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	<title>Ye Olde LiBiPl Blog &#187; Alex Evans</title>
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	<link>http://www.libipl.net/libiplblog</link>
	<description>Was a LittleBigPlanet Fan Blog</description>
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		<title>Post-Beta Blues &#8211; Part One</title>
		<link>http://www.libipl.net/libiplblog/2008/10/14/post-beta-blues-part-one/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/14/post-beta-blues-part-one/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 19:49:54 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[Pete Smith]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[Sam Protagonist]]></category>
		<category><![CDATA[Mark Healy]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=640</guid>
		<description><![CDATA[<p>Time to put the PS3 controller back on the shelf and dig into my inbox:</p> <p>Those of you experiencing withdrawal can pour salt in your wounds by watching some Beta levels you may not have had an opportunity to play.  Wired has a top 10, Media Molecule has their Mmonday picks (1st Monday, 2nd Monday).</p> [...]]]></description>
			<content:encoded><![CDATA[<p>Time to put the PS3 controller back on the shelf and dig into my inbox:</p>
<p>Those of you experiencing withdrawal can pour salt in your wounds by watching some Beta levels you may not have had an opportunity to play.  <a title="Wired - Video Gallery: Top 10 User-Created LittleBigPlanet Adventures" href="http://www.wired.com/gaming/gamingreviews/multimedia/2008/09/gallery_littlebigplanet_levels" target="_blank">Wired has a top 10</a>, Media Molecule has their Mmonday picks (<a title="Media Molecule - Mmonday Picks" href="http://www.mediamolecule.com/2008/10/06/mmonday-picks/" target="_blank">1st Monday</a>, <a title="Media Molecule - Mmonday Picks Edition 2" href="http://www.mediamolecule.com/2008/10/13/mmonday-picks-edition-2/" target="_blank">2nd Monday</a>).</p>
<p>One eagle-eyed blogger has noticed that <a title="Little Big Brighton" href="http://www.tomkiss.net/blog/little_big_brighton" target="_blank">the LittleBigPlanet seaside resembles Brighton</a>.</p>
<p>Since they seem to be so popular, Sam gave <a title="EU PlayStation Forums - Re: baahh. i can't make anything :( " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_GAMES_general_lbp&amp;message.id=10085#M10085" target="_blank">a rocket car construction step-by-step</a>.</p>
<p>If you experienced a lot of lag at times during the Beta, don&#8217;t despair.  <a title="EU PlayStation Forums - Re: LBP Planet Lag! " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_LBP_beta&amp;message.id=1068#M1068" target="_blank">The servers were deliberately cut back</a>.</p>
<p><a title="Kikizo - LittleBigPlanet: The Very Big Interview" href="http://games.kikizo.com/features/littlebigplanet-media-molecule-interview-sep08-p1.asp" target="_blank">Kikizo talked to Mark, Alex, and Pete last month</a>.  Interesting bits: They were working on a &#8220;more Portally than Portal&#8221; game at one point, and originally in LittleBigPlanet you could make infinitely deep levels.</p>
<p>Here&#8217;s <a title="Flickr - LittleBigPlanet Cake" href="http://www.flickr.com/photos/stefilini/2902684947/" target="_blank">a splendid attempt at a LittleBigPlanet cake</a>.</p>
<p>For a little while, <a title="Datascope Recruitment" href="http://www.datascope.co.uk/graduates/" target="_blank">this page</a> was advertising an opening for developers to work on LittleBigPlanet PSP, but that detail&#8217;s been removed.  This, along with <a title="gamesindustry.biz - LittleBigPlanet boss reveals PSP vision" href="http://www.gamesindustry.biz/articles/littlebigplanet-boss-reveals-psp-vision_6" target="_blank">Mark telling EuroGamer</a> that &#8220;There&#8217;s definitely scope for a PSP version,&#8221; bring some old rumours back to life.</p>
<p>Kunal Patel, one of the Parsons students responsible for the award-winning &#8220;Shadow of the LittleBigColossus&#8221; level, has <a title="PlayStation Blog - “Shadow of the LittleBigColossus” Proves The Only Thing “Little” About LittleBigPlanet Is Its Name" href="http://blog.us.playstation.com/2008/10/01/shadow-of-the-littlebigcolossus-proves-the-only-thing-little-about-littlebigplanet-is-its-name/" target="_blank">an interesting post on the official PlayStation Blog</a>, calling LittleBigPlanet &#8220;Legos for a new generation&#8221;.</p>
