked to Shuhei Yoshida</a>, and the topic of LittleBigPlanet came up there as well:</p>
<blockquote><p>We are totally focussed on making it successful from worldwide marketing. From a company standpoint we totally believe in the premise that it brings to the table &#8211; not just for the game but for the future and where we&#8217;re heading. It is just going to take a concerted effort from all parts of the company. So from a marketing standpoint it&#8217;s going to be huge campaign that you&#8217;ll see.</p></blockquote>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>LittleBigPlanet even came up in <a title="Joystiq - Spore producer on reviews, depth, and LittleBigPlanet" href="http://www.joystiq.com/2008/09/09/spore-producer-on-reviews-depth-and-littlebigplanet/" target="_blank">an interview Joystiq did with Spore Producer Caryl Shaw</a>:</p>
<blockquote><p>Now that <em>Spore</em> is done – and reviewers continue to make of it what they will – we asked Shaw what she&#8217;s most looking forward to. The answer didn&#8217;t surprise us in the least. &#8220;I&#8217;m really interested in <em>LittleBigPlanet</em>, and I think the rest of the team is, too,&#8221; she said with genuine excitement in her voice. &#8220;I really want to see their tool set and how easy it is to share [content] with other people. There&#8217;s huge potential there if they do it right.&#8221;</p></blockquote>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>The big news, however, was <a title="Gamesindustry.biz - LittleBigAmbition Part One" href="http://www.gamesindustry.biz/articles/littlebigambition-part-one" target="_blank">GamesIndustry.biz&#8217;s interview with Alex Evans</a>.  You know, the &#8220;<span class="texthuge">LittleBigPlanet Couldn’t Have Been Made on 360</span>&#8221; [<a title="TGR - LittleBigPlanet Couldn’t Have Been Made on 360" href="http://ps3.thegamereviews.com/story-1939-LittleBigPlanet-Couldnt-Have-Been-Made-on-360.html" target="_blank">sic</a>] and &#8220;LittleBigPlanet fills up Blu-Ray disc&#8221; [<a title="Joystiq - LittleBigPlanet fills up Blu-ray disc" href="http://www.joystiq.com/2008/09/10/littlebigplanet-fills-up-blu-ray-disc/" target="_blank">sic</a>] one.  My initial headline was &#8220;MM Praises 360, Says Cell Processor is Weird, Confirms Possible Sega Mega Drive Port&#8221;.  Unfortunately the internet is knee-jerking based on headlines, but let us look at what was actually said.</p>
<p>Alex first gives a behind-the-scenes explanation of the E3 presentation that went a little awry, which is worth a read if you don&#8217;t know the story.  He also talks about the difficulty in explaining the game to people.  I keep hearing industry insiders saying &#8220;Of course <em>we</em> get it, but what about The Casuals?&#8221;  Alex seems to see it another way:</p>
<blockquote><p>If I&#8217;m talking to someone who doesn&#8217;t have all these preconceptions of what a game is, it&#8217;s actually a lot easier to explain &#8211; it&#8217;s something that you play and enjoy, and you make things with it. That&#8217;s what it is. They don&#8217;t know what a game is anyway, they wouldn&#8217;t know what an FPS was, so they have fewer preconceptions &#8211; like kids: &#8220;Oh, it&#8217;s fun, oh it&#8217;s got a cute character.&#8221; They see things a bit differently, they&#8217;re less worried about this elevator pitch.</p></blockquote>
<p>The comes the controversial bit about it being 40gb:</p>
<blockquote><p>Q: And it weighs in at about 40GB?</p>
<p>Alex Evans: Erm, yes &#8211; I believe a Blu-ray single layer is 20GB and a dual layer is 40GB, but we&#8217;re filling up the Blu-ray. One of the things on there is we&#8217;re having a lot of tutorial content &#8211; basically there are two paths through the game, the player&#8217;s route and the creator&#8217;s route.</p>
<p>[ . . . ]</p>
<p>So one of the things we&#8217;re filling the Blu-ray up with is tutorials, and a lot of video stuff showing exactly how it&#8217;s done, it&#8217;s narrated by Stephen Fry and so on. It&#8217;s really useful that thanks to Blu-ray we haven&#8217;t needed to worry about file size, it&#8217;s never crossed my mind. We&#8217;ll check in another gigabyte file&#8230; it&#8217;s a bit slow on our network but beyond that&#8230;</p>
<p>But the game itself and the levels you produce are relatively compact.</p></blockquote>
