Our friend the Gastronomic Gamer continues to deliver,with nine videos from the Edinburgh Interactive Festival. I’ve re-ordered them here to push possible spoilers to the end.
- First we have costume picking and messing about in the Pod,including an interesting view of some sort of debug menu. It looks like the demoer chooses “Fill Inventories”,which then takes a while.
- Release date confirmation? The 24th of October,“apparently”everywhere. [UPDATE:Unfortunately Sam from SCE has disconfirmed this on the official boards. No release date beyond "October" exists yet.]
- Quite instructional:Building a rocket-powered car. Bolted-on wheels like we’ve seen before,but then adding a rocket,and a “grab switch”,and linking them together? And is it just me,or does the builder tweak the camera angle to check his work? Also a good example of “hover mode”,and the building just hangs in mid-air while constructing the vehicle.
[Spoiler Warning One: Beyond here be mini-games that haven't been widely seen yet:]
- The rocket pack helicopter-like game of keeping between the electric floor and ceiling looks fun. I love the way the terrain dissolves once you’ve moved past it (part of the time?). Also revealed:a faux-underwater level was taken out of the game for being too easy,and may be part of the first DLC.
- Bull riding over poison gas,with an explanation of how some of the mini-games work: After all of the players have spawned in,the spawn point moves to above the scoreboard. So once everyone dies,they all spawn onto the scoreboard and end the level.
- Fiery maze race. It appear that they ran into a “can’t complete the level”kind of bug. Take a good look,Mr. Why-don’t-they-just-release-it-now and Mrs. I-don’t-care-if-it’s-buggy-just-let-me-play.
- “Spline Rider” seems oddly familiar.
[Spoiler Warning Two: Later story-mode levels (including the last one) seen below:]
- First a Japanese level,complete with pretty bridges and ninjas. There’s the balloon! I love how it bumps into the clouds.
- Apparently the final boss of the game,there’s a failed attempt at defeating “The Collector”after a successful attempt at getting into his lair. Great multi-stage boss action;with the big boss spawning smaller enemies. After viewing this,I’m a bit concerned about my skill being insufficient to complete the story mode.

The simplicity of making the rocket powered car is amazing. I thought it would be 10x harder than that.
Also,when terrain dissolves after you pass it in the rocket level wouldn’t that open up more space for more objects to go in?
What about a lawsuit from “Line Rider”?
that “final”boss seemed really interesting,i’m wondering how long it will take me to actually learn how to make all of this stuff since they use we we can use pretty much,and everything flows pretty well(unless it bugs out)
the only thing I wish is that we could have transparent stickers that we make ourselves either by importing a png or a jpeg (hopefully not from that crappy resolution eye) and then we could just use the erase tool to cut out the white parts of the jpeg and save the image again as a sticker,it would be more work,but still I just can’t understand why we can’t import pictures,who knows how many childish people are going to use the eye to photo their jewels and hide it in a level somewhere.