<p>More homemade Sackboys, <a title="DeviantArt - mythical89 - Sackboy - Lineup 2.0" href="http://mythical89.deviantart.com/art/Sackboy-Lineup-v2-0-99459319" target="_blank">this time including Kratos, Old Snake, and Nariko</a>.</p>
<p>Someone tried to <a title="eBay - Wow LITTLE BIG PLANET Sackboy LIMITED EDITION Billboard" href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=170266008107" target="_blank">auction off LittleBigBillboard #27</a>, but set the reserve at over $198.50?</p>
<p><a title="Wired - First Impressions: LittleBigPlanet's Ever-Expanding World of Wonder" href="http://blog.wired.com/games/2008/10/first-impressio.html" target="_blank">Wired&#8217;s First Impressions of LittleBigPlanet</a> gets bonus points for reminding us about <a title="MobyGames - ZZT" href="http://www.mobygames.com/game/zzt" target="_blank">ZZT</a>.  From the text, however, it sounds like they were dealing with something earlier than the Beta.</p>
<p>As the <a title="Kotaku - Eurogamer Commits Suicide By Offering LBP Beta Access" href="http://kotaku.com/5053726/eurogamer-commits-suicide-by-offering-lbp-beta-access" target="_blank">fervor</a> for the LittleBigPlanet Beta <a title="Kotaku - Get This, People Are PAYING For LittleBigPlanet Beta Keys" href="http://kotaku.com/5056656/get-this-people-are-paying-for-littlebigplanet-beta-keys" target="_blank">turned to madness</a>, <a title="thegamereviews.com - Sony “Not Surprised” by LittleBigPlanet Beta Response" href="http://ps3.thegamereviews.com/story-2061-Sony-Not-Surprised-by-LittleBigPlanet-Beta-Response.html" target="_blank">Sony says they weren&#8217;t surprised</a>.</p>
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		<title>Today&#8217;s Assortment Pt. 1</title>
		<link>http://www.libipl.net/libiplblog/2008/10/02/todays-assortment-pt-1/</link>
		<comments>http://www.libipl.net/libiplblog/2008/10/02/todays-assortment-pt-1/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 18:25:59 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[advertizing]]></category>
		<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[boxart]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Kenny]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Manchester]]></category>
		<category><![CDATA[Press Coverage]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=616</guid>
		<description><![CDATA[<p>My &#8220;stuff to blog&#8221; list is getting too long, so here goes:</p> <p style="text-align: center;">Fanart/Craftiness</p> <p>This one is still my favourite parody boxart.</p> <p>One of many, I assume: A Sackboy in Spore.</p> <p>For Mac OS X users, Little BIG Folders can give a crafty look to your desktop.</p> <p>If you have an iPhone, you might [...]]]></description>
			<content:encoded><![CDATA[<p>My &#8220;stuff to blog&#8221; list is getting too long, so here goes:</p>
<p style="text-align: center;"><strong>Fanart/Craftiness</strong></p>
<p><a title="Flickr - Little Big Assasin's Creed" href="http://www.flickr.com/photos/29414777@N05/2827354103/" target="_blank">This one</a> is still my favourite parody boxart.</p>
<p>One of many, I assume: <a title="LittleBigSpore - Sackboy Invades Spore » Kezins.com" href="http://kezins.com/2008/09/littlebigspore-sackboy-invades-spore" target="_blank">A Sackboy in Spore</a>.</p>
<p>For Mac OS X users, <a title="Mxmln/blog: Little BIG Folders, A Knitted Os X Folder Replacement, 22 icons." href="http://mxmln.blogspot.com/2008/09/little-big-folders-knitted-os-x-folder.html" target="_blank">Little BIG Folders</a> can give <a title="LittleBIGFolders preview" href="http://mxmln.se/tmp/LBF.png" target="_blank">a crafty look</a> to your desktop.</p>
<p>If you have an iPhone, <a title="Platform Nation - LittleBigPlanet on the iPhone" href="http://www.platformnation.com/2008/09/16/littlebigplanet-on-the-iphone/" target="_blank">you might like this theme</a>.</p>
<p>More Sackboy papercraft &#8211; <a title="LittleBigPlanet - Sackboy Papercraft 2 - PaperKraft.net | Free Papercrafts | Paper Models | Paper Toys" href="http://paperkraft.blogspot.com/2008/09/littlebigplanet-sackboy-papercraft-2.html" target="_blank">A relatively realistic dragon-masked Sackboy</a> this time.</p>
