LBP Level-Building Tips in October EGM

It seems that EGM/1UP’s Shane Bettenhausen (with help from David Ellis) has been making good use of an early build of LittleBigPlanet.  October’s Electronic Gaming Monthly has a nice article giving us some tips from their first level-building attempt.

But first,there’s a two-page ad for LittleBigPlanet:

Nice to see the print ads starting to show up.  From the ad,it should be clear that it’s a whimsical multiplayer platformer.  There’s talk of uploading your creations,but nothing about what those creations are.  Given the difficulty of expressing all of the goodness in a simple ad,I’ll take the multiplayer platformer take-away over confusing the reader into thinking it’s only a level design tool.  The lines “Actually,it is all fun and games”and “Fun shall overcome”are a good counterpoint to the dark serious tones that market a lot of the other upcoming games.

The article itself has a few reveals,including apparent confirmation that you must complete “the game’s first set of professionally constructed Story Mode stages”before entering Create mode.  Some forum-goers have been complaining about this restriction,but I certainly would not want to play anything constructed by someone who hasn’t even played enough to have the basic platforming mechanics down.  Trust me,the first set of levels won’t take you that long to at least complete (although there’s a lot of replay value later).  The same internet denizens will likely be perturbed by the mention of mandatory tutorials present in Create mode,but they are reportedly “brief,entertaining,and best of all,worthwhile”.

There’s also talk of levels having multiple exits,and a note of caution:“Jumping,in particular,requires a little practice,as your vertical leap goes considerable higher than a lateral one”.  In my experience,Mario and Metroid veterans won’t have a problem,and platforming newbies will get the hang of it pretty quickly.

Showing you their level,built “over the course of three hilarity-filled hours”;they give advice on choosing materials,inserting PSEye images,offering multiple paths,simple obstacles,leveraging mistakes,“wicked”jumps,corralling big contraptions,and including challenges near the end.

There’s not a huge amount of LBP content,but I’d suggest at least thumbing through it when it shows up at your local newsstand.  And since they already have the code,look for EGM to do a review of LBP soon.  Gee,I wonder who’ll be writing the review?

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