<p>To me this sounds like they&#8217;re putting all sorts of stuff on the Blu-Ray because they don&#8217;t have to worry about space.  It <em>doesn&#8217;t</em> sounds like &#8220;We have a double-layer Blu-Ray&#8217;s worth of data&#8221;.  Given the space that&#8217;s available, I&#8217;d expect we&#8217;ll see uncompressed files where it speeds loading, and perhaps all languages on every disc to simplify distribution.  If they were limited to DVDs, or CDs, or floppies, various compromises would be made.  Also:</p>
<blockquote><p>So we have a huge library of thousands of different objects, and they&#8217;re not just textures &#8211; we worry about the bump-mapping and the specular&#8230; all the HD, next-gen stuff happens and it&#8217;s sitting there on the Blu-ray for you to use without having to worry about it. And that&#8217;s really how we&#8217;re using the space up.</p></blockquote>
<p>I wonder if we&#8217;ll ever see a procedural material editor for LBP, or if they&#8217;ll keep new materials as DLC-fodder.  Now on to the big-time fanboy incitement:</p>
<blockquote><p>Q: So clearly you couldn&#8217;t make LBP for the Xbox 360?</p>
<p>Alex Evans: No. Somebody asked &#8220;Could you have made it on the Megadrive?&#8221; and there&#8217;s one answer that&#8217;s yes, and one answer that&#8217;s no. With LBP as it is, we couldn&#8217;t have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3&#8242;s strengths.</p>
<p>In other words, if you&#8217;re a game designer, from day one you know your platform, and you just cane it on that platform. You&#8217;re not worrying about cross-platform, you&#8217;re not worrying about anyone else&#8217;s hardware design.</p>
<p>The 360 is an incredibly capable machine, and you could make a user-generated content game on it, no question &#8211; just as you could make one on the PS2 or the Megadrive, or any platform. But because we picked our platform, you go and you use every available bit of space, every little processor cycle.</p>
<p>For example, the Cell &#8211; which is unique to PlayStation &#8211; we really enjoyed using it because rather than coming at it from the &#8220;Oh my god, we&#8217;ve got to port to a 360 engine for this&#8221; or &#8220;We&#8217;ve got to do an engine that&#8217;s on both,&#8221; we were instead: &#8220;Fine, it&#8217;s idiosyncratic, it&#8217;s weird, it&#8217;s not anywhere else &#8211; let&#8217;s go use it.&#8221;</p>
<p>And that&#8217;s been the reason I think that it really plays to the PS3&#8242;s strengths. I don&#8217;t want people to say &#8220;You could do this game on the 360&#8243; &#8211; well, you could do any game on any platform, it&#8217;s just that you have to design around it. Just the design decisions on the PS3 are huge, and I&#8217;m sure you realize that having a hard drive on every unit makes a difference.</p>
<p>That&#8217;s another thing &#8211; if we didn&#8217;t have a hard drive on every unit, we&#8217;d have to scale back the ambition of what you could save and do. So yes, you could make this game on the 360, but it&#8217;d be a different game.</p>
<p>I love certain things on the PS3, and the hard drive is one of them. And it&#8217;s not just that it exists, it&#8217;s that it&#8217;s on every single SKU.</p></blockquote>
<p>I think Alex says it pretty well, if you bother to read it.  My take: Certainly the guaranteed hard drive is a factor, and (althought Alex doesn&#8217;t mention it) the openness of PSN is a factor; but primarily it can&#8217;t be a 360 game because it was designed around the PS3 from the beginning.</p>
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		<title>LBP Level-Building Tips in October EGM</title>
		<link>http://www.libipl.net/libiplblog/2008/09/07/lbp-level-building-tips-in-october-egm/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/07/lbp-level-building-tips-in-october-egm/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 04:35:00 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[advertizing]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=528</guid>