<p>A great <a title="Android Workshop - Custom LittleBigPlanet Sackboy T-shirt" href="http://blog.androidworkshop.com/post/49551175/custom-littlebigplanet-sackboy-tshirt" target="_blank">custom Sackboy t-shirt</a>.</p>
<p>Crafty people <a title="Autobiography of Craft: Crafty Little Big Planet" href="http://craftautobiography.blogspot.com/2008/09/crafty-little-big-planet.html" target="_blank">seem to really be fond of Sackboy</a>.</p>
<p style="text-align: center;"><strong>Interviews and Previews and Reviews and such<br />
</strong></p>
<p>Kenny did <a title="EU PlayStation Forums - LittleBigPlanet Dev Diary - Audio Design " href="http://community.eu.playstation.com/playstationeu/board/message?board.id=b_EN_GAMES_general_lbp&amp;message.id=5389" target="_blank">a nice write-up on all things audio</a> in the EU PlayStation Forums.</p>
<p>Geekdad <a title="Games We're Looking Forward To: Little Big Planet" href="http://blog.wired.com/geekdad/2008/09/games-were-look.html" target="_blank">was looking forward to LittleBigPlanet</a>.  Experience with the Beta seems <a title="GeekDad Gets Hands-On With &quot;Little Big Planet&quot;" href="http://blog.wired.com/geekdad/2008/10/geekdad-gets-ha.html" target="_blank">to have only increased the desire</a>.  &#8220;<em>Stop hogging the controller, Daddy!</em>&#8221;</p>
<p>TheSixthAxis wondered <a title="LBP: What Could Go Wrong? | TheSixthAxis" href="http://www.thesixthaxis.com/2008/09/15/lbp-what-could-go-wrong/" target="_blank">what could make LittleBigPlanet a failure</a>.  Then they <a title="TSA - Win LBP Swag!" href="http://www.thesixthaxis.com/2008/09/21/win-lbp-swag/" target="_blank">gave away the swag they picked up in Manchester</a>.</p>
<p>Part Two of GameIndustry.biz&#8217;s LittleBigAmbition interview with Alex <a title="gamesindustry.biz - LittleBigAmbition - Part Two // Interview" href="http://www.gamesindustry.biz/articles/littlebigambition-part-two" target="_blank">talks a lot about community features</a>.</p>
<p>Peter Molyneux thinks <a title="gamesindustry.biz - Peter Molyneux - Part One // Interview" href="http://www.gamesindustry.biz/articles/peter-molyneux-part-one" target="_blank">LBP could be a game which appeals to non-gamers as well</a>.</p>
<p style="text-align: center;"><strong>Marketing</strong></p>
<p>Mark Valledor <a title="PlayStation Blog - comments" href="http://blog.us.playstation.com/2008/09/19/its-official-littlebigplanet-on-shelves-102108/comment-page-1/#comment-108653" target="_blank">spilled a little info</a> on the LBP marketing campaign on the PlayStation Blog.  &#8220;Start watching TV in the beginning of October,&#8221; he says, <a title="PlayStation Blog - comments" href="http://blog.us.playstation.com/2008/09/19/its-official-littlebigplanet-on-shelves-102108/comment-page-2/#comment-108699" target="_blank">then</a> &#8220;what if I tell you we’ll have multiple TV spots running in Oct-Dec, Print advertising in Sep-Dec, Online advertising in Sep-Dec, and Viral activity in Sept-Dec&#8221;.</p>
<p>IGN now <a title="IGN - LittleBigPlanet Launch Center" href="http://ps3.ign.com/launch/littlebigplanet.html" target="_blank">has a LittleBigPlanet Launch Center</a>.</p>
<p style="text-align: center;"><strong>Playing in Public</strong></p>
<p>Our Swedish readers can go play LittleBigPlanet at &#8220;2 New Days of HipHop&#8221;; <a title="LittleBigPlanet på Sverigeturné | PS3bloggen.se" href="http://www.ps3bloggen.se/spel/littlebigplanet-pa-sverigeturne" target="_blank">dates and locations here</a>.</p>
<p>I think that&#8217;s enough for now.. more soon(ish).</p>
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		<title>Media Molecule to deliver Vision at GameCity 3</title>
		<link>http://www.libipl.net/libiplblog/2008/09/15/media-molecule-to-deliver-vision-at-gamecity-3/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/15/media-molecule-to-deliver-vision-at-gamecity-3/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 01:55:21 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[GameCity]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=559</guid>
		<description><![CDATA[<p>Just shortly after the launch of LittleBigPlanet, Media Molecule will be delivering the Vision Statement at this year&#8217;s GameCity videogame festival in Nottingham.</p> <p>&#8220;The first GameCity festival was actually Media Molecule&#8217;s very first public appearance, so we&#8217;re thrilled to be able to return now having shipped LittleBigPlanet&#8221;, said Alex Evens of Media Molecule. &#8220;For us, [...]]]></description>
