There’s a great Digital Foundry tech interview with Alex over at Eurogamer.net. Tons of cool info for the technically-minded,and kudos to Digital Foundry for having a lot of detailed and researched questions,but one part jumped out at me in particular:
Alex Evans:It’s not something we’ve specifically tackled for LBP2 (yet),but one of the QA guys here has actually rebuilt a working Pop-It using the direct control devices in LBP2. In other words,he managed to make a create-in-gameplay mode,from scratch,using direct control and emitters. The possibilities of meta-game creation like that are quite mind-boggling…