		<description><![CDATA[<p></p> <p>It seems that EGM/1UP&#8217;s Shane Bettenhausen (with help from David Ellis) has been making good use of an early build of LittleBigPlanet.  October&#8217;s Electronic Gaming Monthly has a nice article giving us some tips from their first level-building attempt.</p> <p></p> <p>But first, there&#8217;s a two-page ad for LittleBigPlanet: </p> <p>Nice to see the print [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-00-cover.jpg"><img class="alignnone size-medium wp-image-530" title="EGM October 2008 - Cover" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-00-cover-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p>It seems that EGM/1UP&#8217;s <a title="1up.com - Shane Bettenhausen" href="http://www.1up.com/do/my1Up?publicUserId=1002415" target="_blank">Shane Bettenhausen</a> (with help from <a title="1up.com - David Ellis" href="http://www.1up.com/do/my1Up?publicUserId=5801396" target="_blank">David Ellis</a>) has been making good use of an early build of LittleBigPlanet.  October&#8217;s <a title="Subscribe to EGM" href="https://www.zdmcirc.com/zdmcirc/default.asp?LK=MAGLOBBY&amp;I=egam" target="_blank">Electronic Gaming Monthly</a> has a nice article giving us some tips from their first level-building attempt.</p>
<p><span id="more-528"></span></p>
<p>But first, there&#8217;s a two-page ad for LittleBigPlanet:<br />
<a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-01-ad.jpg"><img class="alignnone size-medium wp-image-531" title="EGM October 2008 - LittleBigPlanet two-page Ad" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-01-ad-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Nice to see the print ads starting to show up.  From the ad, it should be clear that it&#8217;s a whimsical multiplayer platformer.  There&#8217;s talk of uploading your creations, but nothing about what those creations are.  Given the difficulty of expressing all of the goodness in a simple ad, I&#8217;ll take the multiplayer platformer take-away over confusing the reader into thinking it&#8217;s only a level design tool.  The lines &#8220;Actually, it is all fun and games&#8221; and &#8220;Fun shall overcome&#8221; are a good counterpoint to the dark serious tones that market a lot of the other upcoming games.</p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-02-levelheaded2.jpg"><img class="alignnone size-medium wp-image-533" title="EGM Oct 2008 - Level Headed pt1egm-2008-oct-02-levelheaded1" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-02-levelheaded1-300x210.jpg" alt="" width="300" height="210" /><img class="alignnone size-medium wp-image-534" title="EGM Oct 2008 - Level Headed pt2" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-02-levelheaded2-300x221.jpg" alt="" width="300" height="221" /></a></p>
<p>The article itself has a few reveals, including apparent confirmation that you must complete &#8220;the game&#8217;s first set of professionally constructed Story Mode stages&#8221; before entering Create mode.  Some forum-goers have been complaining about this restriction, but I certainly would not want to play anything constructed by someone who hasn&#8217;t even played enough to have the basic platforming mechanics down.  Trust me, the first set of levels won&#8217;t take you that long to at least complete (although there&#8217;s a lot of replay value later).  The same internet denizens will likely be perturbed by the mention of mandatory tutorials present in Create mode, but they are reportedly &#8220;brief, entertaining, and best of all, worthwhile&#8221;.</p>
<p>There&#8217;s also talk of levels having multiple exits, and a note of caution: &#8220;Jumping, in particular, requires a little practice, as your vertical leap goes considerable higher than a lateral one&#8221;.  In my experience, Mario and Metroid veterans won&#8217;t have a problem, and platforming newbies will get the hang of it pretty quickly.</p>
<p>Showing you their level, built &#8220;over the course of three hilarity-filled hours&#8221;; they give advice on choosing materials, inserting PSEye images, offering multiple paths, simple obstacles, leveraging mistakes, &#8220;wicked&#8221; jumps, corralling big contraptions, and including challenges near the end.</p>
<p>There&#8217;s not a huge amount of LBP content, but I&#8217;d suggest at least thumbing through it when it shows up at your local newsstand.  And since they already have the code, look for EGM to do a review of LBP soon.  Gee, I wonder who&#8217;ll be writing the review?</p>
<p><a href="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-03-suttner.jpg"><img class="alignnone size-medium wp-image-535" title="EGM Oct 2008 - Nick Suttner" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/09/egm-2008-oct-03-suttner-300x133.jpg" alt="" width="300" height="133" /></a></p>
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