			<content:encoded><![CDATA[<p>Just shortly after the launch of LittleBigPlanet, <a title="Press Release - GameCity 3" href="http://www.gamesindustry.biz/articles/gamecity-3-littlebigplanet-developer-media-molecule-to--deliver-vision-statement--at-november-s-event-in-nottingham" target="_blank">Media Molecule will be delivering the Vision Statement</a> at this year&#8217;s <a title="GameCity 3" href="http://gamecity.org/2008/09/gc3-vision-statement-announced/" target="_blank">GameCity videogame festival in Nottingham</a>.</p>
<blockquote><p>&#8220;The first GameCity festival was actually Media Molecule&#8217;s very first public appearance, so we&#8217;re thrilled to be able to return now having shipped LittleBigPlanet&#8221;, said Alex Evens of Media Molecule. &#8220;For us, GameCity is a rare opportunity to really interact and meet with the people who play &#8211; and in LBP&#8217;s case, help to create our games.&#8221;</p></blockquote>
<p>The question is: will anyone be able to pry themselves away from their PS3 long enough to attend?  Seriously, though, this should provide a great opportunity for the Molecules to give us some portpartum analysis.</p>
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		<title>Interviews continue</title>
		<link>http://www.libipl.net/libiplblog/2008/09/14/interviews-continue/</link>
		<comments>http://www.libipl.net/libiplblog/2008/09/14/interviews-continue/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 01:42:10 +0000</pubDate>
		<dc:creator>LiBiPlBlog</dc:creator>
				<category><![CDATA[Alex Evans]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Kyle Shubel]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[PAX08]]></category>
		<category><![CDATA[Press Coverage]]></category>
		<category><![CDATA[Shuhei Yoshida]]></category>

		<guid isPermaLink="false">http://www.libipl.net/libiplblog/?p=552</guid>
		<description><![CDATA[<p>First, ScrewAttack spent just a couple of minutes with Kyle Shubel at PAX08.</p> <p></p> <p>GamesIndustry.biz has a two-part interview with Sony Worldwide Studios President Shuhei Yoshida was named as his successor as president of Worldwide Studios (part one, part two).  LittleBigPlanet still seems to be on Yoshida-san&#8217;s mind:</p> <p>I can&#8217;t wait to see how consumer [...]]]></description>
			<content:encoded><![CDATA[<p>First, ScrewAttack spent just <a title="ScrewAttack - 2 Minutes with Little Big Planet" href="http://www.screwattack.com/PAX2008/LBP" target="_blank">a couple of minutes with Kyle Shubel</a> at PAX08.</p>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>GamesIndustry.biz has a two-part interview with Sony Worldwide Studios President Shuhei Yoshida was named as his successor as president of Worldwide Studios (<a title="GamesIndustry.biz - Yoshida's Island Part One" href="http://www.gamesindustry.biz/articles/yoshida-s-island-part-one" target="_blank">part one</a>, <a title="GamesIndustry.biz - Yoshida's Island Part Two" href="http://www.gamesindustry.biz/articles/yoshida-s-island-part-two" target="_blank">part two</a>).  LittleBigPlanet still seems to be on Yoshida-san&#8217;s mind:</p>
<blockquote><p>I can&#8217;t wait to see how consumer will create stuff using the tools. It&#8217;s great to play many different levels that Media Molecule has been creating, and you can spend hours finishing this game &#8211; but there&#8217;s the possibility of hundreds of thousands of interesting things for consumers, and people will spend that time. When we were kids we&#8217;d spend lots and lots of time, just because we were motivated.</p></blockquote>
<blockquote><p>One challenge is getting the support from all parts of the company, getting them behind the titles. Something like LittleBigPlanet is brilliant, but it&#8217;s such a new concept, it takes a lot of effort to communicate it. That&#8217;s something that has to be done in each region, but in each region consumers have different sensibilities, so sometimes the message has to be catered to each region.</p>
