E3 2008 Sony Press Conference:What We Saw

Well,now E3 has come and gone.  All of my friends keep raving about some guy who’s so mad about not being famous that lightning shoots out of his hands.  But here’s what we saw at Sony’s Press Conference:

(with apologies for my poor animated-gif skills)

1. A Sackboy with big realistic buttons for eyes,and very well-animated blinking:

E3 2008 Sony Press Conference - Sackboy blinks

Adorable++.

2. A very short-lived (0.1 seconds?  Slowed down below.) loading screen when Sackboy selected his new shirt:

E3 2008 Sony Press Conference - Loading a shirt

Why is this a good thing?  If the costumes are loaded when selected,that means that only the up-to-four active costumes are taking up memory during gameplay.  So the already-huge wardrobe can just get bigger and bigger.

3. Either a pressure-activated switch or a proximity sensor;but invisible:

E3 2008 Sony Press Conference - Rising platforms

I didn’t see any little microchips hanging around the bar graph.  As was later confirmed,the switches/sensors can be made invisible.

4. A bed of spikes:

E3 2008 Sony Press Conference - Bed of spikes

5. A wavy glass material:

E3 2008 Sony Press Conference - Distorting glass

6. Electricity effect applied to a block behind a cutout to make an impact:

E3 2008 Sony Press Conference - Shocking blue 5

7. Generators of complex objects:

E3 2008 Sony Press Conference - Generator 1

As you can see,there’s nothing to the left of where the trucks come out.  They must be being created inside the building.  The African and Construction levels appear to have generators as well.

E3 2008 Sony Press Conference - Generator 2

E3 2008 Sony Press Conference - Generator 3

To the right of the truck area,we see to the background again.  So either something is consuming the trucks,or they have a timed lifespan and are disappearing somewhere hidden.

8. Dissolving blocks:

E3 2008 Sony Press Conference - Dissolving Blocks

Press a switch,and the blocks fade away.

9. Stained glass:

E3 2008 Sony Press Conference - Stained Glass

The background is somewhat visible through the lighter portions of the game images.  Transparency-enabled stickers pasted on glass?

10.  Disappearing text:

E3 2008 Sony Press Conference - Text Disappears

Where’d the “$29.99″go?  Maybe my dreams of a quiz show level can be realized after all.

11. Release date confirmation:

E3 2008 Sony Press Conference - Release Date

Who needs Halloween candy?

5 comments to E3 2008 Sony Press Conference:What We Saw

  • Gatchaman

    A quiz show level would be awesome,you could start at the top of a big tower,each room containing a question and 4 levers,when the right one is pulled,you fall to the next room! (The wrong answers could electrocute you or something)

  • Shark__Face

    Coool

    That Little big planet power point was sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet

  • Capn P

    Mmm quiz does indeed sound excellent…tricky part would be to make questions easily changeable. Perhaps it would be possible to have a hidden “developer only”area where all questions are written in text boxes,and later text boxes (where the quiz taker would be) link back the text in the hidden area.

  • Furmigaotora

    I read somewhere that you can ‘fake’glass on the game,by setting the alpha for the selected object. But I read that there is glass as well…
    useless comment,sorry…

  • Ashitaka

    I don’t know if you’ve already seen this youtube video,but here you have it:

    http://www.youtube.com/watch?v=gZvd09hgWMQ&feature=related

    At 3:30 you can watch a cool gameplay sequence using proximity sensors,probably just like the ones you spotted on the E3 2008 Sony Press Conference.

    Congratulations on the blog,btw. Keep up the good work,keep bringing us fresh news ;)