Note:First two emails get Spaff/Johnee signed editions,the third gets a plain LBP2 North American Collector’s Edition.
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The year was 1979,and a young Negativitron was looking for his “big break”. He answered a classified ad seeking “a slightly deranged vacuum cleaner”for a new children’s book. Showing up at Random House,he was immediately cast in the role of “hungry vacuum cleaner”in Richard Scarry‘s Best First Book Ever!. After a lengthy but less-than-stellar career,and the eventual shutdown of the original Hoover factory,Negativitron found himself in London. Another classified ad,now calling for a “thoroughly deranged vacuum cleaner”,and he was on the first train to Guildford. The rest,as they say,is history. [We're still waiting to hear back from one of our winners,but want to thank again all who participated. It was a lot of fun and also a learning experience. We look forward to doing more things like this in the future,after [REDACTED].] Here’s a short video showing the chip itself: As some of you figured out,it implements an individual cell in Dr. John Conway’s well-known Game of Life. Countless students have implemented it countless times in countless programming languages,so we thought we’d give it a go in LBP2. I’m sure there’s a more efficient implementation possible,but this one (our second try) seems pretty good. As the weekend progressed,we added a lot of clues to the contest level. Here’s what it looked like at the end (note the working “blinker”on the scoreboard): Although we have a couple of winners,we never received the kind of chip demonstration level that we were expecting. Here’s one of ours,showing a couple of “gliders”(with apologies for how slow it loads,we assume due to the Beta servers being offline): (We coloured the “initially alive”cells with green chips to make them clearly visible in create mode. In reality,the only difference is a single toggle as shown in the video.) If there’s any interest,we could detail the workings of the chip;is there any interest? The contest (and the Beta) are now over. Look for an update here tonight,and thanks to all who participated! Wow,time flies,doesn’t it? It’s 2011 already,and on Monday the LittleBigPlanet 2 Beta will be over. In honor of the occasion,we here at LiBiPl.net have come up with a little contest to run over the weekend. You see,we accidentally ordered two extra (North American) Collector’s Editions of LBP2,and want to make sure they each find a good home. So we’ve published a level on the LBP2 Beta servers called “Mystery Microchip”(http://beta.lbp.me/v/pv7s),containing a microchip we spent a little time putting together. Your task is to figure out what the microchip does,publish a locked level using it appropriately,and send the level key a message to PSN ID LiBiPlNetContest before the beta servers go off-line midnight GMT (7pm EST) Sunday night. The first two levels received will each win one LBP2 Collector’s Edition. Important Notes:
Saturday Update:
Sunday Update 1:
Sunday Update 2:
Media Molecule just introduced a potential series they call “Afternoon Tea with the Molecules”. Interesting reading while we wait for the next podcast,I suppose. Lots of interesting bits from Technical Director Dave Smith (of “plagachef”fame). Having been tangentially involved with QA for a lot of my career,I especially like Dave’s take:
In a recent interview with PC Gamer:
Still blown away by Toby Toast’s “Beatville”level/music video. Here’s hoping he picks up a copy of LBP2 in January. BTW,we love the credit “World Composed by”. In Sony’s recent survey of “3,000 North American PlayStation users”,it looks like Sackboy came in fourth in the “favorite first-party character”category (or fifth,if you separate Ratchet and Clank). Looking at the other winners,however,they are all very well-defined (and in some cases one-dimensional) characters;Sackboy’s essentially a blank slate for the player,so it’s quite impressive that he charted at all. Here’s Spaff’s clarification on the LittleBigWorkshop forum:
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