<p>But we really want to make it successful globally, so what we&#8217;re trying to do is communicate much earlier in the process of development with the marketing partners within the company, not just in the region where the game&#8217;s made.</p></blockquote>
<blockquote><p>Yes &#8211; LittleBigPlanet is unique in the sense that it defies cultural differences, and will hopefully be accepted in Asia as well as Europe and the US.</p></blockquote>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>IGN also <a title="IGN - Shuhei Yoshida Interview" href="http://ps3.ign.com/articles/909/909647p1.html" target="_blank">talked to Shuhei Yoshida</a>, and the topic of LittleBigPlanet came up there as well:</p>
<blockquote><p>We are totally focussed on making it successful from worldwide marketing. From a company standpoint we totally believe in the premise that it brings to the table &#8211; not just for the game but for the future and where we&#8217;re heading. It is just going to take a concerted effort from all parts of the company. So from a marketing standpoint it&#8217;s going to be huge campaign that you&#8217;ll see.</p></blockquote>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>LittleBigPlanet even came up in <a title="Joystiq - Spore producer on reviews, depth, and LittleBigPlanet" href="http://www.joystiq.com/2008/09/09/spore-producer-on-reviews-depth-and-littlebigplanet/" target="_blank">an interview Joystiq did with Spore Producer Caryl Shaw</a>:</p>
<blockquote><p>Now that <em>Spore</em> is done – and reviewers continue to make of it what they will – we asked Shaw what she&#8217;s most looking forward to. The answer didn&#8217;t surprise us in the least. &#8220;I&#8217;m really interested in <em>LittleBigPlanet</em>, and I think the rest of the team is, too,&#8221; she said with genuine excitement in her voice. &#8220;I really want to see their tool set and how easy it is to share [content] with other people. There&#8217;s huge potential there if they do it right.&#8221;</p></blockquote>
<p><img class="aligncenter size-full wp-image-277" title="sli_title-wide1.gif" src="http://www.libipl.net/libiplblog/wp-content/uploads/2008/06/sli_title-wide1.gif" alt="" width="499" height="5" /></p>
<p>The big news, however, was <a title="Gamesindustry.biz - LittleBigAmbition Part One" href="http://www.gamesindustry.biz/articles/littlebigambition-part-one" target="_blank">GamesIndustry.biz&#8217;s interview with Alex Evans</a>.  You know, the &#8220;<span class="texthuge">LittleBigPlanet Couldn’t Have Been Made on 360</span>&#8221; [<a title="TGR - LittleBigPlanet Couldn’t Have Been Made on 360" href="http://ps3.thegamereviews.com/story-1939-LittleBigPlanet-Couldnt-Have-Been-Made-on-360.html" target="_blank">sic</a>] and &#8220;LittleBigPlanet fills up Blu-Ray disc&#8221; [<a title="Joystiq - LittleBigPlanet fills up Blu-ray disc" href="http://www.joystiq.com/2008/09/10/littlebigplanet-fills-up-blu-ray-disc/" target="_blank">sic</a>] one.  My initial headline was &#8220;MM Praises 360, Says Cell Processor is Weird, Confirms Possible Sega Mega Drive Port&#8221;.  Unfortunately the internet is knee-jerking based on headlines, but let us look at what was actually said.</p>
<p>Alex first gives a behind-the-scenes explanation of the E3 presentation that went a little awry, which is worth a read if you don&#8217;t know the story.  He also talks about the difficulty in explaining the game to people.  I keep hearing industry insiders saying &#8220;Of course <em>we</em> get it, but what about The Casuals?&#8221;  Alex seems to see it another way:</p>
<blockquote><p>If I&#8217;m talking to someone who doesn&#8217;t have all these preconceptions of what a game is, it&#8217;s actually a lot easier to explain &#8211; it&#8217;s something that you play and enjoy, and you make things with it. That&#8217;s what it is. They don&#8217;t know what a game is anyway, they wouldn&#8217;t know what an FPS was, so they have fewer preconceptions &#8211; like kids: &#8220;Oh, it&#8217;s fun, oh it&#8217;s got a cute character.&#8221; They see things a bit differently, they&#8217;re less worried about this elevator pitch.</p></blockquote>
<p>The comes the controversial bit about it being 40gb:</p>
<blockquote><p>Q: And it weighs in at about 40GB?</p>
<p>Alex Evans: Erm, yes &#8211; I believe a Blu-ray single layer is 20GB and a dual layer is 40GB, but we&#8217;re filling up the Blu-ray. One of the things on there is we&#8217;re having a lot of tutorial content &#8211; basically there are two paths through the game, the player&#8217;s route and the creator&#8217;s route.</p>
<p>[ . . . ]</p>
<p>So one of the things we&#8217;re filling the Blu-ray up with is tutorials, and a lot of video stuff showing exactly how it&#8217;s done, it&#8217;s narrated by Stephen Fry and so on. It&#8217;s really useful that thanks to Blu-ray we haven&#8217;t needed to worry about file size, it&#8217;s never crossed my mind. We&#8217;ll check in another gigabyte file&#8230; it&#8217;s a bit slow on our network but beyond that&#8230;</p>
<p>But the game itself and the levels you produce are relatively compact.</p></blockquote>
<p>To me this sounds like they&#8217;re putting all sorts of stuff on the Blu-Ray because they don&#8217;t have to worry about space.  It <em>doesn&#8217;t</em> sounds like &#8220;We have a double-layer Blu-Ray&#8217;s worth of data&#8221;.  Given the space that&#8217;s available, I&#8217;d expect we&#8217;ll see uncompressed files where it speeds loading, and perhaps all languages on every disc to simplify distribution.  If they were limited to DVDs, or CDs, or floppies, various compromises would be made.  Also:</p>
<blockquote><p>So we have a huge library of thousands of different objects, and they&#8217;re not just textures &#8211; we worry about the bump-mapping and the specular&#8230; all the HD, next-gen stuff happens and it&#8217;s sitting there on the Blu-ray for you to use without having to worry about it. And that&#8217;s really how we&#8217;re using the space up.</p></blockquote>
<p>I wonder if we&#8217;ll ever see a procedural material editor for LBP, or if they&#8217;ll keep new materials as DLC-fodder.  Now on to the big-time fanboy incitement:</p>
<blockquote><p>Q: So clearly you couldn&#8217;t make LBP for the Xbox 360?</p>
<p>Alex Evans: No. Somebody asked &#8220;Could you have made it on the Megadrive?&#8221; and there&#8217;s one answer that&#8217;s yes, and one answer that&#8217;s no. With LBP as it is, we couldn&#8217;t have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3&#8242;s strengths.</p>
<p>In other words, if you&#8217;re a game designer, from day one you know your platform, and you just cane it on that platform. You&#8217;re not worrying about cross-platform, you&#8217;re not worrying about anyone else&#8217;s hardware design.</p>
<p>The 360 is an incredibly capable machine, and you could make a user-generated content game on it, no question &#8211; just as you could make one on the PS2 or the Megadrive, or any platform. But because we picked our platform, you go and you use every available bit of space, every little processor cycle.</p>
<p>For example, the Cell &#8211; which is unique to PlayStation &#8211; we really enjoyed using it because rather than coming at it from the &#8220;Oh my god, we&#8217;ve got to port to a 360 engine for this&#8221; or &#8220;We&#8217;ve got to do an engine that&#8217;s on both,&#8221; we were instead: &#8220;Fine, it&#8217;s idiosyncratic, it&#8217;s weird, it&#8217;s not anywhere else &#8211; let&#8217;s go use it.&#8221;</p>
<p>And that&#8217;s been the reason I think that it really plays to the PS3&#8242;s strengths. I don&#8217;t want people to say &#8220;You could do this game on the 360&#8243; &#8211; well, you could do any game on any platform, it&#8217;s just that you have to design around it. Just the design decisions on the PS3 are huge, and I&#8217;m sure you realize that having a hard drive on every unit makes a difference.</p>
<p>That&#8217;s another thing &#8211; if we didn&#8217;t have a hard drive on every unit, we&#8217;d have to scale back the ambition of what you could save and do. So yes, you could make this game on the 360, but it&#8217;d be a different game.</p>
<p>I love certain things on the PS3, and the hard drive is one of them. And it&#8217;s not just that it exists, it&#8217;s that it&#8217;s on every single SKU.</p></blockquote>
<p>I think Alex says it pretty well, if you bother to read it.  My take: Certainly the guaranteed hard drive is a factor, and (althought Alex doesn&#8217;t mention it) the openness of PSN is a factor; but primarily it can&#8217;t be a 360 game because it was designed around the PS3 from the beginning.</p>
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